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Posted by: Firelysm.4967

Firelysm.4967

You can’t balance PvP / PvE together. Period!

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Chaith.8256

Chaith.8256

You’re talking profession skills and balance? Hardly any character building options are balanced in PvE, and evidently, it doesn’t stop players from getting into that game mode, en masse!

Balance PvP. I’m not against balancing PvE, but that’d have to be happening for your argument to work.

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Posted by: Firelysm.4967

Firelysm.4967

You’re talking profession skills and balance? Hardly any character building options are balanced in PvE, and evidently, it doesn’t stop players from getting into that game mode, en masse!

Balance PvP. I’m not against balancing PvE, but that’d have to be happening for your argument to work.

Sure I am.
As long as Arena net will balance skills for PvP and PvE together they will achieve only that things are no OVERPOWERED. But that way you cannot balance PvP, there for no matter how hard they try, PvP will stay unbalanced.

I’ve played GW1 PvP for 3 years straight, and enjoyed it, played GW2 PvP for about 2 months, and never liked it, i just forced myself to play the game just to stick around, but i’m slowly tired to see barely any changes.

Ok we got announced some match making and stuff, but what about balancing PvP itself? Lets be honest here, pvp is far from balanced, and that’s not hard to tell.
That’s why i’m suggesting arena net, to separate PvP skill balancing from PvE balancing, just like we had in GW1, and it’s about time, that we get some serious PvP changes.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Chaith.8256

Chaith.8256

You’re talking profession skills and balance? Hardly any character building options are balanced in PvE, and evidently, it doesn’t stop players from getting into that game mode, en masse!

Balance PvP. I’m not against balancing PvE, but that’d have to be happening for your argument to work.

Sure I am.
As long as Arena net will balance skills for PvP and PvE together they will achieve only that things are no OVERPOWERED. But that way you cannot balance PvP, there for no matter how hard they try, PvP will stay unbalanced.

I’ve played GW1 PvP for 3 years straight, and enjoyed it, played GW2 PvP for about 2 months, and never liked it, i just forced myself to play the game just to stick around, but i’m slowly tired to see barely any changes.

Ok we got announced some match making and stuff, but what about balancing PvP itself? Lets be honest here, pvp is far from balanced, and that’s not hard to tell.
That’s why i’m suggesting arena net, to separate PvP skill balancing from PvE balancing, just like we had in GW1, and it’s about time, that we get some serious PvP changes.

Since you said, ’let’s be honest’ I think that the PvP profession and skills balance is the most balanced it’s ever been.

There are often multiple archetypes per profession that can compete in the most competitive tPvP, and each profession has at least one great one.

It’s apparent to me that in the two months you’ve been playing PvP, you’re running into a lot of the low-skill, good-reward starter archetypes for new players. To a new player in Hotjoin or Soloq, Turret Engineers, Hambow Warriors, PU Mesmers, Shadow Arts thieves can be a brick wall.

Keep playing the game and when you reach the next level of mastery these balance problems will fix themselves, from your perspective. Trust.

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Posted by: Firelysm.4967

Firelysm.4967

Keep playing the game and when you reach the next level of mastery these balance problems will fix themselves, from your perspective. Trust.

2 months is more than enough to see that game is far from balanced.
Let’s just say i was playing GW1 for 3+ years in pvp, and i know when things aren’t in shape.

I don’t have to waste more time to notice how unbalanced game is, some people need years to see that, some of us live for PvP, and know when things are not in shape. If this works for you, fine, but be realistic that this game needs separated balancing, else we will never get a PvP on professional level as GW1 was.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: Chaith.8256

Chaith.8256

Keep playing the game and when you reach the next level of mastery these balance problems will fix themselves, from your perspective. Trust.

2 months is more than enough to see that game is far from balanced.
Let’s just say i was playing GW1 for 3+ years in pvp, and i know when things aren’t in shape.

I don’t have to waste more time to notice how unbalanced game is, some people need years to see that, some of us live for PvP, and know when things are not in shape. If this works for you, fine, but be realistic that this game needs separated balancing, else we will never get a PvP on professional level as GW1 was.

Kk. But the reason why professional PvP levels in GW2 haven’t compared to GW1 were for reasons different than relative profession balance.

And yes, you need more than 2 months to escape the hell that is low skill-cap builds and cheese that acts as an unstoppable barrier for new players. Once you truly learn your matchups and make intelligent rotations, and you still blame profession balance, I will eat these words.

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Posted by: Iason Evan.3806

Iason Evan.3806

Keep playing the game and when you reach the next level of mastery these balance problems will fix themselves, from your perspective. Trust.

2 months is more than enough to see that game is far from balanced.
Let’s just say i was playing GW1 for 3+ years in pvp, and i know when things aren’t in shape.

I don’t have to waste more time to notice how unbalanced game is, some people need years to see that, some of us live for PvP, and know when things are not in shape. If this works for you, fine, but be realistic that this game needs separated balancing, else we will never get a PvP on professional level as GW1 was.

Kk. But the reason why professional PvP levels in GW2 haven’t compared to GW1 were for reasons different than relative profession balance.

And yes, you need more than 2 months to escape the hell that is low skill-cap builds and cheese that acts as an unstoppable barrier for new players. Once you truly learn your matchups and make intelligent rotations, and you still blame profession balance, I will eat these words.

I think what the OP is getting at is that there needs to be skill splits. Skill splits would actually promote some really great creativity in PvE skill design without messing with the balance in PvP. They already do it in little ways. All I know is when they decided that skill splitting would happen in GW1, it benefited all formats.

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Posted by: Chaith.8256

Chaith.8256

Keep playing the game and when you reach the next level of mastery these balance problems will fix themselves, from your perspective. Trust.

2 months is more than enough to see that game is far from balanced.
Let’s just say i was playing GW1 for 3+ years in pvp, and i know when things aren’t in shape.

I don’t have to waste more time to notice how unbalanced game is, some people need years to see that, some of us live for PvP, and know when things are not in shape. If this works for you, fine, but be realistic that this game needs separated balancing, else we will never get a PvP on professional level as GW1 was.

Kk. But the reason why professional PvP levels in GW2 haven’t compared to GW1 were for reasons different than relative profession balance.

And yes, you need more than 2 months to escape the hell that is low skill-cap builds and cheese that acts as an unstoppable barrier for new players. Once you truly learn your matchups and make intelligent rotations, and you still blame profession balance, I will eat these words.

I think what the OP is getting at is that there needs to be skill splits. Skill splits would actually promote some really great creativity in PvE skill design without messing with the balance in PvP. They already do it in little ways. All I know is when they decided that skill splitting would happen in GW1, it benefited all formats.

Developers are vehemently against skill splitting, due to a lack of consistency across game modes. Unless it’s deemed absolutely necessary, which at the moment I don’t believe it is, skill splitting won’t happen. *Shrug, just telling it how it is, I don’t hold a strong opinion on skill splits in particular.

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Posted by: Daishi.6027

Daishi.6027

You can! You just simply balance around PvP, PvE is to easy for it to matter. Then if we take into account WvW, since release it was always implied WvW was never supposed to be balanced and intended to be about logistics.

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Posted by: Bran.7425

Bran.7425

Just going to add this. You are never going to see well made additions modes of the PvP as all the balance is centered around Conquest and that does exactly translate well to other modes of play.

So if any aspect of play varies from conquest it will suffer under the need to balance only for conquest.

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Posted by: Chaith.8256

Chaith.8256

Just going to add this. You are never going to see well made additions modes of the PvP as all the balance is centered around Conquest and that does exactly translate well to other modes of play.

So if any aspect of play varies from conquest it will suffer under the need to balance only for conquest.

Hmm. I’m not sure that I agree that all the balance is centered around conquest. There are certainly builds that rely on point-committed people, that would be significantly weakened in a more free-form fighting mode.

However, I think it would just result in some builds being un-used. But to my knowledge, all professions have a decent role or build that can function off of a node just fine.

Look at WvW for example. The meta would probably be closer to a micro snapshot of WvW comps that are commonly run. Just with more balanced stats. Lol.

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Posted by: style.6173

style.6173

@OP: I don’t really have too much of a complaint with balance currently. It is pretty good at this point. There are just 3 specs that need to be toned down.

D/D cele ele
nade cele engi
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Posted by: Rothem.8174

Rothem.8174

You can’t balance PvP / PvE together. Period!

Agreed.

That’s why some skills work differently in PvP vs PvE

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Posted by: sorrychief.2563

sorrychief.2563

nade builds always getting nerfed.

maybe instead of nerfing nades you dodge them?

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