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Currently, dcs in matches can lead to those matches being restarted even when they are half way done. The question is, would the ability to set starting scores be anyway to alleviate that problem?
For instance, a match that has to be restarted from scratch when teams are at 250 – 157 would instead be started at 250 – 157 because you can manually put the numbers in for each team and set the timer for the correct remainder of time. Giving free caps where necessary rather than restarting the match from scratch.
You can already do that. The issue is dealing with skill cooldowns, player positioning, etc.
There’s also the issue of the timer, We’ve thought of doing this before, but the issue arises if the player remains DCd for 5 or more minutes the game could restart at 150-250 with only a minute and a half left on the clock.
Blu, it would be SO EASY for ANet to give custom arenas a /set_timer command. The reason they won’t do it is because they can’t enforce a “perfect” pause state for the game. That is, everything remains frozen in place as soon as there’s a disconnect. But these things are trifles! If you simply make everyone restart at spawn when the game pauses, maybe one time red team will get a slight unfair advantage, maybe the next time blue team will, but all that is NOTHING compared to not having to deal with disconnects and 4v5s at high level prestigious tournaments. You guys run and cast the tournaments, if you lobby for it they’ll cave and give it to you. We don’t need a perfect pause, we just need something that’s better than nothing at all, which is what we have now!
Blu, it would be SO EASY for ANet to give custom arenas a /set_timer command. The reason they won’t do it is because they can’t enforce a “perfect” pause state for the game. That is, everything remains frozen in place as soon as there’s a disconnect. But these things are trifles! If you simply make everyone restart at spawn when the game pauses, maybe one time red team will get a slight unfair advantage, maybe the next time blue team will, but all that is NOTHING compared to not having to deal with disconnects and 4v5s at high level prestigious tournaments. You guys run and cast the tournaments, if you lobby for it they’ll cave and give it to you. We don’t need a perfect pause, we just need something that’s better than nothing at all, which is what we have now!
Oh no I agree, it would, but I think you guys overestimate the connection and lobbying power I and other ASP members have with devs. I’ve been giving them feedback for this kind of stuff for months now :/
You can already do that. The issue is dealing with skill cooldowns, player positioning, etc.
In interest of just getting the match going again, I don’t believe that should be factored in. Especially when losing 1 person is already a game changer in a high level match.
There’s also the issue of the timer, We’ve thought of doing this before, but the issue arises if the player remains DCd for 5 or more minutes the game could restart at 150-250 with only a minute and a half left on the clock.
Wouldn’t there be exceptions in those scenarios?
I hope they wise up and listen to you man, it’s one thing when a developer ignores their players (though even that is bad), but a whole order of magnitude worse when they’re ignoring their tournament partners.
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