Idea for Adrenal Health

Idea for Adrenal Health

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Posted by: Ovark.2514

Ovark.2514

Adrenal health has always been the linchpin for a warrior’s success in PvP, and I have an idea of how to make it more realistic.
Currently, when a warrior lands a burst skill while in berserk mode it gains the equivalent of three stages of Adrenaline worth of healing. Berserk mode is a mode defined by how offensive it is. Traits like Always Angry and Fatal Frenzy are testaments to that fact. Because of this I think the potential recovery in berserk mode should be reduced.

I propose that the healing effect be reduced to a single stage of regeneration when landing a burst skill in berserk mode. Additionally, any new adrenal health gained causes you to causes you to instantly gain all regeneration the new stack(s) has overwritten. What this does, is it essentially encourages warriors to land multiple burst skills in a row in order to get maximum healing potential. In the end, warrior could recover more or less health than before depending on how well they play.


Side note—-
Longbow would need to be fixed (even more so than it already does).

Idea for Adrenal Health

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Posted by: OriOri.8724

OriOri.8724

I disagree with your change to adrenal health. It turns it into more of a burst heal while in berserk mode.

The only change needed is to make primal burst skills count as T1 adrenaline skills.

Idea for Adrenal Health

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Posted by: Ovark.2514

Ovark.2514

Well it will only really be a burst heal if you had just landed a burst skill with 3 stages of adrenaline BEFORE you entered berserk mode. While IN berserk mode your ‘bursts’ would only be for the smallest amount. SO in the end you would heal less in Berserk mode probably.

Idea for Adrenal Health

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Posted by: Zintrothen.1056

Zintrothen.1056

Make Primal Burst skills into 3 stages, just like base Burst skills. This whole 10 adrenaline being the same as 30 is making Berserker way too spammy. Also, I think shorter duration of Adrenal Health would be good in and out of Berserk, but with a slight increase in healing as compensation. And also, Berserk lasts way too long. 15 seconds for something on a 10-15 second when finished means you can actually spend over 50% of a fight berserking. When you add on Primal Burst spam, you get traits that are balanced outside of berserking being far too OP while berserking.

Also, Defy Pain trait on top of Endure Pain makes warrior’s way too tanky. Endure Pain should stay the same, but the trait needs to be reworked completely. If you nerf the trait and Endure Pain together, then either the trait or Endure Pain on their own become weak. Also, Berserker Stance is a free immunity against conditions for a full 12 seconds. Even if you corrupt the resistance, it’s back after, at most, 3 seconds. It simply needs a lower duration, even without compensation. There’s a reason Endure Pain, Defy Pain and Berserker Stance are required in every warrior build. They’re OP. It’s also why teleports are in every build. They’re OP. In the case of Stances, it’s because they last too long, and in the case of teleports, it’s because their CDs are too short, and maps are designed to favour them way too much.