Idea about Orb Runner's

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Posted by: Stin.9781

Stin.9781

Hello . After quite some games in new map, and reading multiple discussions about it, i found an idea which sounded realy good to my fellow mates, so i would like to discuss about it here.

Orb Runner’s buff. Now it slows movespeed by 40%. What if it gave everyone same base health and armor.

I know it sounds silly but it has very reasonable reasons. Running as a glass cannon is impossible, Your low base health and armor does not let you take any punishment while a full bunker can run taking a beating from 2 people quite easy.

You would say why would glass cannon pick up orb in 1st place. Well, some classes dont have functional bunker builds, making glass cannon their only spec(thieves mostly).

Im welcome for your discussion.

Former Devils Inside Thief R43

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Posted by: Blackhat.4016

Blackhat.4016

+1

Give all professions the same base stats/armor while being the orb runner.
Only orb specific skills allowed or you need to drop the orb.
The problem is it would be a little more boring since there is only one orb build.

This is coming from an “OP” (not really) ele player btw.

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Posted by: kerupt.3429

kerupt.3429

There isn’t only “one orb build”. I run a modified version of BLU’s ranger burst tank and I haul kitten on the orb. I can survive as well as my D/D bunker ele did the first day I played this map.

While I’d like to have some modifications made to the orb, I feel normalizing everyone who picks it up will make the comps brought to the map pretty stale. I ran into a team the other day that ran two on orb, and one was a bubbling staff support guard that completely kept people off the carrier, which was a burst build Mesmer.

I really feel the only thing this map has going for it is making people build around orb control and close quarters, I’d hate to see 100% normalization on orb carriers, it’d just be boring. That being said, I fully support other ideas of a set of orb skills and making people protect the carrier instead of a speed runner or bunker just hauling it solo.

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Posted by: Rezz.8019

Rezz.8019

ele glass cannon can just rtl + mist form away
thief glass cannon can shadow refuge
mesmer is op enough anyway

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Posted by: Blackhat.4016

Blackhat.4016

Oh boy, another l2p issue. If you can’t immobilize, cripple, stun, freeze, knockdown (or whatever you can use to keep them in one place) and one-shot them it is not because something is OP. It is because you and your team doesn’t know how to play and/or watch the orb.

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Posted by: Stin.9781

Stin.9781

Oh boy, another l2p issue. If you can’t immobilize, cripple, stun, freeze, knockdown (or whatever you can use to keep them in one place) and one-shot them it is not because something is OP. It is because you and your team doesn’t know how to play and/or watch the orb.

At the moment as it stands bunker builds apart from holding points are more effective carrying the orb, while other builds(glass cannon) arent as good at this meta while also lose effectivness carrying orb since they can be instagibbed(thief cant stealth/shadowstep).

See a pattern?

Former Devils Inside Thief R43

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Posted by: Blackhat.4016

Blackhat.4016

I never said bunkers aren’t better orb runners than glass canons (which is kinda obvious). It was just an answer to this:

“ele glass cannon can just rtl + mist form away
thief glass cannon can shadow refuge
mesmer is op enough anyway”

[Edit] Correcting my bad grammar.

(edited by Blackhat.4016)

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Posted by: Stin.9781

Stin.9781

I never said bunkers aren’t better orb runners than glass canons (which is kinda obvious). It was just an answer to this:

“ele glass cannon can just rtl + mist form away
thief glass cannon can shadow refuge
mesmer is op enough anyway”

[Edit] Correcting my bad grammar.

Thief cannot stealth/shadowstep, 40% lowered leaps and movespeed. This gives thief only 1 build which is not rly viable in Tpvp a way to carry orb. Mesmer also, no teleports,portal/invisility. This greatly limits viability.

If everyone had equal ammount of hp/armor when carrying orb, it would still be diffrent classes, but just makes less uncapable, or classes too good at it while changing nuthing how class works.

Former Devils Inside Thief R43

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Posted by: Blackhat.4016

Blackhat.4016

I think you don’t understand me. I never said this. It was a quote from another player not my thoughts about the current situation.

For the second part, I don’t understand what is wrong about equal chances for every orb runner. It would make it pretty boring but nobody would argue about being UP/OP.

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Posted by: Acandis.3250

Acandis.3250

If you want to carry the orb, change your build. I have seen good thieves do it.

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Posted by: Wanderer.5471

Wanderer.5471

just cos thieves can’t run with the orb doesn’t mean a change is needed – orb carrier is only one role on the new map, orb-carrier-killer is just as important and thieves are bound to be the best at this…

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Posted by: Stin.9781

Stin.9781

If you want to carry the orb, change your build. I have seen good thieves do it.

Its not only thieves, engineers, mesmers and necros also have those problems, but their builds ussualy include more basic stats advantage(more hp/armor) still allowing them to give it a try even if not having any movement boosts ur ones they have beeing unavailable(mesmers and thieves).

Problem is allrady very effective bunker builds are even better at this, while less populated glass cannon builds, arent as effective making them even less popular.

Former Devils Inside Thief R43