(edited by TheDevice.2751)
I've just figured out necro PVP
Condi necros don’t have to use just 1 build to be viable tho…
But yes, Necros are prone to being anally assaulted left and right when you have a bad team
Meanwhile roll Druid or DH and play with one hand while your other hand slides up and down the keyboard and voila, solid gameplay.
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Condi necros don’t have to use just 1 build to be viable tho…
But yes, Necros are prone to being anally assaulted left and right when you have a bad team
Meanwhile roll Druid or DH and play with one hand while your other hand slides up and down the keyboard and voila, solid gameplay.
When I say builds im really talking about playstyles. Necromancer only has two playstyles. Minions or Condition spams. Thats it.
Its like I said, with guards, I can play like a kittenin or a bunker or battlemage or support or offensive support or anything. So many options. And Its SO NICE to be able to use my abilities lol You have no idea. All the stabilit,y all the blocks, far less telegraphs and cast times. Im in heaven.
Power necro is unplayable because it has been nerfed before going live and then most of the nerf done to condi reaper has hurt power necro too.
MM necro is awfull, you can kill minions really quiclky and then the necro is a free +5 (and i hope it will stay like this).
I played different builds in this season. Sigil, corruption, MM, hybrids between them, “bunker” and direct damage vith different builds (really funny the unblockable GS/axe+focus build against DH, you take them down really easy with a single hit, but you’re not really able to do other things than that) . All exept the “bunker” work more or less at the same level, if you practice a little. The only problem is that in this meta all work bad XD
The necromancer totally lack of defensive abilities that grant him to survive to a direct enemy assoult. We have more or less the same defensive abilities as 3 years ago, with Rise! and a little more of stability by reaper Shroud and the elite shout. Even the Spectral Armor got nerfed with an internal cooldown of 1 second, making it not good enough in this meta 8still if the devs keep it bugged and working while in Shroud, for pure mercy).
I like the necromancer playstyle and will continue to play it, but a little way to defend my hp in an active way other than build up LF (that also force us to use the staff) will not be a bad thing.
I invented and ran my own necro battlemage for 1v1 and it worked …in 1v1. Sent thieves back to their base, scrappers running, warrs got a tough matchup, but in the end necro gets totally wrecked when focused, and this season’s amulets give middle finger to any stat-based bunkers. Either you got total damage negation defenses in your profession’s kit, or you’re in for a very bad experience this season as a bunker.
I played different builds in this season. Sigil, corruption, MM, hybrids between them, “bunker” and direct damage vith different builds (really funny the unblockable GS/axe+focus build against DH, you take them down really easy with a single hit, but you’re not really able to do other things than that) . All exept the “bunker” work more or less at the same level, if you practice a little. The only problem is that in this meta all work bad XD
The necromancer totally lack of defensive abilities that grant him to survive to a direct enemy assoult. We have more or less the same defensive abilities as 3 years ago, with Rise! and a little more of stability by reaper Shroud and the elite shout. Even the Spectral Armor got nerfed with an internal cooldown of 1 second, making it not good enough in this meta 8still if the devs keep it bugged and working while in Shroud, for pure mercy).
I like the necromancer playstyle and will continue to play it, but a little way to defend my hp in an active way other than build up LF (that also force us to use the staff) will not be a bad thing.
they wont add any more defenses to necromancers. They wont since they figure there are only two playstyles for them Minions and Conditions. Minions already add so much defense they cant add anymore.
Im telling you facts.
(edited by TheDevice.2751)
What’s that amount of defence you’re talking about?
if you’ve 7 minions you gain 140 of toughness…and you will not even notice it.
You can take Corrupter’s fervor for another 300 and 20% condition damage reduction, but you have to build it and you still don’t feel all that damage reduction when a enemy burst you down. (also you lose Death Nova, that is a really good trait for a MM, that’s why only few MM take it) At last you’ve minions to share the damage of the Revenant sword skill 3.
Oh, and you’ve 180 toughness wile in shroud.
At the best situation you’ll obtain 600 toughness, that is not bad for shure, but is it really enough to fight against classes that can hit you with 2-3k with they’re AA? and 6k or more witht hey’re skills? You have the wurm to teleport back, but it can be killed (I kill Every wurm i find, just why a necro without it is really easy to kill), sometimes teleport only in it’s direction and not in it’s location and if you’re fighting any class with a ranged option or a good movement/teleport skill he can follow you without any problem.
A MM can use the Blood line trait to obtain HP regeneration from minions hit and that’s good, but frequently the minions die so quickly in team fights that you barely feel that heal amount. Also it’s not even enough to make us able to fight a skilled player or survive really better than with other builds.
ar…. When MM nec vs mes / engineer …. ONCE moa , NO more just ONCE!
OK, then what will happen?
ar…. When MM nec vs mes / engineer …. ONCE moa , NO more just ONCE!
OK, then what will happen?
Then you get mad and switch to conditions.
ar…. When MM nec vs mes / engineer …. ONCE moa , NO more just ONCE!
OK, then what will happen?Then you get mad and switch to conditions.
so that’s mean NEC just have one choice – Conditions
yeah, our only super defensive skill – plague, gets flushed down the toilet by moa, even engi one…
ar…. When MM nec vs mes / engineer …. ONCE moa , NO more just ONCE!
OK, then what will happen?Then you get mad and switch to conditions.
so that’s mean NEC just have one choice – Conditions
I actually would say that that is true but of course you’re just going to get so much flak from numerous people who want to defend stuf just for the sake of defending.
I’ll say that if you decide to go power, the only acceptable / viable way is minionmancer.
ar…. When MM nec vs mes / engineer …. ONCE moa , NO more just ONCE!
OK, then what will happen?Then you get mad and switch to conditions.
so that’s mean NEC just have one choice – Conditions
I actually would say that that is true but of course you’re just going to get so much flak from numerous people who want to defend stuf just for the sake of defending.
I’ll say that if you decide to go power, the only acceptable / viable way is minionmancer.
minionmancer hasn’t been viable since they nerfed “Rise”
ar…. When MM nec vs mes / engineer …. ONCE moa , NO more just ONCE!
OK, then what will happen?Then you get mad and switch to conditions.
so that’s mean NEC just have one choice – Conditions
I actually would say that that is true but of course you’re just going to get so much flak from numerous people who want to defend stuf just for the sake of defending.
I’ll say that if you decide to go power, the only acceptable / viable way is minionmancer.
minionmancer hasn’t been viable since they nerfed “Rise”
Oh wow so we’re really settling on just one playstyle here for necromancer. Thats even worse than I thought lol. Welp. There it is.
Power necro is bad because the power weapons are bad/low damage. If you want to kill anything on power nec, you need to play full offensive (zerk or at least marauder), but the class does not offer the required means of active defense that is needed to support those amulets.
As a result you are forced into condition unless you want to run some build, that is heavily disadvantaged vs everything. However, necro still has more variety when it comes to builds than other classes. corruption reaper, signet reaper and core necro (signets or corrupt boon) are all somewhat viable.
That’s what happens when you delete all tanking amulet because of ele and mesmer without giving the same surviving tools to necro.
ar…. When MM nec vs mes / engineer …. ONCE moa , NO more just ONCE!
OK, then what will happen?Then you get mad and switch to conditions.
so that’s mean NEC just have one choice – Conditions
I actually would say that that is true but of course you’re just going to get so much flak from numerous people who want to defend stuf just for the sake of defending.
I’ll say that if you decide to go power, the only acceptable / viable way is minionmancer.
Arr… if anyone want to be a +5 point per 1min/1m30s, the best choice is minion nec.
so NEC just have ONE choice – Conditions . just A no B.
(edited by xeonage.1253)
Tbh, being pigeon-holed is the same issue for almost every class because some options are just stronger than others.
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