I think my class is broken...
Yes.
Press esc. Go to “create character”. Roll new character of any class besides warrior.
Enjoy your tourney experience from hence forth.
*Otherwise you COULD in theory go with an “X/Warhorn” x/x/x/20(IX)/x build while using signet of stamina in a utility slot in order to get close to perma vigor like every other class… buuuuuut then you’re using an x/warhorn build… bwahahahaha, good luck with that.
Yaks Bend
Itemization and skill…the two things that will help you in the long run. Doesn’t mean you will be god mode. Just means you will be tougher to take down. Also doesn’t mean that someone with more skill and understanding of their class and yours won’t enjoy moppin the floor with you every chance they get.
Not only do you get your dodges back pretty quickly, it’s assuming you’re doing some movement/line of sight/cc in between dodging, and there are several utilities and runes that refill your endurance bar.
Don’t forget Signet of Stamina.
Hue.
what i think is laughable is people thinking that they should have more defense then the opponents have offense. if you had endless dodges people would just spam dodge and stack stunbreakers and never die.
thats why this is a team game people.
Signet of Stamina + F1 skills give endurance = almost unlimited dodges.
You’re not supposed to dodge every skill? You are allowed to be hit by other players with out the game being broken..
You dodge moments of opportunity. I mean, flat out while you dodge you aren’t doing damage in return (okay, there are some traits that sort of do, but they are meager). Thus, you dodge during their peak moments of output whether it be control or damage. In a given fight, there are rarely more then two of these peak moments in which you should be dodging. Positioning (even with melee attacks) can avoid a lot more of the sustained damage then most people realize. Best advice anyone should give is not to dodge more often, but to dodge less with more precision.
Heck, there are a lot more ways to give more active mitigation mechanics as well via Endure Pain, Signet of Stamina, Vigor, Shield Block, and much more including things like offensive control. Utilizing all of this combined with the knowledge of what you need to specifically counter in an opponent is part of the skill in this game. Ascertaining what you need to look out is important as well given the variety of builds in this game. If you haven’t grasped these fundamental mechanics, then you are quite simply going to have a bad time. Practice makes perfect.
To be frank though, the Warrior profession has issues.
Tirydia – Scrapper