**Idea to help "unlucky"" players climb**
Or they could just give a standard amount of points for wins and losses, instead of deducting more points for losses than they give for wins. There’s two conflicting ideas going on with the current MMR system: it’s supposed to be fair and allow people who are better than their current division to rise, but it’s also supposed to eventually help place people in matches where they’re evenly matched in relation to their teammates and opponents. This is based in the idea that people’s skill and level of performance are static, rather than taking into account changing skill levels throughout the season. The problem is that the system changes the amount of points given (reduces them) when it believes you’re climbing higher than you should be. Basically it’s an artificial barrier created to reduce upward mobility.
I don’t really see anything significant about a win streak, probably means the matches have been stacked slightly in the player’s favor for a few matches. But I do see an issue with giving fewer points the higher you rise, or with giving a tiny amount (like +8) for a win over an inferior team. Just don’t match us up with inferior teams. Or if that’s unavoidable, give people a standard number of points for the win so they get out of scrub division and don’t keep ending up fighting inferior opponents. It’s a stupid self-fulfilling prophecy: you get matched up against people worse than your team, you win and get potatoes for points, then you win again and get a few, then lose once and have the points from the last 3 wins erased. It keeps people down for a bad reason.
If people get up higher than they belong, they’ll end up losing more than they win, and overall lose points, thus pushing them down to a lower division. No need to deduct more points for losses than are given for wins. For example, if I get 20 points for a win and lose 20 points for a loss, if i have 1 win and 2 losses then overall I lost 20 points. So therefore I move down. It’s simple, there’s no logical reason to penalize losses more than wins are rewarded.
Or they could just give a standard amount of points for wins and losses, instead of deducting more points for losses than they give for wins.
This is only really possible in theory, and not practice. How much you gain or lose depends on your MMR relative to the opposing team’s MMR. There are other factors as well that changes from match to match, such as rating deviation (which is the uncertainty in a player’s skill rating). Pretty much any game that has a skill rating based on ELO or Glicko or whatever will work that way.
As for low rating gains at higher MMR, depending on how many games are played by then, the system is more sure about a player’s rating, so the changes are minimal, to avoid significantly overshooting a player’s skill rating.
That’s the short explanation. The long explanation involves analogies to control theory and vibrations.
Or they could just give a standard amount of points for wins and losses, instead of deducting more points for losses than they give for wins.
This is only really possible in theory, and not practice. How much you gain or lose depends on your MMR relative to the opposing team’s MMR. There are other factors as well that changes from match to match, such as rating deviation (which is the uncertainty in a player’s skill rating). Pretty much any game that has a skill rating based on ELO or Glicko or whatever will work that way.
As for low rating gains at higher MMR, depending on how many games are played by then, the system is more sure about a player’s rating, so the changes are minimal, to avoid significantly overshooting a player’s skill rating.
That’s the short explanation. The long explanation involves analogies to control theory and vibrations.
I think you’re talking about something different. I’m saying that they could give/take 10 points, or 20 points, or whatever, upon a win/loss. It’s possible in fact, not just theory. Just do it. It’s simple, much less complicated than the dynamic system they currently have.
At some point people should really realize that skill is only truly 1/5th of your placement. Go for the chests…get golds… let the try-hards gloat all they want for playing 10 matches and landing in the land promised to them while you win more games then them but get punished mmr-wise because ANET thinks you’re worthless. At least you can get more dye and stuff this season…and golds!
People here always claim the system takes more away than it gives, but when I climbed out from the bottom of silver I generally got 5-10 more for a win than a loss. Right now it’s pretty even on average, sometimes I get less for a game, sometimes I get more. Same with losses. Usually varies between 10-15.