“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
i.e. Focusing on one class at a time, and giving them a nice good set of fixes. It’s hard to be on the developer’s side on whether patches turned out great or not if they are so hard to look at in the grand scheme of things. GW1 had some really good, very focused patches that took the problems of one specific class and reworked them. I think if patches are done this way, even the classes that didn’t get patched, will think ‘oh, our big one is coming soon’.
Right now, when you give fixes for 6 out of 8 classes the effort feels a bit scattered and insignificant, and its hard to give proper feedback when so little change is made.
IMO.
No. When the nerfbat came down in gw1 it dropped hard.
I like the more reserved approach in theory.
I happen to think the game needs some major changes not covered by such an approach,but when they get this game decent… dnot the gw1 way
I think they should outline the most pressing issues with each class and publicly explain how they plan to address them. After some feedback they should chose the most intuitive and least intrusive way of buffing/nerfing them.
Using the Thief an an example, Backstab damage isn’t actually the problem. It’s just the most obvious effect of being able to Steal during C&D. Removing that “feature” would do a lot to curb Thief burst without actually changing the numbers.
I agree that they should really explain how they plan to address the issues or even tell if us if they think certain complaints are non-issues. Everyone is in the dark and with so much silence and ambiguity people are wondering if even a-net is aware of and working on certain issues.
I think they should outline the most pressing issues with each class and publicly explain how they plan to address them. After some feedback they should chose the most intuitive and least intrusive way of buffing/nerfing them.
Using the Thief an an example, Backstab damage isn’t actually the problem. It’s just the most obvious effect of being able to Steal during C&D. Removing that “feature” would do a lot to curb Thief burst without actually changing the numbers.
That’s not a problem either. Really wish people would stop saying “this is the problem”.
You can ability mold with other classes as well. Dumbing down the game is an awful idea.
The problem is you can spam backstab. You can’t spam any ability in this game but backstab. Dodges/Blinds/Blocks were added in this game for a reason. Backstab bypasses all of those.
It needs to break stealth when used. You get one backstab per stealth. Period.
Not a damage nerf. Not nerfing other things. Just how it functions.
I find a problem is how thieves work, they can ‘spam’ skills, which in my books promotes bad play.
No. Vanilla WoW did this and it lead to stuff like having to wait 1 year to get basic design failures/bugs of your class fixed.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.