I played a game against 3 necromancers
Really? Sounds pretty bad to me, considering chill doesn’t have stacks.
I dont think necros stack very well tbh. Grab a DH or two for the another team and you’re set as long as you don’t grab a war or thief.
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Really? Sounds pretty bad to me, considering chill doesn’t have stacks.
Man, I didn’t know necros had only access to chill.
Necros do not stack well, but since there’s no cap on conditions anymore, the amount of bleed they were doing must have been insane.
I dont think necros stack very well tbh. Grab a DH or two for the another team and you’re set as long as you don’t grab a war, ele or mesmer.
fixed.
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Mind Smack – Mesmer
Really? Sounds pretty bad to me, considering chill doesn’t have stacks.
Man, I didn’t know necros had only access to chill.
Necros do not stack well, but since there’s no cap on conditions anymore, the amount of bleed they were doing must have been insane.
If you have 25 bleeds on you youre dead anyway, its meaningless to say that because it goes above it makes the situation catastrophically worse.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Really? Sounds pretty bad to me, considering chill doesn’t have stacks.
Man, I didn’t know necros had only access to chill.
Necros do not stack well, but since there’s no cap on conditions anymore, the amount of bleed they were doing must have been insane.
If you have 25 bleeds on you youre dead anyway, its meaningless to say that because it goes above it makes the situation catastrophically worse.
I didn’t say it made the situation catastrophically worse, lol. I said three reapers can continue stacking bleed over 25 stacks so the dmg they did was insane. What is your problem?
Lol.
Just 3?
Try this one… it was fun
Really? Sounds pretty bad to me, considering chill doesn’t have stacks.
Man, I didn’t know necros had only access to chill.
Necros do not stack well, but since there’s no cap on conditions anymore, the amount of bleed they were doing must have been insane.
Sure, it could have been insane. But any stacked condi class can max out bleeds. Reaper’s main source of condi damage is chill, which doesn’t stack. Hence why a 3 man reaper team sounds pretty bad. 3 condi thieves could accomplish more, which is saying a lot.
A thief can easily kill a necromancer, expecially now.
The necro is Good, but will not become meta till you can kill him with a 3 second focus or a thief burst.
Bring a dps thief, dragonhunter, warrior with rifle, ranger, mesmer or revenant and you will see that necro die really quickly, expecially at the start of the match.
And actually a thief can spam 20-28 stack of bleed while totally evading all your attacks, without any problem.
Try to have 3 thieves on you, then come back to me XD
Really? Sounds pretty bad to me, considering chill doesn’t have stacks.
Man, I didn’t know necros had only access to chill.
Necros do not stack well, but since there’s no cap on conditions anymore, the amount of bleed they were doing must have been insane.
If you have 25 bleeds on you youre dead anyway, its meaningless to say that because it goes above it makes the situation catastrophically worse.
I didn’t say it made the situation catastrophically worse, lol. I said three reapers can continue stacking bleed over 25 stacks so the dmg they did was insane. What is your problem?
Thats my point, once you have somehow gotten 25 bleeds on you, youre going down within the next second or so anyway – in a practical situation youre not going to see a team comp full of necros loading someone with 60 bleeds or so because the target will go down long before then.
My problem is this is a very old misconception that was brought up when the change happened regarding epidemic (“oh no new meta! epidemicing 100 bleed stacks”). People think it makes a difference – once you somehow manage to get 25 bleeds on yourself youre going down way before anything else interesting will happen.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Really? Sounds pretty bad to me, considering chill doesn’t have stacks.
Man, I didn’t know necros had only access to chill.
Necros do not stack well, but since there’s no cap on conditions anymore, the amount of bleed they were doing must have been insane.
If you have 25 bleeds on you youre dead anyway, its meaningless to say that because it goes above it makes the situation catastrophically worse.
I didn’t say it made the situation catastrophically worse, lol. I said three reapers can continue stacking bleed over 25 stacks so the dmg they did was insane. What is your problem?
Thats my point, once you have somehow gotten 25 bleeds on you, youre going down within the next second or so anyway – in a practical situation youre not going to see a team comp full of necros loading someone with 60 bleeds or so because the target will go down long before then.
My problem is this is a very old misconception that was brought up when the change happened regarding epidemic (“oh no new meta! epidemicing 100 bleed stacks”). People think it makes a difference – once you somehow manage to get 25 bleeds on yourself youre going down way before anything else interesting will happen.
I don’t think you’re getting the point at all.
I’m not talking about dying/survivng. I’m talking about the raw damage.
today necromancer on the enemy team was convincing me that this meta is terrible for necromancer
A note:
If teams are entirely consisted of a single class at a rate considered ‘frequent’, its probably unbalanced.
I dont know necros though. so Im not going to step further than that.
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I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I played one against 4 necro 1 teef our teams was 3 scrapper 1 druid 1 revenant,we won 500-70
Really? Sounds pretty bad to me, considering chill doesn’t have stacks.
Man, I didn’t know necros had only access to chill.
Necros do not stack well, but since there’s no cap on conditions anymore, the amount of bleed they were doing must have been insane.
If you have 25 bleeds on you youre dead anyway, its meaningless to say that because it goes above it makes the situation catastrophically worse.
I didn’t say it made the situation catastrophically worse, lol. I said three reapers can continue stacking bleed over 25 stacks so the dmg they did was insane. What is your problem?
Thats my point, once you have somehow gotten 25 bleeds on you, youre going down within the next second or so anyway – in a practical situation youre not going to see a team comp full of necros loading someone with 60 bleeds or so because the target will go down long before then.
My problem is this is a very old misconception that was brought up when the change happened regarding epidemic (“oh no new meta! epidemicing 100 bleed stacks”). People think it makes a difference – once you somehow manage to get 25 bleeds on yourself youre going down way before anything else interesting will happen.
I don’t think you’re getting the point at all.
I’m not talking about dying/survivng. I’m talking about the raw damage.
Youre not seeing what im saying. Youre talking about the raw damage from higher than 25 stacks of bleeds – the target will go down before the necros can ramp up higher than 25 stacks on him. Applying bleeds takes time, during that time the target will be taking a lot of damage from the current amount of stacks. Having close to 25 stacks of bleeds as well as anything other stray cover conditions and physical damage from the application will bring him down too quickly for that to happen.
Therefore the amount of bleeds on a target being focused by multiple necros before he goes down will not be far off the amount you would see before bleed stacks could go higher than 25.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
snip
What youre saying is true, no one is arguing the point, so you can rest easy knowing that your pvf power level is over 9k.
One condi engineer kill faster than 3 necros.
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A note:
If teams are entirely consisted of a single class at a rate considered ‘frequent’, its probably unbalanced.
I dont know necros though. so Im not going to step further than that.
Got to remember that everyone is in unranked right now and profession dailies are a thing. My guess is that you are a lot more likely to see a 5 man team of any class on the day that’s their daily and highly unlikely to find it any other time.
Another possibility is that 5 Necro players decided to team up and have fun. All Necro runs of anything are a fun challenge, since there is so much the class can’t do. Plus, all MM teams are hilarious.
Lol.
Just 3?
Try this one… it was fun
So much green, black and conditions. Condition volleyball, anyone?
A note:
If teams are entirely consisted of a single class at a rate considered ‘frequent’, its probably unbalanced.
I dont know necros though. so Im not going to step further than that.
that only goes for actual teams. for unranked anet’s poor matchmaking often gives me tripple necro etc.
it’s a poor comp. 3 builds with no support is innane.
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Waiting To ReRoll Mystic & Forget About Tyria
I wouldn’t be surprised to see a ridiculous amount of reapers in the upcoming season and I mean 4+ per team ridiculous. ^^’
The build is very strong atm, fairly easy to pick up and pretty versatile: Perfect for Leagues.
As a few others have said, Necro’s don’t stack well. Neither do Thieves or Warriors.
Necromancer has access to a lot of different conditions and can apply some heavy condition pressure. However, Necromancer is also slow and often times, unless they are very wise with their condition application, their burst would be far out done by an Engineer, Mesmer or Thief which can apply 8 – 10+ conditions almost instantly then CC you to make sure you can’t cleanse it.
Necro is more about wearing you down. We can maintain conditions on you better than the aforementioned professions which means you can’t plan to play attrition with the master of attrition. You need to either be aggressive, pressure the Necro immediately and avoid feeding their Life Force. Or, gank them. Necro is supposed to be difficult to deal with 1v1. Especially if there’s more than one attacking you, you shouldn’t expect to have an easy time.
Best tip I can give is what I already said. Don’t try to play attrition with the master of attrition. Anything with high damage output keeps me defensive or kills me pretty swiftly no matter what build I’m running on my Necro. I’m simply too slow and need too much time to build up my strength before I can really be a threat. You only die if you let me linger. Blind, blind and more blind. If core Necro, try to stay directly on top of the Necro. If Reaper, kite, kite, kite.
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