I'm not saying thieves are OP
Reminds me the time when people didn’t know how to counter 100blades. Exactly the same, tons of warriors.
Except thieves can play pretty much any build and be super easy.
Warriors have that 1 cheese build.
They’re too easy to play and it’s dumb. High burst should come with a high skill requirement.
I’m starting to think thief isn’t as “pickup and win” as everyone thinks. A thief in spvp was hitting me for around 100 with his death blossom and 200 with his double (or dual, I forget) strike, and no, I don’t run bunker builds.
Thieves are typically the easiest encounter I have in the game 1v1. From an Engineer’s perspective, and I don’t use a single stun-break. I’m not quite sure what the problem is except from people who refuse to get any toughness from their amulet, gem, or traits at all. Anything over 17k toughness should give you enough time to counter a thief from what I’ve seen, with the exception of those that just wait to jump in and get the killing blow on what would have been a death either way. They are good at that.
17,000 toughness? Yea I bet that does make it easy.
I think he meant 1.7k toughness. 17k toughness is well hacking.
I’m starting to think thief isn’t as “pickup and win” as everyone thinks. A thief in spvp was hitting me for around 100 with his death blossom and 200 with his double (or dual, I forget) strike, and no, I don’t run bunker builds.
Then he must have been naked.
Building full defenses is not the answer to imbalanced class damage. You can’t have a game say that you can play how you want, then turn around and have a class force your hand to be full defensive.
And ‘from the perspective of an engineer’ how many classes have you played? How many builds? One class perspective is hardly any perspective at all. That’s 20%, come back when you have the other 80%.
Can someone link me the build with 17000 toughness?
Anet lied (where’s the Manifesto now?)
I’m starting to think thief isn’t as “pickup and win” as everyone thinks. A thief in spvp was hitting me for around 100 with his death blossom and 200 with his double (or dual, I forget) strike, and no, I don’t run bunker builds.
That is most likely a guy trying an unicorn build. Otherwise he must have been naked. Maybe he was one who got tired of the BS-build ?
As someone who plays Thief religiously in sPvP hot-join and Tournaments, I can honestly say that in my humble opinion, there IS one aspect of the Thief class that is OP and that is their burst. Specifically, a glass-cannon Backstab or Pistol-Whip Thief, though backstab is the real culprit imo. Basically, the damage that they can put out makes playing a steady-dps build of any kind, completely pointless. You need at minimum 2600 armor to realistically survive a full-out glass-cannon thief assault, and that’s just a little over the top.
Can someone link me the build with 17000 toughness?
Obviously I meant 1.7k.
Burst will be toned down on the whole, but most of the people who are upset on this board will still be, because Thieves only do two things well, and that’s roam around and finish weakened players off, and that will always be their role.
There will always be a thief waiting for you to pop all your CDs and lose half your life in a big fight and jump in to finish the job, and honestly, to me, this isn’t the problem, because it’s a waste of time in game to do that. The problem is the scoring system.
Even last night, I joined a good pug tournament game with zero thieves on our side, the other side had 3, a guardian, and a warrior. We beat them 500 to 189, but they almost doubled our glory count. In tPvP this isn’t so bad, because you at least get a chest for your troubles. In regular 8v8 hotjoin, most of us are farming glory to buy new gear, and the team that plays well is punished for choosing to play the map rather than fight on the roads.
This, to me, is what encourages all the blast down thieves… because they know they can keep blasting down new players and farm glory, that’s all they are there for. I will typically have a 1v1 with a thief in a match seeing I’m an engineer and they usually avoid me after that, even if they could beat me, they don’t want to waste their time farming glory when they find someone who puts up a fight.
I would hate to see any class nerfed based off of how new, unexperienced players deal with it, but I think if the scoring system actually made it worthwhile to win the match with a better glory reward, maybe they would stop. Maybe that can’t happen in hotjoin, though, just because of the team balancing thing.
In any sense, as you were. There are far bigger balance issues to contest than flimsy thieves, but I’m positive at this point, based on what I’ve seen, that’s what the board will be for complaining about for quite some time to come.
As someone who plays Thief religiously in sPvP hot-join and Tournaments, I can honestly say that in my humble opinion, there IS one aspect of the Thief class that is OP and that is their burst.
That’s what i also thought,and it was fair enough since they are fairly squishy.However,over the past weeks i’ve been facing ranged Thiefs both with my Guardian and Ranger.Needless to say,i have no chance whatsoever even getting close to them on my Guardian,on the Ranger i still have a massive problem due to their ability to stealth and GTFO at any point of the fight.Thief being a more flexible class than the Ranger…as ranged…makes no sense whatsoever.Not that i’m trying to make any sense of GW2 PvP,stopped trying about a month ago.
Bear in mind,i’m not saying it’s an OP spec.I’m just saying that having the insane melee burst as you mentioned and the option to go ranged and be well effective in most cases,just makes it a bit too much.Makes my Ranger feel like carrying water pistols.
(edited by Kykeon.8572)
Buy I’ve been in 3 games where one entire team was 6-8 thieves.
And where is problem ? One Thief in the team ? Why no..But 1+ is so pure fail
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
(edited by Evilek.5690)
I think once the rendering issue is fixed, which should have been sorted a long time ago, and I think there initial burst needs to be toned down, I don’t know how this would be done, but the Mug+CnD+Backstab opening combo is far to powerful imo.
I’d like to see Backstab break stealth if they miss as well, but that’s more of a personal preference, I just felt cheesy when playing Thief being able to spam it and not have to time it what so ever.
On a hilarious note, Thief is the one class as a Necromancer I know I will have very little trouble defeating the vast majority of the time.
When I got the thief teams, twice I was on my thief and we won, and it was a 500-150 landslide.
Another time it was against us and it was a hard defeat.
Fact is most pubs can’t handle thieves.
If I was to suggest a list of changes, the initiative cost of heartseeker needs to be higher, it should NOT be frivolously spammable as a kittening GAP CLOSER it’s an ATTACK yet they can just keep mashing it until they win. If you miss a one it should be detrimental. You should actually have to BE GOOD to land a hit that hard.
Heartseeker is the #1 reason new/bad players are successful as thieves, they can kill low health players by mashing 2 repeatedly. Changing the damage threshold did not solve this issue, giving it a high initiative cost is way more important. It’s STUPID how thief attacks deliver you so perfectly to your target where most require you to at least face your target and be close to them to perform without missing.
Next would be to hit backstab damage. Reduce the damage, give it a 5 stack bleed or 10 stack vuln, or a stun.
Next would be remove quickness from Spvp, but that’s probably a different discussion altogether and I feel only effects pistol whip which IMO isn’t that bad, not as bad as 100b warrior as the setup is harder and cleave is smaller.
I should taken screenshots when 7 mesmers were on my team and I was the only thief. People kept whining about me instead of mesmers in /map
Seven mesmers sounds like some special circle of hell.
@instantcoffee: Not every build on thief is easy. You don’t hear anyone talking about Sword/Dagger, well except to complain that Flanking Strike misses all the time.
Part-time Kittenposter
I think the biggest mistake Anet did with the Thief by far was giving them medium instead of light armor.Any class that can hit my heavy armor + toughness Guardian for 13k with 1 (!!) hit should die by a fart if focused.However,this is not the case,not only it isn’t but along with the Mesmer they’ve got insane escapal utility.
Its easy to farm points because casual/unskilled players are easy points as a Thief. And that’s most of the PvP population right now.
I don’t care Thieves are OP or not.
I have no fun fighting with thieves.
Just annoying.
And where is problem ? One Thief in the team ? Why no..But 1+ is so pure fail
Look all those free kills