Idea: Adding Quickchat
“I have an item: Wet Pipe.”
“Please stop complaining about stuff you don’t even know about.” ~Nocta
How else am I going to learn about yolo swaggins’s wet pipe without quick chat.
Anet pls.
Edit: On a more serious note though, I was only thinking of adding this for PvP. So no wet pipes
I actually really liked the map ping system implemented in Heroes of the Storm, and wished there was a similar implementation for conquest on GW2. I think this sort of system - with notification sounds to draw attention to it - would be better than predictive text.
Edit: I should probably elaborate since not everyone will know of it. When you would ping the map - hold a key and click on the minimap - instead of just a circle appearing, a small interface appears tightly around your cursor inside the bounds of the minimap. This interface consists of five buttons: one where you clicked which will close the interface, cancelling the ping, and one above, below, to the right and to the left of the cursor. Each of the other four buttons would create a ping message and a notification sound alerting allies of the message on the minimap. On Heroes of the Storm, these messages are "danger," "retreat," "defend." There is also a general ping, but if that general ping is made over an objective, it automatically becomes an "attack" message, alerting allies that that player wants to attack whatever it is. A player would create the ping for the act they want to perform.
In addition to the minimap symbol and alert sound, for pings that contain a message (attack, defend, retreat or danger), the ping would also create a small message, saying which player made the ping, and what they want to do, for example - moving into a GW2 PvP scenario now - if I anticipated crossers on the beach of forest, and I pinged "danger" on the beach, a danger symbol would appear on the beach, an alert would sound, and in small text it would say "Impact warns of danger."
This would be awesome to have in GW2, especially the sound so allies can respond to the ping. Often, pings go missed.
I like the draw feature GW2 has for its minimap, because it can more accurately display what you want. For example, if you want to push a point, drawing can be used to indicate who you want to go there or which point to rotate from. Unfortunately, drawing alone can be easy to misinterpret. Following a good ping system with drawing would be very good for communication.
http://www.twitch.tv/impact2780
(edited by Impact.2780)