Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
(edited by Lordrosicky.5813)
Hi all, Henry back again,
I have done some interesting research on how to buff necromancer and came up with the following ideas which have received a 92.6% approval rating from my fellow GW2 gamers (the report is being written up at the moment).
Most of these changes simply reverse the nerfs imposed because of dhuumfire. After you removed dhuumfire these ill-advised nerfs were not reversed.
1, Add 1 stack of bleed back to grasping dead
2, Add 1 stack of bleed back to mark of blood
3, Add 17% of damage back to terror
4, Add weakening shroud back to previous version with more bleed and weakness but with a 15s cd (not 25s anet)
5, Remove the cast time from corrupt boon
6, Corrupt boon now corrupts all boons again to counter no brain boon spam
7, Signet of undeath cast time reduced to 2 seconds again – nobody even ran this when you nerfed it 2 years ago lol.
None of these changes effect the meta necro spec. Only the dead condi spec which anet killed by nerfing everything around dhuumfire and then removing dhuumfire.
Many thanks to all my supporters, I couldn’t continue my research without you.
Take care and have fun in the mists – Henry
(edited by Lordrosicky.5813)
How about we wait till we see the new system tomorrow?
Lets wait a bit first yes. And the changes you suggest are pretty much offensive. Necro’s need defensive improvements.
Lets wait a bit first yes. And the changes you suggest are pretty much offensive. Necro’s need defensive improvements.
Nah they dont imo. Good necros can survive well with wurm and spectral walk.
Except vs thieves. But nobody can survive thieves so thats another issue.
Necro needs more condition spike. It does not need defensive buffs.
Lets wait a bit first yes. And the changes you suggest are pretty much offensive. Necro’s need defensive improvements.
All of above were in the game before July 2013 patch.
Necromancer, in fact, lacks both defensive improvements and condition damage output/ways to reliably land it, like Engineer.
Necro’s need defensive improvements.
Lulwat? No they dont. Necros are awesome in defensive hold-the-point PvP situations and can hold 2-3 people for quite some time.
The only things I would like to see is this:
1) You spawn with 1/3rd lifeforce (PvP specific).
2) Dark Path is a 900 range straight forward leap that chills and bleed everything in its path (PvP and PvE).
-1 for the too obvious troll post.
Actually, that’s the first serious post from our buddy Henry you should agree on if you’re any serious about PvP.
It’s plain restoration to the state of pre-July 2013 Necromancer.
Lulwat? No they dont. Necros are awesome in defensive hold-the-point PvP situations and can hold 2-3 people for quite some time.
Hmm…You say? That’s quite a discovery.
We have amazing defenses. That’s totally why we’re being focused every time we appear in sight. Because we have strong defenses.
Logical.
Btw, for Dark Path suggestion – check Reaper Shroud #2. You may be surprised.
(edited by Rym.1469)
1. Great.
2. Great.
3. Not really sure about this one, a single fear chain as they’re atm can be devastating, so I don’t know if increasing damage done by terror is the answer. Maybe increasing the damage on targets with no conditions would be a better option, specially with the current condi cleanse overload.
4. Not going to make that much of a difference, I’m afraid.
5. Nope, reduce it if you will. But such an important skill needs some cast time or a clear animation.
6. Wouldn’t mind increasing the corruption list up to 6-7 boons and maybe suffling some of the priorities so that you target more specific boons with it.
7. Mmmkay?.
Lets wait a bit first yes. And the changes you suggest are pretty much offensive. Necro’s need defensive improvements.
All of above were in the game before July 2013 patch.
Necromancer, in fact, lacks both defensive improvements and condition damage output/ways to reliably land it, like Engineer.
It is also distracting and confusing to new players. I have meet many people who played wvw and pve with condition builds. Then they tried pvp and were disheartened that the skills were split and weaker in pvp.
Hmm…You say? That’s quite a discovery.
We have amazing defenses. That’s totally why we’re being focused every time we appear in sight. Because we have strong defenses.
Have you ever played with a lf regen bunker Necro? If they are focused, you’ve probably won the match already.
If a zerker Necro is focused, its because its one of the most dangerous +1 on the battlefield. Far worse than a Thief, which loose 50% of his HP just trying to run up to you. Low defenses, sure… That’s sort of what you get when you build for 2 shotting other zerkers at max range.
5, Remove the cast time from corrupt boon
6, Corrupt boon now corrupts all boons again to counter no brain boon spam
Yep, a great idea. We should just give necros insanely powerful skills without any counterplay, definitely a way to go.
No Torment proposal?
What a biased buffs…
:/
Hmm…You say? That’s quite a discovery.
We have amazing defenses. That’s totally why we’re being focused every time we appear in sight. Because we have strong defenses.Have you ever played with a lf regen bunker Necro? If they are focused, you’ve probably won the match already.
If a zerker Necro is focused, its because its one of the most dangerous +1 on the battlefield. Far worse than a Thief, which loose 50% of his HP just trying to run up to you. Low defenses, sure… That’s sort of what you get when you build for 2 shotting other zerkers at max range.
LF regen bunker Necro.
Okay, enjoy your stay!
First, they are announcing changes tomorrow. Second, all these added condis won’t matter much if shoutbow still pushes condi builds out.
Give me a blood magic sustain build that is viable at tournament levels and I’ll be happy. But that will be the only way I’ll be happy.
-1 for the too obvious troll post.
Actually, that’s the first serious post from our buddy Henry you should agree on if you’re any serious about PvP.
It’s plain restoration to the state of pre-July 2013 Necromancer.
U take it like “serious” because you play necro.
From someone who does 24/7 PvP, this is not serious and certainly not with OP’s history of trolling and asking for nerfes for every class except his main.. If u dont get this, then I dont know.
4, Add weakening shroud back to previous version with more bleed and weakness but with a 15s cd (not 25s anet)
^This. Or just keep the current version of 6s bleed, 2s weakness, with no ICD. As far as I know, the Enfeeble trait isn’t broken or anything. The 25 CD removes all reliability from this trait.
Lets wait a bit first yes. And the changes you suggest are pretty much offensive. Necro’s need defensive improvements.
Nah they dont imo. Good necros can survive well with wurm and spectral walk.
Except vs thieves. But nobody can survive thieves so thats another issue.
Necro needs more condition spike. It does not need defensive buffs.
Defensive buffs have been asked since release or beta I believe, last offensive buff we got ended with downstate damage nerf after dhuumfire nerf and they keep going in circles with balance sometimes removing core features and adding them as traits barely useful. We need utility and less restrictions, I only want defensive buffs because I don’t understand how they balance DS and our major weakness when we are at 0 LF.
I was with you until the instant cast corrupt boon.
Why not just fix the nerf to Dhuumfire? It’s clear they went way overboard with the nerf and turned it into a virtually extinct trait.
I actually did some calculations via recording my play pre-Dhuumfire nerf and it probably procs 70% less than it did before. Not only do you need LF (which is tough to build as condi necro), but you also need to hit someone with a slow moving projectile.
They could have just nerfed the damage of dhuumfire instead of creating a massive nerf to kill it totally. Things like Warriors healing signet were far more passive and OP yet they took super baby steps to nerf it. Virtually all of the warriors other healing options are STILL extinct, so you have to wonder why they went so far to nerf a grandmaster trait for a profession that wasn’t even being selected in multiples for PvP like Warriors.
The recent blog post about cripple and chill not affecting movement skills makes their logic (or warrior bias) also suspect.
Instant cast Corrupt Boon I would vote against (getting to turn stab into fear or vigor? into weakness when you’re stunned is a bit yuck) and would prefer EITHER the Bleed OR Weakness was restored to Enfeebling Shroud not both. Other than that they seem ok atm – though I have not a clue what the meta will become after the next update so everything might need nerf’d again xD
1) priority should be the bleeds. Staff and scepter aren’t exactly strong weapons, and the nerfs to them where completely unjustified.
2) The reason you shouldn’t just fix dhummfire is because staff and scepter should exist and be good options without dhummfire. Just fixing dhummfire fixes one build only. Having said that current dhummfire is really weak for a gm on base necro (looks to be stronger on Reaper). Maybe they will finally lower the full cast time (1 and 1/2 second), and damage on life blast.
3) Corrupt boon should be avoidable, so keeping the cast time is fair. I’d be all for increasing the cast 1/4 second if they made it convert all boons, or it prioritized stability. OP does bring up the point of instant defense though. There are just a few too many skills that instant apply boons, remove conditions, or deal damage for me. Anything over 3 or 4 instant cast skills on a build is too much imo.
4) Most of the revival utilities need to be reworked, rethought, or removed. Most of them are currently broken, and they fill up a useful skill slot.
5) Terror has been nerfed way too much since its release. It was an adept, now it will be GM with less damage. It was too strong at the beginning, but now the nerfs have gone overboard. The 17% damage needs to come back, and the trait needs another effect to be gm worthy.
6) Weakening shroud would be good if they brought back 1 bleed, and 1/2 the weakness uptime on no icd (4 seconds base). The max you’ll ever be going in and out of DS in pvp is realistically every 15 seconds even with 7 second cd on DS. Even then, the shroud animation is easily avoidable because their is an animation associated with the cloud.
(edited by zapv.8051)
How surprising.
When it comes to Necro, Henry’s points suddenly makes more sense than all of his other profession’s posts lol…
Guess he really only knows Necro.
Everything but 5 seems right. 6 seems strong but I think that combined with the new scepter trait and the changes to blood magic, we realize the full penalty of corrupt boon. Typical terrormancer was a build that was perfect for negating the penalty of corrupt boon(no healing but the healing skill and the healing skill removed poison).
Hmm…You say? That’s quite a discovery.
We have amazing defenses. That’s totally why we’re being focused every time we appear in sight. Because we have strong defenses.Have you ever played with a lf regen bunker Necro? If they are focused, you’ve probably won the match already.
If a zerker Necro is focused, its because its one of the most dangerous +1 on the battlefield. Far worse than a Thief, which loose 50% of his HP just trying to run up to you. Low defenses, sure… That’s sort of what you get when you build for 2 shotting other zerkers at max range.
There is no point in using a necro bunker, since other classes can fill a bunker role much better. You argument is invalid, we are talking about PvP here mate. Bunker necro aint viable from that perspective. Every bunker build do not really need defensive improvements over offensive improvements, you don’t make any point here.
Before the buffs:
#Counter-play
Personally I’m inclined to agree with these, though there are bigger issues. Also, removing the cast time from Corrupt Boons is a terrible idea. I do support bumping it up to corrupting all boons, though perhaps with a 3/4 sec cast time instead of 1/2 sec.
5, Remove the cast time from corrupt boon
6, Corrupt boon now corrupts all boons again to counter no brain boon spamYep, a great idea. We should just give necros insanely powerful skills without any counterplay, definitely a way to go.
Said the D/D Ele.
U take it like “serious” because you play necro.
From someone who does 24/7 PvP, this is not serious and certainly not with OP’s history of trolling and asking for nerfes for every class except his main.. If u dont get this, then I dont know.
You realize that pretty much everything OP wants are things that were wrongfully removed in an attempt by Anet to justify Dhuumfire’s addition to the game? They just never bother to revert the shaves they made due to Dhuumfire after effectively removing Dhuumfire from play. I don’t even play Condi Necro because I think Conditions in GW2 are a kittening terrible and an awful kittening substitute for traditional DoTs, but that doesn’t change that those Necros who actually enjoyed them got royally shafted.
Personally I’m inclined to agree with these, though there are bigger issues. Also, removing the cast time from Corrupt Boons is a terrible idea. I do support bumping it up to corrupting all boons, though perhaps with a 3/4 sec cast time instead of 1/2 sec.
If you do that it becomes worthless. Counter play doesnt work in gw2. Necro is not viable because it has counterplay. It has an interruptable heal, giving counter play. There is a reason thief, engi, warrior, ele are the best classes. Look at their heals. There is no counter play to them. Where is the counterplay to basically anything? It doesnt exist except on necro. Where is the counterplay to a theif or dps guardian teleporting on you with no line of sight? Where is the counter play to a thief and mesmer bursting for 10k out of stealth?
And despite all this they prioritise adding a cast time to corrupt boon. Necro is judged by different standards, anet hates necro. Dhuumfire got hotfixed then deleted. When it was hotfixed 1 necro per team was in the best comps. When dhuumfire got deleted necro was extinct.
So 1 necro per team was hotfixed. But thieves required in every team for 3 yrs is ok. Or 2 warriors in a lot of teams for 2 years is fine. What a complete joke. Necro needs stuff with no counterplay to compete. There is no other option. Look at the absurd evades, invukns, ports, blocks, healing and regen in the game. The only way to compete is stuff with no counterplay, because withdraw, blurred frenzy, vigor, stealth, shouts, healing signet, healing turret, incendiary power, etc etc all have no counter play and aRE WAY stronger
5, Remove the cast time from corrupt boon
6, Corrupt boon now corrupts all boons again to counter no brain boon spamYep, a great idea. We should just give necros insanely powerful skills without any counterplay, definitely a way to go.
Said the D/D Ele.
Lol, I don’t even play d/d ele but what does it have to do with zero cast time corrupt boon being too strong?
Healing signet isn’t that strong.
Personally I’m inclined to agree with these, though there are bigger issues. Also, removing the cast time from Corrupt Boons is a terrible idea. I do support bumping it up to corrupting all boons, though perhaps with a 3/4 sec cast time instead of 1/2 sec.
If you do that it becomes worthless. Counter play doesnt work in gw2. Necro is not viable because it has counterplay. It has an interruptable heal, giving counter play. There is a reason thief, engi, warrior, ele are the best classes. Look at their heals. There is no counter play to them. Where is the counterplay to basically anything? It doesnt exist except on necro. Where is the counterplay to a theif or dps guardian teleporting on you with no line of sight? Where is the counter play to a thief and mesmer bursting for 10k out of stealth?
And despite all this they prioritise adding a cast time to corrupt boon. Necro is judged by different standards, anet hates necro. Dhuumfire got hotfixed then deleted. When it was hotfixed 1 necro per team was in the best comps. When dhuumfire got deleted necro was extinct.
So 1 necro per team was hotfixed. But thieves required in every team for 3 yrs is ok. Or 2 warriors in a lot of teams for 2 years is fine. What a complete joke. Necro needs stuff with no counterplay to compete. There is no other option. Look at the absurd evades, invukns, ports, blocks, healing and regen in the game. The only way to compete is stuff with no counterplay, because withdraw, blurred frenzy, vigor, stealth, shouts, healing signet, healing turret, incendiary power, etc etc all have no counter play and aRE WAY stronger
And ranger magically disappeared and excluded as always.
Guess it’s not even worth comparing to a ranger anyway. It can’t even compete a spot with a Necro :P
(edited by Aomine.5012)
The Necro and Ranger just need complete re designs from how their mechanics work, their traits, weapon skills, and utilities to be viable imo. Unless Anet feels like nerfing 6 other professions.
Anyone who mains the classes sees what’s its like when you can’t drop focus or peel out, support your team, have mechanics that hinder the class in serveral ways, has no port capabilities to make them a wanted roamer/skirmisher, get countered by all the other zerker classes, it’s just a litany of problems.
It’s no coincidence they’re not in any viable teams besides Abjured running Nos (great player don’t get me wrong), who have no competition in NA to show why necro is a liability until they face EU teams.
I don’t venture to the ranger forums much but I know necro forums have pointed out the obvious flaws for years, and it’s just frustrating the lack of response from anet. Like we’re just now about to get to needed trait reworks. Well great, but other classes who had more proper traits and set ups are getting even better as well. They still haven’t touched the core designs such as mechanics or weapons, or have shown any signs in bringing down the amount amount of mobility/invulns/blocks/support of the other classes for them to compete at an equal level.
The Necro and Ranger just need complete re designs from how their mechanics work, their traits, weapon skills, and utilities to be viable imo. Unless Anet feels like nerfing 6 other professions.
Anyone who mains the classes sees what’s its like when you can’t drop focus or peel out, support your team, have mechanics that hinder the class in serveral ways, has no port capabilities to make them a wanted roamer/skirmisher, get countered by all the other zerker classes, it’s just a litany of problems.
It’s no coincidence they’re not in any viable teams besides Abjured running Nos (great player don’t get me wrong), who have no competition in NA to show why necro is a liability until they face EU teams.
I don’t venture to the ranger forums much but I know necro forums have pointed out the obvious flaws for years, and it’s just frustrating the lack of response from anet. Like we’re just now about to get to needed trait reworks. Well great, but other classes who had more proper traits and set ups are getting even better as well. They still haven’t touched the core designs such as mechanics or weapons, or have shown any signs in bringing down the amount amount of mobility/invulns/blocks/support of the other classes for them to compete at an equal level.
Saving a “3 more years to go” after today’s stream just in case, my realistic side is taking over it’s spreading to the rest of the necro community as well. My optimistic side would like to think the devs were just prolonging a bad joke.
Before the buffs:
- 25% Terror Dmg Reduction
- 1/4s Cast time to Death Shroud
- 3/4s Cast time for Doom
- 0.5s Activation period for marks.
#Counter-play
You are no longer welcome here sir.
The Necro and Ranger just need complete re designs from how their mechanics work, their traits, weapon skills, and utilities to be viable imo. Unless Anet feels like nerfing 6 other professions.
Anyone who mains the classes sees what’s its like when you can’t drop focus or peel out, support your team, have mechanics that hinder the class in serveral ways, has no port capabilities to make them a wanted roamer/skirmisher, get countered by all the other zerker classes, it’s just a litany of problems.
It’s no coincidence they’re not in any viable teams besides Abjured running Nos (great player don’t get me wrong), who have no competition in NA to show why necro is a liability until they face EU teams.
I don’t venture to the ranger forums much but I know necro forums have pointed out the obvious flaws for years, and it’s just frustrating the lack of response from anet. Like we’re just now about to get to needed trait reworks. Well great, but other classes who had more proper traits and set ups are getting even better as well. They still haven’t touched the core designs such as mechanics or weapons, or have shown any signs in bringing down the amount amount of mobility/invulns/blocks/support of the other classes for them to compete at an equal level.
Yeh Ranger is flawed too. It needs broken stuff to compete like their current longbow dps.
Rangers, like necro, need a heal with no counterplay if they are to become viable. Otherwise good thieves will always lock you down and never let you heal because of this:
https://wiki.guildwars2.com/wiki/Headshot
In addition, I cannot believe we are 3 years into the game and stuff like ranger shouts are still in the state they are in lol. They will be rivaled for terribleness by the new necro shouts I suppose.
The Necro and Ranger just need complete re designs from how their mechanics work, their traits, weapon skills, and utilities to be viable imo. Unless Anet feels like nerfing 6 other professions.
Anyone who mains the classes sees what’s its like when you can’t drop focus or peel out, support your team, have mechanics that hinder the class in serveral ways, has no port capabilities to make them a wanted roamer/skirmisher, get countered by all the other zerker classes, it’s just a litany of problems.
It’s no coincidence they’re not in any viable teams besides Abjured running Nos (great player don’t get me wrong), who have no competition in NA to show why necro is a liability until they face EU teams.
I don’t venture to the ranger forums much but I know necro forums have pointed out the obvious flaws for years, and it’s just frustrating the lack of response from anet. Like we’re just now about to get to needed trait reworks. Well great, but other classes who had more proper traits and set ups are getting even better as well. They still haven’t touched the core designs such as mechanics or weapons, or have shown any signs in bringing down the amount amount of mobility/invulns/blocks/support of the other classes for them to compete at an equal level.
Yeh Ranger is flawed too. It needs broken stuff to compete like their current longbow dps.
Rangers, like necro, need a heal with no counterplay if they are to become viable. Otherwise good thieves will always lock you down and never let you heal because of this:
https://wiki.guildwars2.com/wiki/HeadshotIn addition, I cannot believe we are 3 years into the game and stuff like ranger shouts are still in the state they are in lol. They will be rivaled for terribleness by the new necro shouts I suppose.
Necros are at least getting 1 or 2 good shouts. YAAW and NCSY look pretty good.
Healing signet isn’t that strong.
I’m fairly certain that healing signet has the highest HPS in game, with 0 cast, 0 decisions to be made, 0 conditions to be met. Only counter is 100% poison uptime that can be reapplied as quickly as it is removed.
The Necro and Ranger just need complete re designs from how their mechanics work, their traits, weapon skills, and utilities to be viable imo. Unless Anet feels like nerfing 6 other professions.
Anyone who mains the classes sees what’s its like when you can’t drop focus or peel out, support your team, have mechanics that hinder the class in serveral ways, has no port capabilities to make them a wanted roamer/skirmisher, get countered by all the other zerker classes, it’s just a litany of problems.
It’s no coincidence they’re not in any viable teams besides Abjured running Nos (great player don’t get me wrong), who have no competition in NA to show why necro is a liability until they face EU teams.
I don’t venture to the ranger forums much but I know necro forums have pointed out the obvious flaws for years, and it’s just frustrating the lack of response from anet. Like we’re just now about to get to needed trait reworks. Well great, but other classes who had more proper traits and set ups are getting even better as well. They still haven’t touched the core designs such as mechanics or weapons, or have shown any signs in bringing down the amount amount of mobility/invulns/blocks/support of the other classes for them to compete at an equal level.
Yeh Ranger is flawed too. It needs broken stuff to compete like their current longbow dps.
Rangers, like necro, need a heal with no counterplay if they are to become viable. Otherwise good thieves will always lock you down and never let you heal because of this:
https://wiki.guildwars2.com/wiki/HeadshotIn addition, I cannot believe we are 3 years into the game and stuff like ranger shouts are still in the state they are in lol. They will be rivaled for terribleness by the new necro shouts I suppose.
At this point, I really don’t understand your logic. Wouldn’t removing stuff with no counterplay be better for the game than actually adding more?
The Necro and Ranger just need complete re designs from how their mechanics work, their traits, weapon skills, and utilities to be viable imo. Unless Anet feels like nerfing 6 other professions.
Anyone who mains the classes sees what’s its like when you can’t drop focus or peel out, support your team, have mechanics that hinder the class in serveral ways, has no port capabilities to make them a wanted roamer/skirmisher, get countered by all the other zerker classes, it’s just a litany of problems.
It’s no coincidence they’re not in any viable teams besides Abjured running Nos (great player don’t get me wrong), who have no competition in NA to show why necro is a liability until they face EU teams.
I don’t venture to the ranger forums much but I know necro forums have pointed out the obvious flaws for years, and it’s just frustrating the lack of response from anet. Like we’re just now about to get to needed trait reworks. Well great, but other classes who had more proper traits and set ups are getting even better as well. They still haven’t touched the core designs such as mechanics or weapons, or have shown any signs in bringing down the amount amount of mobility/invulns/blocks/support of the other classes for them to compete at an equal level.
Yeh Ranger is flawed too. It needs broken stuff to compete like their current longbow dps.
Rangers, like necro, need a heal with no counterplay if they are to become viable. Otherwise good thieves will always lock you down and never let you heal because of this:
https://wiki.guildwars2.com/wiki/HeadshotIn addition, I cannot believe we are 3 years into the game and stuff like ranger shouts are still in the state they are in lol. They will be rivaled for terribleness by the new necro shouts I suppose.
Necros are at least getting 1 or 2 good shouts. YAAW and NCSY look pretty good.
The cast time of the shouts are large. Skills with cast times have inherent counter play to them. Any skill with counter play is bad in pvp. When thieves and mesmers and others have a ton of evades, ports out of range, etc…then skills with 1 second cast times need to have incredible effects to be viable. Whilst you are casting that skill for 1 second you will also get interrupted a ton. You wont be able to dodge. You wont be able to do other skills. Cast times are everything in pvp. Having large cast times is basically the best way to kill the viability of skills.
The Necro and Ranger just need complete re designs from how their mechanics work, their traits, weapon skills, and utilities to be viable imo. Unless Anet feels like nerfing 6 other professions.
Anyone who mains the classes sees what’s its like when you can’t drop focus or peel out, support your team, have mechanics that hinder the class in serveral ways, has no port capabilities to make them a wanted roamer/skirmisher, get countered by all the other zerker classes, it’s just a litany of problems.
It’s no coincidence they’re not in any viable teams besides Abjured running Nos (great player don’t get me wrong), who have no competition in NA to show why necro is a liability until they face EU teams.
I don’t venture to the ranger forums much but I know necro forums have pointed out the obvious flaws for years, and it’s just frustrating the lack of response from anet. Like we’re just now about to get to needed trait reworks. Well great, but other classes who had more proper traits and set ups are getting even better as well. They still haven’t touched the core designs such as mechanics or weapons, or have shown any signs in bringing down the amount amount of mobility/invulns/blocks/support of the other classes for them to compete at an equal level.
Yeh Ranger is flawed too. It needs broken stuff to compete like their current longbow dps.
Rangers, like necro, need a heal with no counterplay if they are to become viable. Otherwise good thieves will always lock you down and never let you heal because of this:
https://wiki.guildwars2.com/wiki/HeadshotIn addition, I cannot believe we are 3 years into the game and stuff like ranger shouts are still in the state they are in lol. They will be rivaled for terribleness by the new necro shouts I suppose.
At this point, I really don’t understand your logic. Wouldn’t removing stuff with no counterplay be better for the game than actually adding more?
I agree. But that was plan A. Plan A got discarded a long time ago. Thief in particular has dozens of skills, traits and mechanics which offer no counter play. There is now so much stuff with no counter play in the game that the only solution is to make it a level playing field and just give everyone no counter play type stuff. So I would personally reduce the cast time of all ranger heals and necro heals to 1/2 a second to bring them in line with healing turret.
The Necro and Ranger just need complete re designs from how their mechanics work, their traits, weapon skills, and utilities to be viable imo. Unless Anet feels like nerfing 6 other professions.
Anyone who mains the classes sees what’s its like when you can’t drop focus or peel out, support your team, have mechanics that hinder the class in serveral ways, has no port capabilities to make them a wanted roamer/skirmisher, get countered by all the other zerker classes, it’s just a litany of problems.
It’s no coincidence they’re not in any viable teams besides Abjured running Nos (great player don’t get me wrong), who have no competition in NA to show why necro is a liability until they face EU teams.
I don’t venture to the ranger forums much but I know necro forums have pointed out the obvious flaws for years, and it’s just frustrating the lack of response from anet. Like we’re just now about to get to needed trait reworks. Well great, but other classes who had more proper traits and set ups are getting even better as well. They still haven’t touched the core designs such as mechanics or weapons, or have shown any signs in bringing down the amount amount of mobility/invulns/blocks/support of the other classes for them to compete at an equal level.
Yeh Ranger is flawed too. It needs broken stuff to compete like their current longbow dps.
Rangers, like necro, need a heal with no counterplay if they are to become viable. Otherwise good thieves will always lock you down and never let you heal because of this:
https://wiki.guildwars2.com/wiki/HeadshotIn addition, I cannot believe we are 3 years into the game and stuff like ranger shouts are still in the state they are in lol. They will be rivaled for terribleness by the new necro shouts I suppose.
At this point, I really don’t understand your logic. Wouldn’t removing stuff with no counterplay be better for the game than actually adding more?
I agree. But that was plan A. Plan A got discarded a long time ago. Thief in particular has dozens of skills, traits and mechanics which offer no counter play. There is now so much stuff with no counter play in the game that the only solution is to make it a level playing field and just give everyone no counter play type stuff. So I would personally reduce the cast time of all ranger heals and necro heals to 1/2 a second to bring them in line with healing turret.
Henry stick to plan A, if you end up buffing everyone to the realm of “no counterplay” then no one knows whats balanced any more. When you hear a Thief defending one of their skills and you think “how can they not understand O_o” thats the mindset you’ll inflict on everyone with your plan B.
No to instant cast Corrupt, no to 1/2sec cast Consume and tone down your buff for Enfeebling Shroud. Stick to rational things (though you might have burned that bridge with your other class nerf threads xD).
You want to buff a class that is able to destroy everyone in PvP already?
wth?
You want to buff a class that is able to destroy everyone in PvP already?
wth?
Which explains why between both EU and NA, we have one Tournament-level Necro player, right? Because it is able to “destroy everyone?”
You want to buff a class that is able to destroy everyone in PvP already?
wth?
Didn’t you just came back and aren’t you noob-ish to PvP or did I get the wrong person? You created that thread about mesmer and necro being OP didn’t you O.o??
Healing signet isn’t that strong.
I’m fairly certain that healing signet has the highest HPS in game, with 0 cast, 0 decisions to be made, 0 conditions to be met. Only counter is 100% poison uptime that can be reapplied as quickly as it is removed.
So?
Still it’s not OP.
Most people have no idea that Warrior has also a trait called Adrenal Healing, which confuses them with Healing Signet.
Those both together give a good healing, but HS alone is decent, despite being the best and highest HPS available.
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