[Idea] - PVP Amulets
there are good reasons why some stat combos should not be allowed in pvp
2 examples
1st:
1200 Healing Power
900 Toughness
900 Vitality
ultimate bunker stats. Try killing an elementalist or guardian running this. You won’t.
2nd
1200 Condition Damage
900 Toughness
900 Vitality
Super tanky condition spec. Nearly impossible to kill but still maxed out condi damage. This one on burn guard or burn engi…
Some of the stat combinations would just be toxic to play against.
Just split the current amulets into multiple items and let players mix and match. It accomplishes the goal, lets ANet control stat combos (no Dire or Nomad unless they want to add it), and it’s not confusing since it’s just like the PvE/WvW stat system (but with less items).
Some builds want more than 4 stats (guardian and elementalist being the prime examples), but they don’t need them in equal amounts.