Idea for unique Tournament Type

Idea for unique Tournament Type

in PvP

Posted by: CMEPTb.8091

CMEPTb.8091

“TUG OF WAR!”

This is a close quarters skirmish. Pretty simple:

1>> Close quarters arena of some kind (small area)
a) Safe zone team dugouts on either side for each team to re-spawn and jump back in
b) Players can fight with eachother anywhere on the map

2>> Line right down the middle of the map
a) Each half of map is filled in with that team’s color
b) The more players a team has alive on their side they gain ground by moving the line (and their color on the map) into the opposing team’s side

3>>Timer
a) The game records for how long a team is able to hold the middle map line over their opponents side of the map
b) Some UI to note the percentage of a team’s control throughout the match till the end

ie., If the Timer is halfway through and if control is split 50% even, one team will have to score 26%+ before the match ends to win.

I think it would be a lot of fun. Thoughts?

Idea for unique Tournament Type

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Posted by: Psychogene.6780

Psychogene.6780

“One team will have to score 26%+ before the match ends to win” – I don’t quite understand this can you please elaborate more on this?

Interesting idea tho, not sure the line right down the middle of the map would work, as well as the more players a team has alive on their side thing as well. What will happen when one team has 100% of the map and the other team just cannot gain any ground?

Idea for unique Tournament Type

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Posted by: CMEPTb.8091

CMEPTb.8091

“One team will have to score 26%+ before the match ends to win” – I don’t quite understand this can you please elaborate more on this?

Interesting idea tho, not sure the line right down the middle of the map would work, as well as the more players a team has alive on their side thing as well. What will happen when one team has 100% of the map and the other team just cannot gain any ground?

Each team would have to reach 51% control in order to win. 26% would be how much they needed further to win in the example given.

The line down the middle of the map would be one seen in the UI mini map (or the like). The actual grounds to fight on would not have a visible line; though it could probably work as well.

Since teams are not pulling an actual rope, the equivalent would be to maintain a percentage of having more players alive than the other team throughout the match.

A team will have 100% if none of them has died, and the other team will have lost if they had one person die. If the opposing team has stayed alive as well the whole time then there would be a stalemate, and perhaps… new death-match timer? Something would need to be sorted out for the scenario.