I like Courtyard
what do you think if the respawn time is removed? would it help with spawn camping?
what do you think if the respawn time is removed? would it help with spawn camping?
As I said I like courtyard so I don’t think it needs to be changed. I never get spawn camped -there are three exits after all.
Am I crazy?
Yes.
First time I played I lost 0-500, next time I won 500-0, but since then I have had a lot of scores inbetween. But putting aside the scores, I just love how you can take a completely different approach to conquest on the map. You can flank, mass stealth and surprise, get in and out of battles, there seems to be a “front” to manipulate etc.
This happens in conquest too. Watch some EU matches of the go4gw2 cup. However, conquest favors not zerg balling like you have in courtyard.
Am I crazy?
Yes.
First time I played I lost 0-500, next time I won 500-0, but since then I have had a lot of scores inbetween. But putting aside the scores, I just love how you can take a completely different approach to conquest on the map. You can flank, mass stealth and surprise, get in and out of battles, there seems to be a “front” to manipulate etc.
This happens in conquest too. Watch some EU matches of the go4gw2 cup. However, conquest favors not zerg balling like you have in courtyard.
Well I accept that I may be crazy, but I rarely see the kind of flow of play in conquest that I do in courtyard, unless people are just messing around off point.
Courtyard is by far my favorite map to date. In every match I’ve been in that was 500 to 0, players were to blame for making it miserable. Not game mechanics.
Then again, PvP as a whole would be a lot more fun if we could get rid of all the players who try to lose on purpose.
I like courtyard, but 10 man brawls are just too chaotic.
You’re really on the verge of something here, Anet. Please just make TDM comprehensible with the more common denominators of 2v2 and 3v3.