I want to play support....
I agree. Playing/defending objectives should be more rewarding, and that is a common complaint I here in my guild as one of the reasons they hate spvp.
The main (80% or greater) cause of glory gain in a PvP environment should be winning. Currently in SPvP it’s about 10%. This is rediculous. Imagine if this same system was in PvE. You go into a dungeon, but you only get loot if you have the highest DPS or can round up the most mobs, but not for actually defeating the boss.
The main (80% or greater) cause of glory gain in a PvP environment should be winning. Currently in SPvP it’s about 10%. This is rediculous. Imagine if this same system was in PvE. You go into a dungeon, but you only get loot if you have the highest DPS or can round up the most mobs, but not for actually defeating the boss.
I mostly agree with you on your main point, 80% is a bit much but it does need to be higher then it is.
But implying that dungeon bosses are rewarding is just wrong
The main (80% or greater) cause of glory gain in a PvP environment should be winning. Currently in SPvP it’s about 10%. This is rediculous. Imagine if this same system was in PvE. You go into a dungeon, but you only get loot if you have the highest DPS or can round up the most mobs, but not for actually defeating the boss.
I mostly agree with you on your main point, 80% is a bit much but it does need to be higher then it is.
But implying that dungeon bosses are rewarding is just wrong
That was more of a silly statement by me, because I would have no idea if a boss is rewarding. I don’t PvE at all, in any MMO.