Winner of Curse’s NA Masters Tournament
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;/
https://forum-en.gw2archive.eu/forum/pvp/pvp/SotG-Stance-on-ranked-queues/first
Although that rant was mostly about solo team matches (1team vs 1team), solo queue is equally as important.
Population:
I know things look grim and the playerbase looks too small to split. But look at WvW. There’s still queue times on Fridays (300+per server per map?!). This game is alive and thriving. If you could even pull a fraction of the amount of WvW players into pvp via rated solo queue (which I’m sure is probably keeping alot of them away) it would do loads for the health of the game.
Premade (paid) Queues:
In fact, I don’t even care if premade queues don’t even pop anymore—and I’m sure most of the top teams (and especially the casuals) feel the same way. League’s premade queues didn’t even pop 1/hr past 1300 elo early season 2. But that didn’t stop it. Players made by. Custom matches, ESL weeklies/monthlies, Alienware Arena, etc.
There’s a reason why League split its ranked queues into “solo/duo” and “premade”. This system ANet proposes is similar to League’s “normal queue” option (you know, the option only players under lvl30 play nowadays?).
Idk, maybe I’m just dumb for having more faith in GW2’s potential to succeed than ANet does. Then again, so far things haven’t exactly worked out how ANet expects of the game (people hate hotjoin and 1-team vs 1-team queues are popular).
Literally, the ONLY downside that I can possibly see is a lack of queue for teams of 3-4. (Easily solved by scrapping Hotjoin and replacing it with this “normal queue” that ANET intends on becoming the main gametype)
(edited by Jumper.9482)
I’ll take your 2 month old post and raise you 1 month.
3 month old – https://forum-en.gw2archive.eu/forum/pvp/pvp/GW2-PVP-Feedback-Merged-Topics/first
My post is 2nd
In all seriousness, many people have been saying it was needed since the game launched.
(edited by felivear.1536)
Jumper so Hipster
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