I never liked self rooting abilities...

I never liked self rooting abilities...

in PvP

Posted by: Warjin.8942

Warjin.8942

IMO no player controlled skill should self root you to the ground this IMO is bad in every way let alone self root on a melee class.

Why would anyone want to crowd control themselves, when you have abilities that CC the player that ability become a gimmick ability like 100b and others like it, self rooting abilities make the game feel like a cheap point and click Asian MMO or a hack & slash Moba game, self rooting abilities have no place in a action packed 3D MMO.

Because of this you just handed PvP on a platter to ranged classes and in time as you can see already PvP will become nothing more then Guardians as there support and all ranged leaving Melee for Pve only.

I never liked self rooting abilities...

in PvP

Posted by: Lewk.8359

Lewk.8359

Actually, i would disagree. Take HB for example. This ability will RIP Ele/Caster/Ranger if the warrior lands it. BUT, the fact that they are self rooted allows the caster/ranger a chance to counter the attack.

On the other hand, look at Thief heartseeker. This ability RIPS RDPS, while at the same time eliminating the RDPS’s ability to kite/counter the thief. That is why it is a broken ability and needs to be looked it. So i would say, keep HB and self rooting abilities they way they are, they create a balance between high hp/defense melee chars and RDPS.

I never liked self rooting abilities...

in PvP

Posted by: Laki.7160

Laki.7160

I would agree to some degree. Some skills do need it (Hundred Blades, Meteor Shower, for examples).

Some skills definitely don’t need to lock down movement (Ranger Sword#1, Warrior Hammer #3, Guardian Hammer #2, for examples). And yes, I realize Ranger Sword doesn’t technically root you, but it does take away your ability to control your character.

I never liked self rooting abilities...

in PvP

Posted by: Apathy.6430

Apathy.6430

Yeah, Ranger Sword is kind of awkward in play.

Guardian Hammer was “fixed”