Ideal Pip System

Ideal Pip System

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Posted by: Zintrothen.1056

Zintrothen.1056

This thread is for players to give they’re idea of the best pip system. Criticisms are acceptable, but must be told in a kind manner and explain why the idea may not work. That is obviously easier said than done on these forums. Don’t feed the trolls. All trolls must die.

My biggest fear with this is that Anet will ignore all ideas and do what they want. But my greatest hope is that they maybe be able to use some ideas.

If you think of more ideas, post them in a separate post, so Anet doesn’t miss it.

To me, the best pip system is:

- Rewarded for winning streaks
- Punished for losing streaks
- Never lose pips for winning
- Never gain pips for losing
- If someone DCs, leaves or is AFK and you win, you gain a pip
- If someone DCs, leaves or is AFK and you lose, you don’t lose a pip
- If someone on the other team DCs, leaves or is AFK and you lose, you lose a pip
- If someone on the other team DCs, leaves or is AFK and you win, you don’t gain a pip
- DCers don’t lose pips, but leavers and AFKers lose three. There should be zero tolerance for these kind of players.

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Posted by: Sunshine.5014

Sunshine.5014

The part about never lose pip for losing is bad. It’s basic math. There must be a good enough inflow of Pips into the system or else people can’t rank up. Everyone starts at 0 pips, so the system has 0 pips total. Now in order for us to end up with enough people in Legendary, there must be more pips gained than loss.

Currently there are 2 major way to supply Pips into the system. You can’t lose pips while losing at the low tier, and you can gain pip if you didn’t do too badly in a predicted loss.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Zintrothen.1056

Zintrothen.1056

I don’t understand what you’re trying to say. Which part about not losing pips when losing games? Could you clarify that?

And yes, I agree there should be more pip gains than losses, and that’s what I’m trying to achieve without being too rewarding. My main concern right now is being punished for losing, or even winning, unintentional 4v5 matches.

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Posted by: lloydst.6985

lloydst.6985

I only disagree with being punished for loss streaks as most of the solo queuers would get punished for that as you cant control getting kitten players on your team+ no solo queuer would be able to advance past ruby due to the 50%win cap

roaming/havoc commander of FTF

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Posted by: Radu.1693

Radu.1693

- DCers don’t lose pips, but leavers and AFKers lose three.

People would just force disconnect before losing.

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Posted by: fishball.7204

fishball.7204

If someone on other side leave and makes it 5v4 I don’t gain pip for wins? LOL you can’t be serious.

FOR THE GREEEEEEEEEEEEN

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Posted by: Zintrothen.1056

Zintrothen.1056

I only disagree with being punished for loss streaks as most of the solo queuers would get punished for that as you cant control getting kitten players on your team+ no solo queuer would be able to advance past ruby due to the 50%win cap

Yeah, that was something I was thinking might not be good in the end. It would sure be nice if they could separate Solo players from team players, but I think Anet is afraid of queue times becoming too long.

(edited by Zintrothen.1056)

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Posted by: Zintrothen.1056

Zintrothen.1056

If someone on other side leave and makes it 5v4 I don’t gain pip for wins? LOL you can’t be serious.

Go into more detail as to why you should gain a pip for winning so easily?

I can see it being a problem if the other team force DCs (like what the poster above you pointed out) just before losing, so that you don’t gain a pip. So I guess DCers will need to be punished too. Tough luck for them.

Come on everyone. Don’t just counter my ideas. Say what you think should be done in place of my idea, or make a list of your own. This is a strictly constructive thread for Anet and players to invent reworks to the pip system.

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Posted by: fishball.7204

fishball.7204

I don’t bother giving any constructive criticism because the whole pips system is trash tier pile of junk.

They should have made divisions based on skill/MMR and separated solo and team queues instead of this half baked pips system we have.

I’m already punished by having bad team mates that suck and you want to make it worse by punishing me for winning by not having pip gain lmao.

For your ideas presented, it is super easy to abuse with a premade. 5 man premade have 4 real players and 1 smurf account. If they win, they win pips. If they lose, they get the smurf to pull plug so other side never wins pips and they never lose pips. Took me like 2 mins to see how abusable your ideas would be gg.

FOR THE GREEEEEEEEEEEEN

(edited by fishball.7204)

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Posted by: Coulter.2315

Coulter.2315

This thread is for players to give they’re idea of the best pip system. Criticisms are acceptable, but must be told in a kind manner and explain why the idea may not work. That is obviously easier said than done on these forums. Don’t feed the trolls. All trolls must die.

My biggest fear with this is that Anet will ignore all ideas and do what they want. But my greatest hope is that they maybe be able to use some ideas.

If you think of more ideas, post them in a separate post, so Anet doesn’t miss it.

To me, the best pip system is:

1- Rewarded for winning streaks
2- Punished for losing streaks
3- Never lose pips for winning
4- Never gain pips for losing
5- If someone DCs, leaves or is AFK and you win, you gain a pip
6- If someone DCs, leaves or is AFK and you lose, you don’t lose a pip
7- If someone on the other team DCs, leaves or is AFK and you lose, you lose a pip
8- If someone on the other team DCs, leaves or is AFK and you win, you don’t gain a pip
9- DCers don’t lose pips, but leavers and AFKers lose three. There should be zero tolerance for these kind of players.

2 will make people sad and quit (don’t do this)

6 can be manipulated (having a friend queue with you and be at a break point if the match goes badly they leave, you cannot then lose a pip)

8 can let people spite you (“kitten you, haha DCing myself no pipz!!”)

9 the game cannot tell the difference between DC and leaver so you’re going to punish a lot of innocents (bad idea)

I liked the idea for win streak bonuses though

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Posted by: Zintrothen.1056

Zintrothen.1056

This thread is for players to give they’re idea of the best pip system. Criticisms are acceptable, but must be told in a kind manner and explain why the idea may not work. That is obviously easier said than done on these forums. Don’t feed the trolls. All trolls must die.

My biggest fear with this is that Anet will ignore all ideas and do what they want. But my greatest hope is that they maybe be able to use some ideas.

If you think of more ideas, post them in a separate post, so Anet doesn’t miss it.

To me, the best pip system is:

1- Rewarded for winning streaks
2- Punished for losing streaks
3- Never lose pips for winning
4- Never gain pips for losing
5- If someone DCs, leaves or is AFK and you win, you gain a pip
6- If someone DCs, leaves or is AFK and you lose, you don’t lose a pip
7- If someone on the other team DCs, leaves or is AFK and you lose, you lose a pip
8- If someone on the other team DCs, leaves or is AFK and you win, you don’t gain a pip
9- DCers don’t lose pips, but leavers and AFKers lose three. There should be zero tolerance for these kind of players.

2 will make people sad and quit (don’t do this)

6 can be manipulated (having a friend queue with you and be at a break point if the match goes badly they leave, you cannot then lose a pip)

8 can let people spite you (“kitten you, haha DCing myself no pipz!!”)

9 the game cannot tell the difference between DC and leaver so you’re going to punish a lot of innocents (bad idea)

I liked the idea for win streak bonuses though

Agreed on all. I had a feeling the game couldn’t tell the difference on #9. Thanks for pointing that out.

I believe Anet attempted to add a win streak bonus to the game recently. Not sure how that went.

Just to clarify, my ideas are for TeamQ only. Unfortunately, I don’t think there’s a working system for both SoloQ and TeamQ without someone being needlessly punished. So scratch my ideas because Anet won’t separate these two so most of them won’t work. Thanks everyone for pointing out the flaws. Maybe another player can use this knowledge to think of better ideas.

Anet won’t change to a completely new system, but they have made attempts to fix the current one, so let’s at least try to make this one work better, if that’s even possible with this toxic community.

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Posted by: Bwadark.2519

Bwadark.2519

They need to remove MMR from the system. If you end up in the MMR sweet spot. The game match’s you up with players of a similar skill and you end up with a 1 to 1 win loss ratio. This shows the system works but if you hit that in emerald, which many have. You gain a pip, lose a pip. You end up stuck. This is nothing to do with your division placement and you really have to struggle to get out. Now, that’s fun. But I didn’t expect that until Sapphire. Which ironically is far easier to get out of. What?

This is where the exploit comes from. You can tanked your MMR in unranked or right at the start of a Division and have an easier time progressing because you’re not going against the skilled players that deserve to be there and when you do, your pips are protected because the system predicts a lost.

This should never be the case. Ever.