Base map: Foefire
Win condition: kill enemy lord or lord with highest power when time expires
Primary objective: drain enemy lord’s power over time through holding capture points (low enough to be able to kill the lord)
Secondary objective: capture the Orb of Power for a power shift
Time limit: 20 minutes
Respawn time: 5 seconds + 2 seconds for every minute elapsed in the match (max of 43 seconds during last minute if match goes full duration)
Lords: start the match with 750 power. Power increases Lord (and npc’s) hp and damage, as well as unique buffs when above 250 and 500 power. The idea is that the lord should pretty much be impossible to kill above 500 power, and pretty difficult above 250 power. 250 power should be at current level (as in Foefire now) and 150 power should be how it was pre-buff. 0 power should be a 1-hit kill.
Capture points: captured points will drain enemy lord’s power by a rate of 1 per 2 seconds for the first 10 minutes and 2 per 2 seconds for the last 10 minutes.
Orb of Power: spawns at middle capture point every 5 minutes (first spawn is 5 minutes into match). The team that is able to return the orb to their base will drain enemy lord of 50 power, add 50 power to their lord, respawn any dead NPC’s, repair gates, expel any enemy players from your base, and grant a +150 stat boost for 2 minutes.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.