Idea for unique Tournament Type
“One team will have to score 26%+ before the match ends to win” – I don’t quite understand this can you please elaborate more on this?
Interesting idea tho, not sure the line right down the middle of the map would work, as well as the more players a team has alive on their side thing as well. What will happen when one team has 100% of the map and the other team just cannot gain any ground?
“One team will have to score 26%+ before the match ends to win” – I don’t quite understand this can you please elaborate more on this?
Interesting idea tho, not sure the line right down the middle of the map would work, as well as the more players a team has alive on their side thing as well. What will happen when one team has 100% of the map and the other team just cannot gain any ground?
Each team would have to reach 51% control in order to win. 26% would be how much they needed further to win in the example given.
The line down the middle of the map would be one seen in the UI mini map (or the like). The actual grounds to fight on would not have a visible line; though it could probably work as well.
Since teams are not pulling an actual rope, the equivalent would be to maintain a percentage of having more players alive than the other team throughout the match.
A team will have 100% if none of them has died, and the other team will have lost if they had one person die. If the opposing team has stayed alive as well the whole time then there would be a stalemate, and perhaps… new death-match timer? Something would need to be sorted out for the scenario.