I’ve given GW2 the benefit of the doubt for awhile and gave sPvP here a fair chance before commenting on things, but lately I find myself missing GW1 style PvP more and more.
You guys set the bar with GW1, and because of that I really feel that as a customer, it was obviously part of our expectations to see some form of GW1 style PvP with some improvements if anything. But I’m pretty disappointed that PvP is going in a completely different direction leaving GW1 players out of luck.
Let me get one thing out of the way – I LOVE the combat of GW2, I have fun on every class. But I feel the current features for PvP are overshadowing the combat at the moment. I honestly think if you took the exact arena system from GW1 and put it in to this game, even if you just straight copy and pasted the old arenas, and kept the classes exactly the same as they are in GW2 right now, PvP would be in a far better place than it is right now.
My first problem: The amount of viable builds is severely limited by the game mode. I’ve watched the developer interviews etc, and I know Jon knows the game well (that’s one reason I have faith in GW2 going in to the future – you can tell he actually plays the game and knows the game well) but due to the nature of the mode, bunkers and roamers will always be a very important part of the metagame, and this naturally restricts build variety since you have to make sure you build around those requirements. This seems to be intended, and that’s the part that makes me worried.
I understand the game design theory from a competitive viewpoint where there is more mechanics the team has to cover to make it skill based. Since I seen Jon give a LoL example in one of the discussions on youtube so I’m going to give a similar example – warding is a good example of a similar game mechanic that players need to take advantage or fall behind the skill curve. But the difference is that warding does not limit the skill/ability builds of players, while having to include bunkers/roamers on your team does. Imagine you had to give up a number of abilities in order to build your team to be able to ward or else you lose? That’s the currrent state we’re in at the moment…
As a player I personally spend just as much (probably more time) researching builds and trying to optimize builds – the first thing I did at max level was unlock 3 char slots so I could have a character of EVERY class to experiement on builds – but I feel very limited at the moment. For some classes it’s downright frustrating, both when coming up with a full team build or a solo build for hotjoin/free. And it’s not just the skill balance, it’s due to the above discussed issues with the mode. Even with perfect skill/ability balance you will still need to avoid outnumbered fights as a roamer, and defending the control points will be integral to the game, and that’s restrictive.
I really hope when custom arenas are added, we at least have an “option” of a mode without control points. Just test the waters and see how it goes. I’m pretty confident it will be far more popular than control points if you give it a fair chance. Even if you do it on these same maps (or restrict a few that may cause probs, such as capricorn). I really think it would be for the best of the game.
(to be continued…)