I killed someone AFK :(
Plot twist: you were the ele and this is another Necro op post…?
lmao
Obviously as a pvper the Ele just sucks at pve.
Plot twist: you were the ele and this is another Necro op post…?
Nah, I’m not talking about power level here. The build I used is worse than all the serious ones for necro. I’m talking about the amount of passive and automatic gameplay that has creeped its way in with all “Do X when Y” traits we have.
The minion trait could have minions cleanse or transfer condis on ability use instead of automatic, Unholy Sanctuary could reset shroud CD and give invul for 0.5 seconds at x% HP instead of automatically putting you in shroud when you die. Spiteful Spirit could be on crit if on shroud, etc etc. Some automatic traits are fine but killing people AFK is not. (Note these changes would even buff the traits in some situations)
(edited by Cristobal.8640)
Classic story of someone being downright terrible, then claiming something is OP because of it.
But seriously, a minion build with at most only one minion trait? What’s most impressive about your description is the utter lack of synergy your own build has.
What I find sad is the story actually rings credible and follows Poe’s Law. Is it satire or did it actually happen?
(edited by Agemnon.4608)
What I find sad is the story actually rings credible and follows Poe’s Law. Is it satire or did it actually happen? The story being plausible is way sad.
It’s not true, since he mentions using two traits that fill the same spot (Necromantic Corruption and Reaper’s Protection), but entertaining regardless. There are actually people that are so bad they lose to undirected AI.
Thinking plausibility here, that Ele could have applied a single burn condi to all minions, only to have those 5+ individual minion with Burns immediately transferred back to the Ele.
2xCC + 5k auto from Chill + Condi could very well kill a Glassy Ele.
Granted… the Ele would have to had been bad to die to this; running a 0 condi cleanse glassy build, 0 Stability, dying to a 30% health Necromancer… that says alot about the Ele player.
The only thing this proves is that Passive abilities have gone to a whole new level because nothing like this was possible prepatch unless you were a Burn Guardian pressing F3+Focus#4 – watching a 10k health thief with 0 cleanses die to burns.
Necro is not the only one with passive procs coughScrappercough
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It is almost like the turret engi days again when thieves would occasionally get killed trying to cap a point guarded only by the engi’s turrets while the engi was on the other end of the map.
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What I find sad is the story actually rings credible and follows Poe’s Law. Is it satire or did it actually happen? The story being plausible is way sad.
It’s not true, since he mentions using two traits that fill the same spot (Necromantic Corruption and Reaper’s Protection), but entertaining regardless. There are actually people that are so bad they lose to undirected AI.
You are half right, the part about that trait is not true. I was trying to make an exact recount of everything that happened but didn’t remember all the names of the traits and so on. Initially I wrote that fear dealt him damage too because of terror but that wasn’t on that build either. Everything else is true.
Thinking plausibility here, that Ele could have applied a single burn condi to all minions, only to have those 5+ individual minion with Burns immediately transferred back to the Ele.
He had Reaper’s Protection, which means no minion condition transfer.
He had Spiteful Spirit and Deathly Chill, so no Terror.
What he’s describing probably didn’t happen.
Thinking plausibility here, that Ele could have applied a single burn condi to all minions, only to have those 5+ individual minion with Burns immediately transferred back to the Ele.
He had Reaper’s Protection, which means no minion condition transfer.
He had Spiteful Spirit and Deathly Chill, so no Terror.
What he’s describing probably didn’t happen.
As I said, I was just trying builds and I don’t remember everything exactly to be honest, so I tried to do a recount looking at the traits and made some mistakes, but it did happen, the ele did die while I was afk. For example I don’t remember exactly if I had Chilling Nova (Another passive direct damage+chill+vulnerability proc) or Augury of Death (To use with Rise!), so I left that out of the recount. I also see no mention of terror in my original post?
Also might be important to point that the two fears ocurred one after another and both feared him against a wall so he didn’t move, but I wonder if that’s even relevant now thar fear also chills (Talking about minions easily hitting him here).
Also he attacked from close to medium range, very close to my minions so they didn’t waste any time traveling to him.
(edited by Cristobal.8640)
Nice little story. The elementalist reminded me of this guy: https://www.youtube.com/watch?v=khCYegdgo9A
OK, so I see a lot of you saying that the Ele is just that bad, which may in fact be true, but what is also true is how passive “meta” builds have become. There’s no defending that.
OK, so I see a lot of you saying that the Ele is just that bad, which may in fact be true, but what is also true is how passive “meta” builds have become. There’s no defending that.
Sure there is. The build he described using is nowhere close to “meta.” It’s actually pretty terrible to to an utter lack of synergy.
If you really look at the meta builds right now, very little is “passive” about them. There might be “when you do X, also get Y,” but there really isn’t much that’s passive.
OK, so I see a lot of you saying that the Ele is just that bad, which may in fact be true, but what is also true is how passive “meta” builds have become. There’s no defending that.
Sure there is. The build he described using is nowhere close to “meta.” It’s actually pretty terrible to to an utter lack of synergy.
If you really look at the meta builds right now, very little is “passive” about them. There might be “when you do X, also get Y,” but there really isn’t much that’s passive.
But the fact that his build can even exist in the first place points to a larger problem. Just like OP said, it should be, “when you do X, you also get Y if you use Z.”
That would be much more active/reactive play than simply just proccing something that does an action for you. Better yet, there could be a procc that gives you the choice of using an ability that you must press. Anything would be better than passive play at this point.
Take Thief for example. I main one, and it’s frustrating how the initiative and damage return from a Black Powder>Heartseeker>Steal>Backstab combo, which is easily countered and heavy on ini use, is less efficient damage wise than just doing a Shadow Shot and auto attacking while eating a sandwich.
It’s this kind of gameplay that’s braindead and not rewarding at all to play.
Its funny how people are arguing about build and metas and what happened but few are actually appalled how a PvP that is trying to be #esports has such fundamentally flawed design called passives…
passive builds that are not too competative are fine especially when they can carry bad players a bit. This is important for player motivation. The problem araises when a heavy passive build gets a meta place …. If you need not take care of positioning and reactive play then something is realy bad. If it eases mashing buttons so you don´t need superior training then its actally good.
passive builds that are not too competative are fine especially when they can carry bad players a bit. This is important for player motivation. The problem araises when a heavy passive build gets a meta place …. If you need not take care of positioning and reactive play then something is realy bad. If it eases mashing buttons so you don´t need superior training then its actally good.
I do agree with this. It’s good to have builds that help new players ease into the game/profession.
But the fact that his build can even exist in the first place
It has already been pointed out that it can’t.
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