I'm Sorry Thieves
Try both, decide yourself. My vote is for warrior. Thieves can outsmart/outplay depending on the player. Warrior’s skills are not “enough” and you can easily escape. Try both, do pvp, wvw. See for yourself.
There are beautiful thief builds combined with daredevil and they deal a mighty amount of damage. But it breakes my heart to see that the “cunning thief’s” fall to the pits of “one shot one kill” after last big balance.
.
Still think teef is UP noc? :p
Phaatonn, London UK
This thread is hilarious, some of these people are just trying to stroke there own ego.
They just don’t want to admit they are being carried by arena net.nocta If you really think s/d was the best 1vs1 thief set, i really have to give you the old face palm. It was always d/p, it became closer when they nerfed blinding powder. my god man….
Depends the time period really. S/D was really dominant for a time, but it alwasy lost to D/P fighting themselves obviously.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
Oi this thread is getting out of control, it’s basically becoming a “who sucks worse” contest between warrior and thief. -_-
Warrior been in a better spot for a longer time than thief.
I’d admit warrior is in a bad spot as well. But not as bad as thief.
Warrior is in the spot thieves were to other classes before heart of thorns. Now consider nothing has really changed for thieves and they’re still in the stone age of pre-expansion. That’s how bad thief is.
The existence of shortbow 5 does not merit a class to be, combatitively speaking, nerfed to the ground. I don’t play this game much anymore – moving towards dota 2 as my competitive game instead. All I see is the same type of people moaning about the existence of storm spirit in Dota 2.
There are opportunity costs for classes/builds that have a lot of mobility. They usually take the form of, “You can be anywhere on the map, but you cannot be at two places at the same time.” This is how the thief, in GW2, should be balanced – tactically speaking.
Ideally, if you could form a magic buff/nerf to the thief class, it would probably be in the form of: You don’t need sleight of hand to just survive as the class, and increased opportunity costs.
These changes can be through things like increased cooldowns, shorter ranges on skills, and possibly a reversion of pistol 5 with a nerf to either its projectile finisher or make it so you cannot gain additional stealth when jumping multiple times through pistol 5 field. In other words to gain extended stealth durations, you’re going to have to spend a cooldown. Also an almost complete removal of stealth reveal mechanics in the game – or have these skills/traits have incredibly high opportunity cost to bring. Instead, combat should favor proper use of cc to ether prevent the thief outright from getting stealth or slowing them down so that a person can know exactly where they are.
I have no idea how they can make the class feel like they don’t need slight of hand just to survive though.
.
Still think teef is UP noc? :p
Hahaha, granted. that match was fun
Bad premade though.
Thieves are also still missing the 10% base healing power buff that Withdraw supposedly got in the June 23rd patch.
cuz it got stolen…
BA DUMM TSSS
Another class can steal? Then it must be thief. Nerf them please.
Thieves are also still missing the 10% base healing power buff that Withdraw supposedly got in the June 23rd patch.
cuz it got stolen…
BA DUMM TSSS
That’s not all. That’s impressive how Devs lack comunication on this matter. That’s why I’m so angry. This is not something we would like to see implemented, this is something Devs wrote in their patch notes. The lack of comunication on this matter have no excuse. I would be fine even with a change of what is written in the patch notes, but not saying anything for over 4 months is the prove they don’t care. In the while they have fixed Improvisation in 2 days so that it can reset physical skill too, nerfing in this way every non hot thief.
but they’re a lot stronger
than they will be next year!
Hey thieves, get skill’s!
>playing Thief
>running into a stack of guard track
>dieing instantlySkilled gameplay 2015. Well done.
And no, traps are meant to lay them hidden, so people run into them without knowing that.Whoever is in charge for Thief and Guardian balancing needs to be fired. He seems to hate his job.
But hey, nothing will be changed as long as there are enough scrubs who yell “l2p” under every comment.
9.2k true shot on an 11k hp Thief. Legit.
Wonder who still use Zerk Amulet on low/mid tier HP class.
Guess it’s really a L2P issue.
Also when I play DH, I never see True-shot doing over 6k damage. Keep on exaggerating. Oh wait, maybe that guys has 25 mights on him and you have 25 vulnerable on you. Make sense.
Also I still see thieves do some nice spike within 1.5 secs if you’re not fully awared, and downed if you don’t react with your stun-break/invulnerable in 1.5 sec.
Exclaiming “HOW COULD YOU EVEN THINK THAT” and then expect me to go off of your word without any explanation.
Also…
A thief uses the best chase skill to catch and kill a warrior. Takes him 3 minutes and he has to use what is arguably an exploit. And you guys want more mobility? lol
So you posted vid pre HOT, which is completely unrelated to today’s warriors place, and completely confirmed that you don’t know anything about warriors.
Do you even know that all our gap closers which are not ports, just movement skills are effected by movement speed now ?
Plus yeah props to you to talk about warriors advantages in PVE, and then show www footage to prove their mobility lel.
just stop lol, i just want my main thief fixed so i can have a 50 50 chance against all classes in pvp!
So you posted vid pre HOT, which is completely unrelated to today’s warriors place, and completely confirmed that you don’t know anything about warriors.
Do you even know that all our gap closers which are not ports, just movement skills are effected by movement speed now ?
Plus yeah props to you to talk about warriors advantages in PVE, and then show www footage to prove their mobility lel.
Do you even read?
I responded to a poster who implied that thief is better at escaping than warrior. The point was not only showing that warrior’s “lack of mobility” gripes were unfounded but to provide a sample of one of the many things most warriors refuse to believe they have. And warriors have plenty.
Regardless if that video is WvW or not, it is still pvp. Nike warrior is still useable in pvp. And while it’s mobility remains unaffected by the most recent patches, it doesn’t get utilized by the community. Instead they rally to get more of what they don’t need.
Now I’ll agree warrior is not as great as it was, but saying it’s worse off than thief is a lie. They are as capable of filling the community-determined roles they placed on thieves as thieves themselves. They just have to get off of their outdated meta builds and spec for it.
FYI to everyone else: You also have no clue what the thief has gone through in the past 2 years or where it really stands. So we are even in that respect.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
(edited by yolo swaggins.2570)
Do you even read?
I responded to a poster who implied that thief is better at escaping than warrior. The point was not only showing that warrior’s “lack of mobility” gripes were unfounded but to provide a sample of one of the many things most warriors refuse to believe they have. And warriors have plenty.
Regardless if that video is WvW or not, it is still pvp. Nike warrior is still useable in pvp. And while it’s mobility remains unaffected by the most recent patches, it doesn’t get utilized by the community. Instead they rally to get more of what they don’t need.
Now I’ll agree warrior is not as great as it was, but saying it’s worse off than thief is a lie. They are as capable of filling the community-determined roles they placed on thieves as thieves themselves. They just have to get off of their outdated meta builds and spec for it.
FYI to everyone else: You also have no clue what the thief has gone through in the past 2 years or where it really stands. So we are even in that respect.
Do you ? You replied to me.
Not affected ? They made OUR MOVEMENT skills affected by movement speed, that’s why it’s affected by current patches buddy. So our mobility is NOW is not what you showing in this vid. And yeah WvWvW, SPvP, matter due to map design.
No they can’t fit a role, if they could have, nobody would ask if we have revenant or dh to relog on. And if you are talking about PVE, why do you even post on PVP forum.
If you going into wvwvw to prove any of your point why then can’t i just post a vid of perma stealth trapper and claim thieves are immortal due to permanent access to it and needs a nerf.
One is blind, other is deaf. Both classes need some adjustments. Warrior is purely “weak”, thief is based on your opponents lucky skill usage. Smart thief can still do something. Smart warrior can still run. But on an even skill field, warrior has no chance. Thief has %50 (purely luck with some excellent fps and net connection, lag=die)
So, instead of fighting, why don’t you both try the other’s class and comment on possible adjustments?
Do you ? You replied to me.
Not affected ? They made OUR MOVEMENT skills affected by movement speed, that’s why it’s affected by current patches buddy. So our mobility is NOW is not what you showing in this vid. And yeah WvWvW, SPvP, matter due to map design.
No they can’t fit a role, if they could have, nobody would ask if we have revenant or dh to relog on. And if you are talking about PVE, why do you even post on PVP forum.
If you going into wvwvw to prove any of your point why then can’t i just post a vid of perma stealth trapper and claim thieves are immortal due to permanent access to it and needs a nerf.
I guess I don’t read either. Alot of you sound the same lol. And here is a fun fact…
The mobility changes affected everything that doesn’t teleport. And it isn’t like warriors have many issues with them anyways since you can get rid of most movement imparing conditions through discipline traits and some extra condition clear.
Next fun fact, skills do not change from gametypes in GW2. There is no “PvP versions”, only damage tweaks. Savage Leap and Rush do the same thing in PvE, PvP and WvW. So the backcapping role is there and effective enough to work. Both GS and sword MH have enough utility and damage capabilities to help you be a pet. So you got those 2 roles covered in a single build.
And to correct your last statement, I could care less if you try to nerf thief through posting videos because the discussion at hand isn’t about nerfing professions. It isn’t like the thief populous is moving away from the profession already. The fact is that warriors do not (want to) utilize their profession which is one of the main contributors to their current state. Same thing that is happening with the thief community.
Would you believe d/d condi DrD could potentially be a thing? Because just recently I had a friend blow up my phone saying he 1v2ed 2 DHs on point with it and bled them to death. Literally “dude i just killed 2 dhs by myself! I popped their kitten traps and put over 20 bleeds on them both after everyone told me not to engage! omg X3”
It would catch on faster if it weren’t for the fact everyone is doing their kitten edest to make stealth builds work. Evades as they stand right now are not as reliable and require way more resource management then simply stealthing. But at least any of it’s hardcounters don’t shut down entire lines.
What is really screwing the profession over is the lack of passive defenses like armor, HP and protection access. The stealth and evasion spam is what thieves have to use in order to keep damage low because otherwise they explode. Toughness and vitality only does so much since there is nothing else to cushion the blows, but then damage suffers because most of the weapon skills are balanced around initiative instead of normal CDs. Instead of Headshot having a 3/4s daze effect every 12 seconds, its 1/4s for 4 initiative.
This keeps Headshot as an on demand interrupt but then its spammable nature is balanced because IF it is spammed, everything else gets put on CD. Imagine you comboed your rush and savage leap a few times and then suddenly everything gets put on CD. That’s what initiative does.
Another thing initiative prevents is benefits from weapon swap. Other professions can switch to another weapon where their skills are fresh off CD for use while the skills on thief’s other weapon is still subject to initiative costs. This explains why SB is always used on every build. Unless you want to get the benefit from on-swap every 10s, its best to just slot SB and switch to it when its time to gtfo.
And so I conclude my point. Warrior might have the same kinds of issues as thief like lack of roles or w/e. I am not going to argue that. But in no way are they worse off.
Warriors have enough of everything that all they have to do is spec into anything to get very noticeable benefits. They’ve been in the limelight to the point of coddling. They’ve had glory days. And many staff are known to main/play warrior.
Thief has been kittencanned for years, holding a record of over a year of back to back nerfs which ranged from needed (Daggerstorm/Dancing Dagger nerf) to unjustifiable (initiative gain nerf). Glory days were only close to launch. The only staff who regularly visit the thief forums are mods to moderate threads. The only staff seen on thieves are either afk in the lobby or attacking golems.
TL;DR No warriors are not worse off but regardless everyone (including thieves) needs to get off their meta and do some theorycrafting.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
(edited by yolo swaggins.2570)
One is blind, other is deaf. Both classes need some adjustments. Warrior is purely “weak”, thief is based on your opponents lucky skill usage. Smart thief can still do something. Smart warrior can still run. But on an even skill field, warrior has no chance. Thief has %50 (purely luck with some excellent fps and net connection, lag=die)
So, instead of fighting, why don’t you both try the other’s class and comment on possible adjustments?
I’de gladly do that. But “OMFGWARRIORULTRAkittenPROFESSION” and “Unroot 100b and give it tracking!!!” needs to stop.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
Do you ? You replied to me.
Not affected ? They made OUR MOVEMENT skills affected by movement speed, that’s why it’s affected by current patches buddy. So our mobility is NOW is not what you showing in this vid. And yeah WvWvW, SPvP, matter due to map design.
No they can’t fit a role, if they could have, nobody would ask if we have revenant or dh to relog on. And if you are talking about PVE, why do you even post on PVP forum.
If you going into wvwvw to prove any of your point why then can’t i just post a vid of perma stealth trapper and claim thieves are immortal due to permanent access to it and needs a nerf.
I guess I don’t read either. Alot of you sound the same lol. And here is a fun fact…
The mobility changes affected everything that doesn’t teleport. And it isn’t like warriors have many issues with them anyways since you can get rid of most movement imparing conditions through discipline traits and some extra condition clear.
Next fun fact, skills do not change from gametypes in GW2. There is no “PvP versions”, only damage tweaks. Savage Leap and Rush do the same thing in PvE, PvP and WvW. So the backcapping role is there and effective enough to work. Both GS and sword MH have enough utility and damage capabilities to help you be a pet. So you got those 2 roles covered in a single build.
Sure it doesn’t affect warrior at all ! 10 points to ya ! You are even closer to find out that you don’t know anything about warrior.
Buddy, that disc trait you are talking about removes only immobilize on movement skills, if you are affected by cripple or chill, during movement skills is a whole different story.
Talk only about stuff you know. And about HOT. And thief being bad.
And sure it doesn’t even matter that savage leap by itself as a part of sword is used in a build with out great sword which reduces mobility.
Or Greatsword is a part of the build where you don’t bring sword….
So yeaaaah and kinda you can’t switch weapons on the go in spvp like you could do 3 years ago.
So yeah it’s surely the same in wvwvw and spvp. lel.
And basically to sum it up, i know thiefs are bad, but thiefs are still represented and played, i do play one and feels way better then on my warrior atleast. So don’t think that warrior has a place at all now.
(edited by Arcade.8901)
@ yolo: “Everybody needs to do theorycrafting”
You have a point – and I guess it’s pretty easy for a warrior to switch to S/WH and GS – Staff or even S/D are completely different playstyles (from D mainhand). I can’t say too much about Staff though, but I’ve never been able to make S/D work for me – too much porting which leaves me with a headache. And I hate condi (yeah sorry but it’s true) -so if this are my only options, I’ll pass. Not so sure if I really need that much stealth (other than it being our only defense) – I guess not but I grew used to it. But I’d like to keep on playing D/D.
ETA: And maybe that’s one of the banes: Why aren’t all weaponsets at least halfway viable, so I can main thief and still have different playstyles if I wish.
Rangers where dead for 3 years , so thiefs still have a journey to go through
Thieves have been dieing patch by patch for 3 years
but they’re a lot stronger
than they will be next year!
Honestly considering I am 1v2ing players in unranked at the moment with a very different thief build, I think maybe a video on it will help all but the very top tier thieves deal with the meta as it stands.
Maybe I’ll put one together tonight. Note that this is done only to try and help the thief community, and to give upper-mid to low tier players much more options on thief.
Phaatonn, London UK
I actually think good 1v1 is not the correct conceptual goal for thieves, so I don’t mind that they are on the weak side there.
The problem is their total lack of anything noteworthy. +1 and decap are roles of exclusion – thieves do those because they can’t really do anything else well. They have above average mobility, and that’s it. It isn’t good enough to compensate for average offense and awful attrition.
I honestly think they should move Thieves into more of a support direction. Overhaul stolen items and some of their utilities to provide unique and powerful support effects to make them good team combatants.
I honestly don’t feel it would be terribly hard to make thief relevant again. Base thief needs some small tweaks to make it sustainable in the current meta. Here’s what I’d do:
-make lotus poison and weakening strikes cd per person
-set thief HP to mesmer/engi level
-give thief more access to blind(add blind to CnD revert nerf to /p #5 maybe add a blind on one of the autos)
-up some of the damage coefficients on things like backstab/CnD/shadowshot
I wouldn’t implement all of these changes at once, rather pick two or three of the above. These are some simple things that could be changed to make thief more viable.
I actually think good 1v1 is not the correct conceptual goal for thieves, so I don’t mind that they are on the weak side there.
The problem is their total lack of anything noteworthy. +1 and decap are roles of exclusion – thieves do those because they can’t really do anything else well. They have above average mobility, and that’s it. It isn’t good enough to compensate for average offense and awful attrition.
I honestly think they should move Thieves into more of a support direction. Overhaul stolen items and some of their utilities to provide unique and powerful support effects to make them good team combatants.
We were supports in the previous meta.
D/P SA was a support build. Refuge, stealth rezzes, stripping important boons and interrupting enemies for your team, using blinds.
I mean, we usually rank this as a roaming dps, but thief was assuming a much more supporrting role than mesmer for example.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
Thieves need a new mechanic that enables better AoE and group play. I call this friends of the quaggan. Thief summons quaggans for AoE healing, stability, and burn fields. Why this?
1.Quaggans are cute and I like them.
2.There are times on my thief when I think, "Wow I wish shadow refuge healed these people better if I wanted garbage healing I wouldn’t be wearing a crusader piece and two zealot pieces)
3.Sometimes I see a situation where stability fields would be great, but because I don’t have access to the mechanic I can’t make other players immune to knockdowns.
4.Thief has no regular access to burning so a burning field would help that along. Quaggans can pop up out of the ground, throw some matches, and dive away for an example animation. Size would be roughly the same as ring of fire.
just stop lol, i just want my main thief fixed so i can have a 50 50 chance against all classes in pvp!
I 1 v the whole team before and still won. I dont think thieves need fixing heres why.
just stop lol, i just want my main thief fixed so i can have a 50 50 chance against all classes in pvp!
I 1 v the whole team before and still won. I dont think thieves need fixing heres why.
If I so much as breathe on you, you’re going to die.
“He’s like a man with a fork in a world of soup.”
just stop lol, i just want my main thief fixed so i can have a 50 50 chance against all classes in pvp!
I 1 v the whole team before and still won. I dont think thieves need fixing heres why.
If I so much as breathe on you, you’re going to die.
thats some serious bad breath
just stop lol, i just want my main thief fixed so i can have a 50 50 chance against all classes in pvp!
I 1 v the whole team before and still won. I dont think thieves need fixing heres why.
If I so much as breathe on you, you’re going to die.
thats some serious bad breath
Honey, you don’t know the half of it.
“He’s like a man with a fork in a world of soup.”
Would you believe d/d condi DrD could potentially be a thing? Because just recently I had a friend blow up my phone saying he 1v2ed 2 DHs on point with it and bled them to death. Literally “dude i just killed 2 dhs by myself! I popped their kitten traps and put over 20 bleeds on them both after everyone told me not to engage! omg X3”
It would catch on faster if it weren’t for the fact everyone is doing their kitten edest to make stealth builds work. Evades as they stand right now are not as reliable and require way more resource management then simply stealthing. But at least any of it’s hardcounters don’t shut down entire lines.
I just wanted to drop by and tell you that condi DD D/D isnt viable vs competent opponents, much less a DH who wasn’t afk. Like DH, they have to fight on point (I suppose this could be considered a bunker build), but it takes far too long to kill and is countered by………
Range. Guess where DH does a lot of their damage at?
Also, reveal isn’t as bad as a lot of people make it out to be. Sure, if you’re melee and facing a herald, you’ll have a little difficulty, but the classes that can 100-0 you have no reveal and the ones that do have reveal can’t insta down you. Realistically, you’ll only have a herald with their reveal or MAYBE an engineer with lock on, since there’s no way a serious scrapper would give up the AoE CC on crate, or the rampage/moa on X, or the sweet fields on mortar. The reveal trap is also a joke.
Another thing I feel I should mention is that in a 1v1, unless VS a sustainlord like scrapper or ele (sometimes druid, with certain builds) thief is still capable of downing players. The problem herein lies with what HoT brought about, which isn’t the damage (it did bring a lot) or the CC (again, it brought a lot). The issue with HoT is that it created far too many bunkers. Bunker chrono, bunker druid, bunker reaper, bunker ele, bunker scrapper. The only classes to make it here without being restricted to a bunker role is DH and rev because of their superior on-point pressure with the ability to either escape or sustain (DH can actually escape now). You’ll find that, actually, the issue isn’t in the classes themselves per se. You’ll find that the issue is in the game mode. It promotes point control rather than actual fighting. It is because of this, bringing actual combat into the picture means very little when the real winners are the fatter team with more CC, instead of the team with better mechanical skill and rotational awareness (not saying rotations are worthless). It is also because of this reason that the back capping role of thief means very little since thief has 0 knockbacks (well, they have ONE on their DD block) and a very poor bunker build. Warriors would be fixed if they brought back pre nerf shoutbow, but honestly, it makes no difference. The name of the game is, pretty much, choose your bunker flavour.
Honestly, the only real PvP in this game exists in WvWvW and even that isn’t amazing.
Just to let you know, I’m not arguing that people shouldn’t get off their kitten and theorycraft (I did and am really enjoying my thief’s new build).
(edited by SlayerSixx.5763)
Sure it doesn’t affect warrior at all ! 10 points to ya ! You are even closer to find out that you don’t know anything about warrior.
Buddy, that disc trait you are talking about removes only immobilize on movement skills, if you are affected by cripple or chill, during movement skills is a whole different story.
Talk only about stuff you know. And about HOT. And thief being bad.
And sure it doesn’t even matter that savage leap by itself as a part of sword is used in a build with out great sword which reduces mobility.
Or Greatsword is a part of the build where you don’t bring sword….
So yeaaaah and kinda you can’t switch weapons on the go in spvp like you could do 3 years ago.
So yeah it’s surely the same in wvwvw and spvp. lel.
And basically to sum it up, i know thiefs are bad, but thiefs are still represented and played, i do play one and feels way better then on my warrior atleast. So don’t think that warrior has a place at all now.
There is your problem. Instead of finding out for yourself what warrior can do, you’de rather stay here and strawman my arguments. The Discipline traitline has warrior’s sprint for immobilize and brawler’s recovery for the others. Bring a little extra condition clear and you can handle movement imparing conditions.
Bring nike warrior into pvp and take over thief’s job as decap and pet. Build towards support since all you really need for nike warrior is discipline GS and sword. Build towards more defense so you don’t die as fast.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
-Snip-
Warrior is a close second to Thief for being in the worst spot in PvP right now. I would not at all argue that Thief is in a worse position than Warrior but they are both heavily under-performing right now.
I don’t know what you mean about Warrior being brainless, though. Yes, it has a ton of passives and it’s extremely easy to play against average/below average players. The same can be said of basically any profession though. When you’re against someone who actually knows how to properly counter attacks, use combo fields to their maximum potential, etc. etc. and what have you, Warrior becomes exponentially more difficult to play. Warrior, along with Necromancer, has extremely easy to read attacks. Good luck landing a Skull Crack on a decent player without meticulously setting it up by counting dodges, baiting stunbreaks and trying to land a pre-CC to follow up with the Skull Crack. A good Warrior is a rare encounter because most people don’t take the time to practice sheathing weapons to cancel bursts, chaining stances with Resistance (Healing Signet), faking people out with set up bursts, etc.
Thief is a difficult class to play, much harder than Warrior. But please don’t be stupid and say that Warrior is brain dead. It’s only brain dead against mediocre/below average players. You don’t have to be MLG Esports to rekt a Warrior’s face, you just need to recognize the common attack patterns like Rush → Whirlwind Attack or Shield Bash → Eviscerate/Final Thrust, etc.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Or, you know, I just walk up to you in stealth and then Final Thrust… =D yay for runes of infiltration, amirite?
Or, you know, I just walk up to you in stealth and then Final Thrust… =D yay for runes of infiltration, amirite?
So many jokes to be made here. Soooo many.
Warrior is the hardest class in the game. You have to use environment, your opponent, and weapon sheath perfectly well to function apart from your skills. And you have few skills so your timing must be good. When I am playing my engi I do not suffer from a single problem due to vast number of skills/solutions I have. I have a solution for everything, I can do everything.
But with warrior… I still can not perform well. How good ones do amazes me.
Warrior is the hardest class in the game. You have to use environment, your opponent, and weapon sheath perfectly well to function apart from your skills. And you have few skills so your timing must be good. When I am playing my engi I do not suffer from a single problem due to vast number of skills/solutions I have. I have a solution for everything, I can do everything.
But with warrior… I still can not perform well. How good ones do amazes me.
Worst class often turns into the hardest class unconsciously
^ Usually only characer that i play on
Hey thieves, get skill’s!
>playing Thief
>running into a stack of guard track
>dieing instantlySkilled gameplay 2015. Well done.
And no, traps are meant to lay them hidden, so people run into them without knowing that.Whoever is in charge for Thief and Guardian balancing needs to be fired. He seems to hate his job.
But hey, nothing will be changed as long as there are enough scrubs who yell “l2p” under every comment.
9.2k true shot on an 11k hp Thief. Legit.Wonder who still use Zerk Amulet on low/mid tier HP class.
Guess it’s really a L2P issue.
Also when I play DH, I never see True-shot doing over 6k damage. Keep on exaggerating. Oh wait, maybe that guys has 25 mights on him and you have 25 vulnerable on you. Make sense.
Also I still see thieves do some nice spike within 1.5 secs if you’re not fully awared, and downed if you don’t react with your stun-break/invulnerable in 1.5 sec.
Marauder is nothing but a cut at your balls and techically 6k more HP means a kitten when there is no real mechanic to use to overtake the control of a fight after a while because that would require dmg pressure which you only can draw on very unskilled opponents atm.
A bit more jumping around just stretches the time but it doesnt really change things in long term.
And It was at the beginning of a match where I recieved that shot when teams entered a choke point. Didnt even have had melee contact. It didnt seem the team knew what to do and no one joined groupwise in this match.
The fact that YOU never have seen more then 6k doesnt mean it is impossible because that would imply your knowledge is allsurrounding but its fairly not, k?
Oh, and just standing next to a Rev to get 45363 might without perstacking before entering a fight surely is a “l2p issue” as well. #skillissues2015
I also dont really understand the cry around warrior tbh. No matter what cls Im playing, I have massive problems when he brings the juggernaut elite. That being said Im not playing mesmer pretty much which I assume as the only viable counter for it.
Ive seen a lot people arguing with “just try to disengage” when the topic was present and it stucked at this answer but what the heck is that for a way to reply? No one has 20 secs to give it to someone. Dash hits ppl for 7k and most skills cc. If you arent able to overtake the control of the fight in this time you should stop playing pvp in general.
Smartplay surely can encounter the warrior at some point but what I see mostly is that this class is the 2nd biggest noob sponge in this game after ranger. Literally everybody has one.
It deals a kittenton of dmg and its up to you to use it properly. I personally think warrior, how it is now has the best balance so far except for that kittena faceroll rifle shots. The thing is just that other classes recived too much many buffs/upgrades. And at that point it turns to nothing but a joke that war and thief players cry each other who is the biggest loser in this current state because no gives a kitten who it is. Its like a fight between 2 kittenroaches in a dark cave while other classes enjoy watching it and set bets who will win (plot twist: cant be a winner).
Last note:
I often have read how warrior players were disappointed by the berserker because they expected huge leaps and new superduper fancy ways to apply like 9485390% more dmg like other classes had but in reality it wasnt really necessary because the class never been so low tier especially when it comes to dmg like as you want us to sell it here.
Brace yourselves. kittenstorm incoming.
Btw am I the only one who felt extremly betrayed when I read that Assasins presence was given to revenant instead of thief?
(edited by SuperduperMLGbsns.9345)
Hey thieves, get skill’s!
>playing Thief
>running into a stack of guard track
>dieing instantlySkilled gameplay 2015. Well done.
And no, traps are meant to lay them hidden, so people run into them without knowing that.Whoever is in charge for Thief and Guardian balancing needs to be fired. He seems to hate his job.
But hey, nothing will be changed as long as there are enough scrubs who yell “l2p” under every comment.
9.2k true shot on an 11k hp Thief. Legit.Wonder who still use Zerk Amulet on low/mid tier HP class.
Guess it’s really a L2P issue.
Also when I play DH, I never see True-shot doing over 6k damage. Keep on exaggerating. Oh wait, maybe that guys has 25 mights on him and you have 25 vulnerable on you. Make sense.
Also I still see thieves do some nice spike within 1.5 secs if you’re not fully awared, and downed if you don’t react with your stun-break/invulnerable in 1.5 sec.
Marauder is nothing but a cut at your balls and techically 6k more HP means a kitten when there is no real mechanic to use to overtake the control of a fight after a while because that would require dmg pressure which you only can draw on very unskilled opponents atm.
A bit more jumping around just stretches the time but it doesnt really change things in long term.And It was at the beginning of a match where I recieved that shot when teams entered a choke point. Didnt even have had melee contact. It didnt seem the team knew what to do and no one joined groupwise in this match.
The fact that YOU never have seen more then 6k doesnt mean it is impossible because that would imply your knowledge is allsurrounding but its fairly not, k?Oh, and just standing next to a Rev to get 45363 might without perstacking before entering a fight surely is a “l2p issue” as well. #skillissues2015
I also dont really understand the cry around warrior tbh. No matter what cls Im playing, I have massive problems when he brings the juggernaut elite. That being said Im not playing mesmer pretty much which I assume as the only viable counter for it.
Ive seen a lot people arguing with “just try to disengage” when the topic was present and it stucked at this answer but what the heck is that for a way to reply? No one has 20 secs to give it to someone. Dash hits ppl for 7k and most skills cc. If you arent able to overtake the control of the fight in this time you should stop playing pvp in general.Smartplay surely can encounter the warrior at some point but what I see mostly is that this class is the 2nd biggest noob sponge in this game after ranger. Literally everybody has one.
It deals a kittenton of dmg and its up to you to use it properly. I personally think warrior, how it is now has the best balance so far except for that kittena faceroll rifle shots. The thing is just that other classes recived too much many buffs/upgrades. And at that point it turns to nothing but a joke that war and thief players cry each other who is the biggest loser in this current state because no gives a kitten who it is. Its like a fight between 2 kittenroaches in a dark cave while other classes enjoy watching it and set bets who will win (plot twist: cant be a winner).Last note:
I often have read how warrior players were disappointed by the berserker because they expected huge leaps and new superduper fancy ways to apply like 9485390% more dmg like other classes had but in reality it wasnt really necessary because the class never been so low tier especially when it comes to dmg like as you want us to sell it here.Brace yourselves. kittenstorm incoming.
Btw am I the only one who felt extremly betrayed when I read that Assasins presence was given to revenant instead of thief?
Revenant is the new Warrior and Thief…
This whole thread is like a feminist argument.
This whole thread is like a feminist argument.
Attaches derail-guard to thread
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.