So I have some questions and possible answers that I believe may assist with Spvp in general, and I encourage others to put their constructive questions and solutions in the post as well, with the hope of Anet devs putting some of the community ideas to use….
Anyway -
So Anet what is the incentive for players to ever choose a balanced build over a min/max bunker/glass cannon build? (solution – Combos)
- It seems that a typical balanced build has no real place in spvp let alone tpvp and hybrid builds aren’t particularly effective at anything (Support builds pretty much fall into this category and I don’t mean to offended if you have a hybrid build).
Now as you know combos are a part of the game that should have a big effect on gameplay, but currently (at least in my experience) they just sort of happen and no one really builds to take advantage of the system.
So maybe if you rewarded builds with a diverse spread of points across the board with stronger combos, there could be a strategic advantage to playing a balanced class and they would be able to bring something to the table that a bunker or glass cannon build can’t.
For example, and this is just to illustrate my previous point- if a player were to spend 10 of their trait points in every field they could get a potential 5x bonus to their combos or have access to a skill you couldn’t normally get if you were to min/max..
Why are there no maps/arenas that change over the course of the battle? (solution – Dynamically changing maps)
- As you know most maps have some limited form of change (which for the most part is purely visual destruction), however, think of the possible strategies and longevity of maps (arenas – if death match existed) if player actions could dynamically change a map, or the map was ever changing (ie walls popping up, new passages emerging, capture points moving etc) this would serve to break up the battle over all and probably lead to more smaller skirmishes happening, which is infinitely more rewarding, than big zergs/rushes, which seem to happen in a lot of matches.
For an example of what I mean by a changing map, have a look at the old xbox game – Kung Fu Chaos – essentially its a deathmatch game, however due to the changing evironment, it forces players to try new tactics, including operating switches to trigger traps/events etc.
Anyway just few ideas which I think could enhance the pvp side of things…