Idea for Adrenal Health
I disagree with your change to adrenal health. It turns it into more of a burst heal while in berserk mode.
The only change needed is to make primal burst skills count as T1 adrenaline skills.
Well it will only really be a burst heal if you had just landed a burst skill with 3 stages of adrenaline BEFORE you entered berserk mode. While IN berserk mode your ‘bursts’ would only be for the smallest amount. SO in the end you would heal less in Berserk mode probably.
Make Primal Burst skills into 3 stages, just like base Burst skills. This whole 10 adrenaline being the same as 30 is making Berserker way too spammy. Also, I think shorter duration of Adrenal Health would be good in and out of Berserk, but with a slight increase in healing as compensation. And also, Berserk lasts way too long. 15 seconds for something on a 10-15 second when finished means you can actually spend over 50% of a fight berserking. When you add on Primal Burst spam, you get traits that are balanced outside of berserking being far too OP while berserking.
Also, Defy Pain trait on top of Endure Pain makes warrior’s way too tanky. Endure Pain should stay the same, but the trait needs to be reworked completely. If you nerf the trait and Endure Pain together, then either the trait or Endure Pain on their own become weak. Also, Berserker Stance is a free immunity against conditions for a full 12 seconds. Even if you corrupt the resistance, it’s back after, at most, 3 seconds. It simply needs a lower duration, even without compensation. There’s a reason Endure Pain, Defy Pain and Berserker Stance are required in every warrior build. They’re OP. It’s also why teleports are in every build. They’re OP. In the case of Stances, it’s because they last too long, and in the case of teleports, it’s because their CDs are too short, and maps are designed to favour them way too much.