Tarnished Coast – Dissentient [DIS]
All classes
This is a big problem in solo queue, whether you start the game short-handed or somebody leaves in the middle, be it through rage quit or disconnect.
So, my idea is … if you outnumber the other team, you can’t respawn. Respawns would be queued up.
For example players A, B, C, D, and E are on blue and outnumber red. Red still manages to kill A. A will not be able to respawn for now.
If the 5th red player manages to reconnect, A will respawn.
If red kills player B, player A will now respawn and B will be locked.
It would kind of suck for the locked player, but not as much as it sucks being outnumbered.
This is a big problem in solo queue, whether you start the game short-handed or somebody leaves in the middle, be it through rage quit or disconnect.
So, my idea is … if you outnumber the other team, you can’t respawn. Respawns would be queued up.
For example players A, B, C, D, and E are on blue and outnumber red. Red still manages to kill A. A will not be able to respawn for now.
If the 5th red player manages to reconnect, A will respawn.
If red kills player B, player A will now respawn and B will be locked.
It would kind of suck for the locked player, but not as much as it sucks being outnumbered.
just put NPC instead of that person when some1 left heehee.
I would rather see a strong Outmanned buff.
allow team with less players vote out 1 player from enemy team to compensate.
allow team with less players vote out 1 player from enemy team to compensate.
Nah, they could pick out who they view as the strongest player whereas the out-numbering team has no such option. Could easily be exploited by having a member intentionally disconnect and then everybody votes off whoever is strongest on the other team.
Also, what if the 5th player reconnects? It happens sometimes.
Disabling respawn until the sides are even seems like a better solution.
I’m surprised this hasn’t been implemented. Seems only natural that if it’s 4v5 the 5th member doesn’t respawn until someone else dies. It would fix the problems with people only joining one side in sPvP too. You’ll see the match start at 2v3, then slowly build up to 3v4 and then 4v5. And before 100 points in you can see who’s going to win because it’s outnumbered, and no one wants to join a losing team.
If you’re on Skyhammer and its a 4v5, disable the hammer. If you’re on Spirit Watch and its a 4v5, disable the orb. If you’re on Forest, disable the creatures. Temple, disable buffs.
Then let the 4 team respawn instantly and give ’er sheet.
So.. a guy walks into a bar…
(That has to be where the 5th player always is ! He’s such a joke !) huehue
If you’re on Skyhammer and its a 4v5, disable the hammer. If you’re on Spirit Watch and its a 4v5, disable the orb. If you’re on Forest, disable the creatures. Temple, disable buffs.
gz and then they still get 1-2’d somewhere or also 4-5’d in teamfight, which is basically a lost fight (cause no communication)
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