Idea for 4v5s

Idea for 4v5s

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Posted by: Nabrok.9023

Nabrok.9023

This is a big problem in solo queue, whether you start the game short-handed or somebody leaves in the middle, be it through rage quit or disconnect.

So, my idea is … if you outnumber the other team, you can’t respawn. Respawns would be queued up.

For example players A, B, C, D, and E are on blue and outnumber red. Red still manages to kill A. A will not be able to respawn for now.

If the 5th red player manages to reconnect, A will respawn.

If red kills player B, player A will now respawn and B will be locked.

It would kind of suck for the locked player, but not as much as it sucks being outnumbered.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
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Posted by: Kitt.2567

Kitt.2567

This is a big problem in solo queue, whether you start the game short-handed or somebody leaves in the middle, be it through rage quit or disconnect.

So, my idea is … if you outnumber the other team, you can’t respawn. Respawns would be queued up.

For example players A, B, C, D, and E are on blue and outnumber red. Red still manages to kill A. A will not be able to respawn for now.

If the 5th red player manages to reconnect, A will respawn.

If red kills player B, player A will now respawn and B will be locked.

It would kind of suck for the locked player, but not as much as it sucks being outnumbered.

just put NPC instead of that person when some1 left heehee.

Visit “http://www.twitch.tv/the_korean_gamer/profile” for best warrior builds!

Idea for 4v5s

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Posted by: GOSU.9574

GOSU.9574

I would rather see a strong Outmanned buff.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

Idea for 4v5s

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Posted by: CratZ.6270

CratZ.6270

allow team with less players vote out 1 player from enemy team to compensate.

Idea for 4v5s

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Posted by: Nabrok.9023

Nabrok.9023

allow team with less players vote out 1 player from enemy team to compensate.

Nah, they could pick out who they view as the strongest player whereas the out-numbering team has no such option. Could easily be exploited by having a member intentionally disconnect and then everybody votes off whoever is strongest on the other team.

Also, what if the 5th player reconnects? It happens sometimes.

Disabling respawn until the sides are even seems like a better solution.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Shanks.2907

Shanks.2907

I’m surprised this hasn’t been implemented. Seems only natural that if it’s 4v5 the 5th member doesn’t respawn until someone else dies. It would fix the problems with people only joining one side in sPvP too. You’ll see the match start at 2v3, then slowly build up to 3v4 and then 4v5. And before 100 points in you can see who’s going to win because it’s outnumbered, and no one wants to join a losing team.

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Posted by: NonToxic.9185

NonToxic.9185

If you’re on Skyhammer and its a 4v5, disable the hammer. If you’re on Spirit Watch and its a 4v5, disable the orb. If you’re on Forest, disable the creatures. Temple, disable buffs.

Then let the 4 team respawn instantly and give ’er sheet.

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Posted by: MystikaLsmuRF.7150

MystikaLsmuRF.7150

So.. a guy walks into a bar…

(That has to be where the 5th player always is ! He’s such a joke !) huehue

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Posted by: Lukas.7159

Lukas.7159

If you’re on Skyhammer and its a 4v5, disable the hammer. If you’re on Spirit Watch and its a 4v5, disable the orb. If you’re on Forest, disable the creatures. Temple, disable buffs.

gz and then they still get 1-2’d somewhere or also 4-5’d in teamfight, which is basically a lost fight (cause no communication)

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