This past weekend was a bitterly painful one in PvP for many. Myself, and friends, all experienced several matches where players quit matches on both sides of the game. This kind of behavior seems to be exacerbated by Mist weekends. Having no punishment for abandoning a match really just help promote the favorable winds players who jump from match to match seeking wins and rewards, or those with unsportsmanlike like conduct.
I’m NOT saying that original Dishonorable system was perfect, however, there needs to be some negative impact to players who don’t care about their leader board ranking in order to correct this behavior. I think this kind of change would only help strengthen the PvP community. Obviously we want a system that has some room for things like people accidentally disconnecting, sever issues, etc, but something to persuade people not to quit would be better than what we have currently.
I also think that it would be great if the game had some vote to Concede a game. Requiring 4 out 5 members (if all are online) to vote yes to concede a game would be great. That way in cases where you do have a quitter you can quickly and easily end the match and move on. These events could result in half or no reward for the conceding team, but it would allow an easy way out.
An alternate idea I had for dishonored would be to make it a community driven element. I think League has proven that self policed communities do work and I think adding a simple vote at the end of a match for each player for Honorable or Dishonorable. In the long term of match making you could have this count towards a factor of making teams – Honorable players are matched against, and paired with other honorable players, and the likewise for dishonored players.
Clearly some factors for trolling and things need to be taken into account – you can only vote if you were online the whole match, you only get to vote for one person per match etc, would help deflate the statistical invalidity and give some credence to a player with several honorable votes. Maybe a player can even wear this as a badge of honor in game as a title after they receive a certain number of votes to showcase their sportsmanlike conduct.
Obviously these are some pretty nebulous constructs I’ve proposed here, but I think with some noodling, and careful thought implementation of systems like these could benefit the structured player versus player community as a whole.
Thoughts?
Aerilon Starsider
Elementalist Extraordinaire
http://twitch.tv/dustydemonninja