IMO 2 things need to be done in spvp

IMO 2 things need to be done in spvp

in PvP

Posted by: Dragonar.1342

Dragonar.1342

1. ‘Remove’ the amulets and make gear like in wvw and pve. This will make ballancing a lot easier, i think. (and more builds in spvp)

2. There are too many conditions and boons.
It’s impossible to keep track of whats all going on.
Make conditions stronger and/or longer lasting, but make it so that less skils can inflict them. Also a skill should never inflict more than 1 boon/condition.

Just my ideas, discuss them please!
I don’t say they are THE solution. But they are good to look into.

(edited by Dragonar.1342)

IMO 2 things need to be done in spvp

in PvP

Posted by: Chaith.8256

Chaith.8256

1. ‘Remove’ the amulets and make gear like in wvw and pve. This will make ballancing a lot easier, i think. (and more builds in spvp)

2. There are too many conditions and boons.
It’s impossible to keep track of whats all going on.
Make conditions stronger and/or longer lasting, but make it so that less skils can inflect them. Also a skill should never inflict more than 1 boon/condition.

Just my ideas, discuss them please!
I don’t say they are THE solution. But it’s good to look into.

More stat combinations makes balance worse. WvW is an imbalanced cesspool compared to PvP. Dire stats? Enough said. I understand the Amulet & Rings & Earrings system could be decent. In WvW though, the glassy professions are glassier, and the tanky professions are tankier. This is because of WvW’s Amulet & Ring & Earring system as opposed to the PvP Amulet system. I see this as a negative thing for player enjoyment – I’d rather players be forced into at least some slight version of ‘middle ground’ when it comes to character building. 10khp thieves with 2500 power, I just don’t want in my PvP. Not fun to play against or as, imo.

Apart from that, breaking down the differences between PvP and WvW is dangerous, because it would set a precedent for determining what new mechanics would be shared with PvP as well. I think it’s good that PvP is protected..

PvP can’t be subject to new, stronger foods, maintenance oils, OP runesets.. it would be very hurtful.

As for the Condition/Boon system.. I’m sure that what you’re suggesting is a commonly agreed upon principle – conditions, boons, condition removals, dodges, condition application, it’s all on the high side. Add it to the pile of things that could benefit from a rework, I guess.

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IMO 2 things need to be done in spvp

in PvP

Posted by: Dragonar.1342

Dragonar.1342

More stat combinations makes balance worse. WvW is an imbalanced cesspool compared to PvP. Dire stats? Enough said. I understand the Amulet & Rings & Earrings system could be decent. In WvW though, the glassy professions are glassier, and the tanky professions are tankier. This is because of WvW’s Amulet & Ring & Earring system as opposed to the PvP Amulet system. I see this as a negative thing for player enjoyment – I’d rather players be forced into at least some slight version of ‘middle ground’ when it comes to character building. 10khp thieves with 2500 power, I just don’t want in my PvP. Not fun to play against or as, imo.

Apart from that, breaking down the differences between PvP and WvW is dangerous, because it would set a precedent for determining what new mechanics would be shared with PvP as well. I think it’s good that PvP is protected..

PvP can’t be subject to new, stronger foods, maintenance oils, OP runesets.. it would be very hurtful.

I understand your view.
But you could also turn it around and say: now there will be (more) ballance for wvw.
The wvw’ers have been asking for good ballance for a long time now.

(edited by Dragonar.1342)