IMO: The new map seriously flawed

IMO: The new map seriously flawed

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Posted by: fishybill.6908

fishybill.6908

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back. Watch this
Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

(edited by fishybill.6908)

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Posted by: Sovta.4719

Sovta.4719

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Well, the devs have said that they do not mind some professions being better at carrying the orb, as long as there are several of them, and as long as others are good at other things, like, for example, stopping the orb runner.

Now, if that’s what happens or not, is another story, but considering that the map is new, it’s normal that the meta hasn’t settled yet.

BTW, do rangers really make good orb runners, or not?

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Posted by: ensoriki.5789

ensoriki.5789

Rangers are alright orb runners. They have enough evades, pet can support them through CC or damage soak.

The great forum duppy.

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Posted by: hharry.1967

hharry.1967

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Stability, most of the classes can use it.

Guardians are allowed to use their infinite arsenal of shields, healing, protection and stability.

Eles, healing, ride the lightning, mist form.

Rangers, almost 100% uptime protection, similar jumps to ride the lightning

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

Every class has its skills and advantages, but most of them barely use them, compared to the only viable spec an ele has… if you want to disable ride the lightning, you will as well disable every movement skill, and also any kind of shield that blocks the way, why not just make classes not being able to use skills at all ?

I actually find the map balanced, i tried to just cap the orb with rtl back and forth ignoring everyone and really a good team wont let that happen, a guardian even an engineer can be better.

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Posted by: Larynx.2453

Larynx.2453

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

To clarify, all warrior charges and leaps are effected by slows. RtL is not. This is why people complain about RtL, but not Rush. And for another, bunker eles have shown that base hp and armor mean absolutely kitten.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I guess RTL should be affected by the orb’s movement nerf. That, or channeling for the orb should be longer, so other classes can caught the elementalist at the beginning of each match.

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Stability, most of the classes can use it.

Guardians are allowed to use their infinite arsenal of shields, healing, protection and stability.

Eles, healing, ride the lightning, mist form.

Rangers, almost 100% uptime protection, similar jumps to ride the lightning

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

Every class has its skills and advantages, but most of them barely use them, compared to the only viable spec an ele has… if you want to disable ride the lightning, you will as well disable every movement skill, and also any kind of shield that blocks the way, why not just make classes not being able to use skills at all ?

I actually find the map balanced, i tried to just cap the orb with rtl back and forth ignoring everyone and really a good team wont let that happen, a guardian even an engineer can be better.

just lol comparing rush to rtl? where have you been the last month

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

Well I guess the thief teleport/shadowstep would matter if you could actually use it with the orb.

If you use infiltrator’s arrow or shadowstep you drop the orb where you used the ability. Don’t know about mesmer portal though.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

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Posted by: hharry.1967

hharry.1967

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

To clarify, all warrior charges and leaps are effected by slows. RtL is not. This is why people complain about RtL, but not Rush. And for another, bunker eles have shown that base hp and armor mean absolutely kitten.

Yeah nerf rtl once again why dont you just remove it and everyone will be happy. You know, mesmers used to dominate on most of the maps, portal mechanic is really overpowered and useful and most of the teams needs a mesmer, classes have advantages, deal with it, and its not as big as portal because at least most of the classes have similar almost as good skills. Also dont get me started with time warp which is a deciding factor on most of the battles.

(edited by hharry.1967)

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Posted by: IDarko.4709

IDarko.4709

Double or triple ele works really well so far. It’s lame and boring tanky play but as long as eles stay OP and bunkers are considered a fun part of the meta, we won’t see a difference i’m afraid.

We got stomped by balanced teams as well tho. Just saying that the lameway we played is defy a very viable option in this map.

Dius Vanguard [DiVa]
Gandara – WvW Warrior

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Posted by: IDarko.4709

IDarko.4709

People still don’t understand the power of mobility, certain boons and sustained healing. A warrior does not rely on boons and has low healing. They rely on their high passive toughness/vitality, which indeed sucks very hard as has been proven countless times before. They also have a hard time disengaging fights, which makes it one of the hardest classes to play in PvP (imo).

We know the ele is a hybrid because of attunements. But the ele shouldn’t be able to be effective in all the roles and still outshine other classes in like 2 other aspects. I’m mainly talking about mobility and healing here.

The funny thing is. Mobility is one of the most important things to have in sPvP. What do those without it do? A guardian can play bunker but what can engineers, warriors and necros do? There is a reason why they are in the bottom of the PvP “Tier list.” And they all lack the same thing, mobility. Mesmers might look non-mobile as well but they have their clones and tricks which can be seen as a certain form of mobility. Even more so with certain utilities. Portal and Blink come to mind. The ranger was in the same boat as the other non-mobile classes. What happens? A strong trap build has been created and now a good ranger can win a lot of duels, having less reason to run away from a fight in the first place. But even then, there is a reason people started to use the sword. Mobility!! So it’s pretty clear that the classes without mobility have a small disatvantage in sPvP right now. (imo)

But why does that make the ele OP? Well… there is a thing called healing in GW2 that used to be a small part of the support role. Only a few classess had easy access to it but in limited ways. But when you look at the current meta, you notice that bunker eles outshine every other class in healing, something that shouldn’t be so easily accessed. Of course, the combination of healing AND mobility is what really makes the ele a imbalanced right now.

Edit: The ele nerfs were a step in the right direction but the RTL really needs that 40% slow buff in this map. Just to make it fair for other classes.

Edit: Hharry, this is another balance issue. I personally think Time Warp is too strong, Maybe reduce the duration or make the bubble smaller because when you compare it to some of the other class elites, it’s really strong and can EASILY decide the outcome of a battle.

Dius Vanguard [DiVa]
Gandara – WvW Warrior

(edited by IDarko.4709)

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Posted by: ensoriki.5789

ensoriki.5789

Just let swiftness and snares apply to rtl can even reduce the recharge back to 15.
Once snares apply there is no problem.

The great forum duppy.

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Posted by: Larynx.2453

Larynx.2453

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

To clarify, all warrior charges and leaps are effected by slows. RtL is not. This is why people complain about RtL, but not Rush. And for another, bunker eles have shown that base hp and armor mean absolutely kitten.

Yeah nerf rtl once again why dont you just remove it and everyone will be happy.

Or just make it work like every other gap closer/charge type skill. The cooldown nerf is irrelevant. Go ahead and revert it, no one really asked for that.

IMO: The new map seriously flawed

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Posted by: hharry.1967

hharry.1967

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

To clarify, all warrior charges and leaps are effected by slows. RtL is not. This is why people complain about RtL, but not Rush. And for another, bunker eles have shown that base hp and armor mean absolutely kitten.

Yeah nerf rtl once again why dont you just remove it and everyone will be happy.

Or just make it work like every other gap closer/charge type skill. The cooldown nerf is irrelevant. Go ahead and revert it, no one really asked for that.

You dont understand, it needs to be better that other classes gap closers (actually heart seeker is the best of all!) cause eles have no hp and use light armor, god u want an ele as clunky as a guardian or warrior? It would die instantly.

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Posted by: Avead.5760

Avead.5760

^well it wouldnt die instantly cause every ele out there especially after the new map will run absurd bunker builds which are really strong..
With that said though..yep every other ele build conceived by a player that doesnt follow like sheep the current meta will of course dive deeper in the hole of uselessness..
But who cares ?Build diversity in this game is abysmal anyway so no problem destroying everything in order to balance the 2 viable builds every class has now

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Posted by: DDog.4350

DDog.4350

Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!

Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs

Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.

Mesmers: Well, just portals!

There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!

Was this the intention? Are we being shoe horned into specific setups?

Comments?

Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.

Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.

To clarify, all warrior charges and leaps are effected by slows. RtL is not. This is why people complain about RtL, but not Rush. And for another, bunker eles have shown that base hp and armor mean absolutely kitten.

Yeah nerf rtl once again why dont you just remove it and everyone will be happy.

Or just make it work like every other gap closer/charge type skill. The cooldown nerf is irrelevant. Go ahead and revert it, no one really asked for that.

You dont understand, it needs to be better that other classes gap closers (actually heart seeker is the best of all!) cause eles have no hp and use light armor, god u want an ele as clunky as a guardian or warrior? It would die instantly.

As far as i know, heartseeker spam is useless if crippled/chilled and RTL does not care about cripple/chill, just moves on same speed. or am i wrong?

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Posted by: offence.4726

offence.4726

I tried this new map last night and all I have seen was people zerging in the middle. Quite awfull if I might say. sPvP carry on

play hard , go pro.

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Posted by: DDog.4350

DDog.4350

I tried this new map last night and all I have seen was people zerging in the middle. Quite awfull if I might say. sPvP carry on

Noticed the same, i joined with a team with 4 players, they had 5.
we won 500-250 because 2 of us were capping while the other 2 were annoying their team, who decided to move to the orb with 5 people.

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Posted by: Baba Baba Ba.9810

Baba Baba Ba.9810

Okay so let me break this down:

While I am not at all happy with the minimal content that the last patch brought, the new Map is something that i am actually happy with.
It is the first Map that really “feels” different than the others, the secondary objective is absolutely a step in the right direction. Well done.

In terms of balance: I played a couple of round on this map, as a necro (which i personally found to be one of the weakest classes on the Map), and I didn’t see really big Balance problems there either.
Of course there are some classes that are defenitely better suited for running the orb than others. Actually a teammate that played thief was carrying the orb, and was just as fast as i was without it. But that does not really matter.
The new mechanics of the Map allow for stronger movement – controll, the actual killcount does not matter.

We (me and my guild) tried to play very orb-heavy, while sitting on mostly one point. It worked out just fine, and we where playing with a very wide range of classes (Necro,Engi,Guardian,Thief,Ranger).

So Balance – Wise, this map sure is different, but it’s not imbalanced. You just can’t assume you will have a nice time running the orb with a necro.

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Posted by: daydream.2938

daydream.2938

it does seem to really favor eles, and rangers, thiefs not so much they good at getting around and backcapping, but are the worst orb runners by far.

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Posted by: Moderator.6837

Moderator.6837

Hello,

Threads created for the sake of complaining are not allowed as they do not invite to constructive discussion. Please refrain from creating such threads in the future.