If 30% of Ranger stats is in the pet

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

How come the ranger don’t have reduced stats?

If 30% of Ranger stats is in the pet

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Ranger have on average lower weapon dmg coefficients. Idk, if it’s exactly 30%, but if they would have the same dmg as other classes without the pet, rangers would be top dps class in pve, where pets are actually a reliable dmg source. But they aren’t …

If 30% of Ranger stats is in the pet

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Posted by: Jocksy.3415

Jocksy.3415

Ranger’s weapon coefficient is lower, that is, the stats a ranger equips have less of an effect on damage as other profession.
Lb hits harder partly because pet has to travel.
30 percent is a general percentage, depending on traits and build.

If 30% of Ranger stats is in the pet

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Posted by: JKatz.1230

JKatz.1230

Ranger’s pet does not scale with stat. They are Ranger’s skills. Like Engineer’s additional skills or Warrior’s F1, except does not get effected by stats unless you take the trait.

With that logic Necro and mesmer should get reduced stats when summon clones and minions.

IGN: Mint Elbolt (Asura Ranger)

If 30% of Ranger stats is in the pet

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Posted by: Scrimschaw.5784

Scrimschaw.5784

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

If 30% of Ranger stats is in the pet

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Posted by: Morwath.9817

Morwath.9817

Give me +30% dmg while Pet is disabled and you may be sure that as DPS Ranger I would keep it disabled for ~90% time.

If 30% of Ranger stats is in the pet

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Posted by: Gabriell.4856

Gabriell.4856

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

If 30% of Ranger stats is in the pet

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Posted by: Jim Hunter.6821

Jim Hunter.6821

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

Because until a couple weeks ago pets had 0 base condi damage, so any condi’s they put on you ticked for minimal damage.

Also known as Puck when my account isn’t suspended
LGN

If 30% of Ranger stats is in the pet

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Posted by: Scrimschaw.5784

Scrimschaw.5784

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

If you don’t see it, I would suggest looking on the GW2 wiki for the actual numbers and compare them to other classes. You are the one seeking this information, after all. You can also check DPS calculations made by guilds such as Death and Taxes (DnT), which are very reliable.

If you are having trouble fighting rangers:

GS has especially low damage—its only burst skill has a giant bear appear over the Ranger’s head, which is an easy tell.

Longbow has higher damage to make up for pet travel time, since pet pathing is incredibly poor. Longbow is also counterable by projectile reflection and destruction, turning its higher damage against the ranger in many cases. It is also weaker in close range.

Ranger mainhand sword has the highest autoattack damage, but a Ranger sacrifices his/her ability to dodge during much of the autoattack chain. The two evades on Ranger sword have significant cast times.

Condition damage remains the same for Rangers as other classes. Rangers’ ability to apply damaging conditions is weaker than many other classes (for example, elementalist, engineer, guardian have MUCH stronger condition application/sustain) and many condition skills require significant setups (traps, spirits, bonfire). Watch for these setups and avoid traps. If you can’t avoid triggering a trap, don’t stand in it. Kill spirits with cleaving when possible.

If you are having difficulties dealing with pet damage, I would suggest strafing. Pets are rooted when they attack and you can walk out of their attacks easily.

If you are still having trouble fighting Rangers, the only solution is more practice. Perhaps try playing as a Ranger for a while. You will find that there is nothing that Rangers offer that is not counterable by basic strategic play.

If 30% of Ranger stats is in the pet

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Posted by: Lavexis.5360

Lavexis.5360

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

If you don’t see it, I would suggest looking on the GW2 wiki for the actual numbers and compare them to other classes. You are the one seeking this information, after all. You can also check DPS calculations made by guilds such as Death and Taxes (DnT), which are very reliable.

If you are having trouble fighting rangers:

GS has especially low damage—its only burst skill has a giant bear appear over the Ranger’s head, which is an easy tell.

Longbow has higher damage to make up for pet travel time, since pet pathing is incredibly poor. Longbow is also counterable by projectile reflection and destruction, turning its higher damage against the ranger in many cases. It is also weaker in close range.

Ranger mainhand sword has the highest autoattack damage, but a Ranger sacrifices his/her ability to dodge during much of the autoattack chain. The two evades on Ranger sword have significant cast times.

Condition damage remains the same for Rangers as other classes. Rangers’ ability to apply damaging conditions is weaker than many other classes (for example, elementalist, engineer, guardian have MUCH stronger condition application/sustain) and many condition skills require significant setups (traps, spirits, bonfire). Watch for these setups and avoid traps. If you can’t avoid triggering a trap, don’t stand in it. Kill spirits with cleaving when possible.

If you are having difficulties dealing with pet damage, I would suggest strafing. Pets are rooted when they attack and you can walk out of their attacks easily.

If you are still having trouble fighting Rangers, the only solution is more practice. Perhaps try playing as a Ranger for a while. You will find that there is nothing that Rangers offer that is not counterable by basic strategic play.

fighting druid is another story though, because they have so many sustain, that it just better to gank them than fighting them 1 v1 for hours..

though you could always go berserker warrior and use rampage for massive cc and damage.

If 30% of Ranger stats is in the pet

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Posted by: Scrimschaw.5784

Scrimschaw.5784

fighting druid is another story though, because they have so many sustain, that it just better to gank them than fighting them 1 v1 for hours..

though you could always go berserker warrior and use rampage.

Druid is meant to be a sustain-heavy class. Rangers give up a significant chunk of damage to use the Druid line, so logically Druids must be either control or support. Additionally, the Druid grandmaster trait that contributed heavily to this survivability, Lingering Light, was nerfed to uselessness yesterday. Druids are very vulnerable to heavy CC as well and can be burst down relatively easily once CC’d.

If 30% of Ranger stats is in the pet

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Posted by: Daharahj.1325

Daharahj.1325

Sure.

You’re gonna have to let my autos do 5k damage per hit like Revs’ though.

If 30% of Ranger stats is in the pet

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Posted by: Mcrocha.3891

Mcrocha.3891

You should look up what weapon coefficients are and hence learn why power scaling isn’t as good on Rangers as it is on other classes.

Local Charr Ruins Everything

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Posted by: neville.3420

neville.3420

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

Complaining about a ranger’s damage! Ha!

1) Make a ranger
2) Play it for a bit
3) Compare to ANY OTHER CLASS

You’ll understand.

If 30% of Ranger stats is in the pet

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Posted by: mtpelion.4562

mtpelion.4562

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Server: Devona’s Rest

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If 30% of Ranger stats is in the pet

in PvP

Posted by: Scrimschaw.5784

Scrimschaw.5784

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

If 30% of Ranger stats is in the pet

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Posted by: mtpelion.4562

mtpelion.4562

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

The 30% is based on the “overall” DPS of using all the weapon skills, so a skill by skill comparison won’t tell the whole tale.

Rapid Fire, for example, is really the only “burst” (i.e. high damage and high coef) skill the Ranger has (aside from Maul, which requires melee range) and is currently propping up the entire class in competitive play. A nerf there without a significant overall DPS buff (to the other skills) would result in the class being mostly unusable in PvP where bursting at the right time is what decides fights.

Server: Devona’s Rest

If 30% of Ranger stats is in the pet

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Posted by: glaphen.5230

glaphen.5230

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

Those numbers are the combined of all shots, 10 vs 5 makes 0 difference besides it’s harder to blind/aegis the Rangers.

If 30% of Ranger stats is in the pet

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Posted by: SirWarriant.2319

SirWarriant.2319

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

The 30% is based on the “overall” DPS of using all the weapon skills, so a skill by skill comparison won’t tell the whole tale.

Rapid Fire, for example, is really the only “burst” (i.e. high damage and high coef) skill the Ranger has (aside from Maul, which requires melee range) and is currently propping up the entire class in competitive play. A nerf there without a significant overall DPS buff (to the other skills) would result in the class being mostly unusable in PvP where bursting at the right time is what decides fights.

Ya but thats were most of the community and Anet wants us, unusable in pvp.

Ullr Thorgislwulf: 80 Ranger Yaks Bend sPvP & WvW
Eladan of Greenwood: 80 Ranger
Elemir Swiftblade: 80 Thief

If 30% of Ranger stats is in the pet

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Posted by: Gabriell.4856

Gabriell.4856

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

The 30% is based on the “overall” DPS of using all the weapon skills, so a skill by skill comparison won’t tell the whole tale.

Rapid Fire, for example, is really the only “burst” (i.e. high damage and high coef) skill the Ranger has (aside from Maul, which requires melee range) and is currently propping up the entire class in competitive play. A nerf there without a significant overall DPS buff (to the other skills) would result in the class being mostly unusable in PvP where bursting at the right time is what decides fights.

Edit:
You are implying that Warrior’s rifle does the same dps than Ranger’s LB….which isn’t true duel to RF and Barrage and Long Range Shot…..

(edited by Gabriell.4856)

If 30% of Ranger stats is in the pet

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Posted by: Scrimschaw.5784

Scrimschaw.5784

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

Those numbers are the combined of all shots, 10 vs 5 makes 0 difference besides it’s harder to blind/aegis the Rangers.

I know this. That is why I said each individual shot has a damage difference. It makes it much different for counterplay purposes, especially using reflects and retaliation. If you cannot blind/aegis/reflect/block/cc/retaliation, I would suggest dodging. A well-timed dodge can negate most of the damage from both Volley and Rapid Fire.

If 30% of Ranger stats is in the pet

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Posted by: glaphen.5230

glaphen.5230

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

Those numbers are the combined of all shots, 10 vs 5 makes 0 difference besides it’s harder to blind/aegis the Rangers.

I know this. That is why I said each individual shot has a damage difference. It makes it much different for counterplay purposes, especially using reflects and retaliation. If you cannot blind/aegis/reflect/block/cc/retaliation, I would suggest dodging. A well-timed dodge can negate most of the damage from both Volley and Rapid Fire.

2.5 second channel, you would need 2 dodges to negate most and 3 to negate it entirely. But it’s ranged so it’s balanced unlike Revenant sword.

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Come on guys, you know the drill. Don’t feed the troll.

If 30% of Ranger stats is in the pet

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Posted by: Gabriell.4856

Gabriell.4856

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

Those numbers are the combined of all shots, 10 vs 5 makes 0 difference besides it’s harder to blind/aegis the Rangers.

I know this. That is why I said each individual shot has a damage difference. It makes it much different for counterplay purposes, especially using reflects and retaliation. If you cannot blind/aegis/reflect/block/cc/retaliation, I would suggest dodging. A well-timed dodge can negate most of the damage from both Volley and Rapid Fire.

So you are basically agreeing that RF is harder to mitigate and it also offer a higher chance to proc sigils and such. Thanks for the backup.

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

But you know what. Balancing in this game is fail. The dev are clueless. I should just accept it for what it is because too many idiots are in charge.

(edited by Gabriell.4856)

If 30% of Ranger stats is in the pet

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Posted by: Scrimschaw.5784

Scrimschaw.5784

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

Those numbers are the combined of all shots, 10 vs 5 makes 0 difference besides it’s harder to blind/aegis the Rangers.

I know this. That is why I said each individual shot has a damage difference. It makes it much different for counterplay purposes, especially using reflects and retaliation. If you cannot blind/aegis/reflect/block/cc/retaliation, I would suggest dodging. A well-timed dodge can negate most of the damage from both Volley and Rapid Fire.

2.5 second channel, you would need 2 dodges to negate most and 3 to negate it entirely. But it’s ranged so it’s balanced unlike Revenant sword.

The damage of Rapid Fire is not so high that half of a channel will kill even the glassiest of builds unless you allow a ranger time-consuming (generally short-term) setups like Signet of the Wild, Frost Spirit, Strength of the Pack!, We Heal as One!, and Glyph of Empowerment. A ranger using Quickness allows for you to dodge even more of the Rapid Fire. Ultimately, taking damage—even from ranged sources—is par for the course of PvP fights. Avoiding all damage is an impossibility.

Unlike Revenant sword, a Ranger can be attacked and interrupted during his/her Rapid Fire. If you would like Unrelenting Assault to be buffed, I would suggest going to the Revenent forums and requesting this.

If 30% of Ranger stats is in the pet

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Posted by: Zalani.9827

Zalani.9827

Lol, it if gets nerfed because of this. Might as well just delete the Ranger class.

Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand

If 30% of Ranger stats is in the pet

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Posted by: Scrimschaw.5784

Scrimschaw.5784

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

Those numbers are the combined of all shots, 10 vs 5 makes 0 difference besides it’s harder to blind/aegis the Rangers.

I know this. That is why I said each individual shot has a damage difference. It makes it much different for counterplay purposes, especially using reflects and retaliation. If you cannot blind/aegis/reflect/block/cc/retaliation, I would suggest dodging. A well-timed dodge can negate most of the damage from both Volley and Rapid Fire.

So you are basically agreeing that RF is harder to mitigate and it also offer a higher chance to proc sigils and such. Thanks for the backup.

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

But you know what. Balancing in this game if fail. The dev are clueless. I should just accept it for what it is because too many idiots are in charge.

Rapid Fire is a strong skill that is balanced by the lack of damage modifiers available in the Ranger trait lines, the slow longbow autoattack, and the lack of any other strong DPS skills on longbow. It will not proc sigils more often than other attacks, given that sigils have an internal cooldown. Note: I am not counting Barrage as a strong DPS skill, as players can easily walk out of the AoE to avoid damage completely, and casting Barrage leaves a Ranger vulnerable for a significant period of time.

If you would like for Rangers to be weaker than every other class, it seems that you have a faulty concept of “balance”. You seem to have a personal vendetta against Rangers. This is no one’s fault but your own. You have been offered advice on how to counter Ranger abilities, which in turn led you to focus your strange vendetta solely on Rapid Fire—largely considered Ranger’s strongest weapon ability—and compare it to one of Warrior’s weakest. If you don’t wish to improve your own skill and learn to counter Ranger abilities, do not blame others for your lack of effort.

If 30% of Ranger stats is in the pet

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

Because killshot hits harder than pets! And it hits moving targets …

Btw, why didn’t you compare rangers greatsword with other greatswords?

If 30% of Ranger stats is in the pet

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Posted by: Gabriell.4856

Gabriell.4856

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

Because killshot hits harder than pets! And it hits moving targets …

Btw, why didn’t you compare rangers greatsword with other greatswords?

Any here I thought Killshot was a class mechanic…we are comparing base weapon skill so stay on topic please.

If 30% of Ranger stats is in the pet

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

Because killshot hits harder than pets! And it hits moving targets …

Btw, why didn’t you compare rangers greatsword with other greatswords?

Any here I thought Killshot was a class mechanic…we are comparing base weapon skill so stay on topic please.

We are actually discussing pets, as well. After all, your premise is that base ranger damage should be additionally nerfed to compensate for pet damage. Pets are the ranger mechanic, if you didn’t know.

If 30% of Ranger stats is in the pet

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Posted by: infantrydiv.1620

infantrydiv.1620

How come the ranger don’t have reduced stats?

Compare any equivalent Ranger weapon to other classes similar weapons and you will see that this is true —>

Compare:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage

Ranger Sword auto to Warrior Axe

Ranger GS auto to Guardian GS auto

Etc,etc…. what is the point of this thread again?

Ranger//Necro

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

How come the ranger don’t have reduced stats?

We do. Our weapon damage is lower than other classes.

I really don’t see it on LB and GS. Actually, I don’t see it on any of their weapons.

How come conditions applied by ranger hit for the same amount as other classes?

You can’t really see it directly in game.

Basically, gear has stats that give EVERYONE the same number of power/condition damage/etc on the stat page, however each individual weapon skill has a “damage amount” that is calculated based on a set amount plus a formula that uses the stat page. Because each individual skill has a unique formula, the stat page increases the amount of damage at different rates for different classes/weapons/numbered skills.

Rangers are given more weight towards the flat damage amount and get less benefit from the stat page numbers which means that a full damage specced Elementalist is going to do a lot more damage than a Ranger wearing the exact same gear simply because going full damage does not give as much of a damage increase to the Ranger as it did the Elementalist.

For example consider this hypothetical comparison (assume both Ranger and Elementalist have 100 Power):
Elementalist Skill #1 does 100 damage plus 25% of Power.
Ranger Skill #1 does 100 damage plus 1% of Power.

The Elementalist will do (100 + (100*.25))=125 DPS
The Ranger will do (100 + (100*.01))=101 DPS

The idea is that the Pet will make up the missing 24 DPS, which it can do in PvE against AI that doesn’t ever move but will never do in PvP, WvW, or newer AI that moves around.

Thank you for the informative response. Based on your example, I applied a particular ranger skill vs another class.

Ranger LD Rapid Fire Vs Warrior Volley

10 secs CD, 3.75 damage coef, 1500 range

vs

10 sec Cd, 3.0 damage coef, 1200 range

So…how do you explain that? Maybe Rapid Fire should be nerfed by 30-40%?

If you noticed, each shot from the rifle does more damage than each individual shot from Rapid Fire (5 shots from the rifle versus 10 shots from the longbow). Warriors also have better access to might and damage modifiers than Rangers. They also build up adrenaline to use high-damage burst skills, which increases their overall DPS. If you think that Warrior’s Volley should do more damage, then petition for that. However, as it stands, you appear upset that you were defeated by a ranger, and, rather than learning how to counter Ranger skills, would prefer that they were nerfed to make you feel more powerful. This is not helpful and you ultimately are impeding your own progress as a player.

Those numbers are the combined of all shots, 10 vs 5 makes 0 difference besides it’s harder to blind/aegis the Rangers.

I know this. That is why I said each individual shot has a damage difference. It makes it much different for counterplay purposes, especially using reflects and retaliation. If you cannot blind/aegis/reflect/block/cc/retaliation, I would suggest dodging. A well-timed dodge can negate most of the damage from both Volley and Rapid Fire.

So you are basically agreeing that RF is harder to mitigate and it also offer a higher chance to proc sigils and such. Thanks for the backup.

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

But you know what. Balancing in this game if fail. The dev are clueless. I should just accept it for what it is because too many idiots are in charge.

Rapid Fire is a strong skill that is balanced by the lack of damage modifiers available in the Ranger trait lines, the slow longbow autoattack, and the lack of any other strong DPS skills on longbow. It will not proc sigils more often than other attacks, given that sigils have an internal cooldown. Note: I am not counting Barrage as a strong DPS skill, as players can easily walk out of the AoE to avoid damage completely, and casting Barrage leaves a Ranger vulnerable for a significant period of time.

If you would like for Rangers to be weaker than every other class, it seems that you have a faulty concept of “balance”. You seem to have a personal vendetta against Rangers. This is no one’s fault but your own. You have been offered advice on how to counter Ranger abilities, which in turn led you to focus your strange vendetta solely on Rapid Fire—largely considered Ranger’s strongest weapon ability—and compare it to one of Warrior’s weakest. If you don’t wish to improve your own skill and learn to counter Ranger abilities, do not blame others for your lack of effort.

Sorry, I do not have a vendetta against Rangers. I’m just here to get an explanation as to why certain skills/weapons does more damage than close mirror when 30% of the ranger damage is suppose to be from the pet. Nothing more and nothing less.

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

How come the ranger don’t have reduced stats?

Compare any equivalent Ranger weapon to other classes similar weapons and you will see that this is true —>

Compare:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage

Ranger Sword auto to Warrior Axe

Ranger GS auto to Guardian GS auto

Etc,etc…. what is the point of this thread again?

I have given an example. Please provide explanation.

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

Because killshot hits harder than pets! And it hits moving targets …

Btw, why didn’t you compare rangers greatsword with other greatswords?

Any here I thought Killshot was a class mechanic…we are comparing base weapon skill so stay on topic please.

We are actually discussing pets, as well. After all, your premise is that base ranger damage should be additionally nerfed to compensate for pet damage. Pets are the ranger mechanic, if you didn’t know.

And since when Warrior don’t have to manually activate or build resource to use burst skill? Anways, wver 10 secs a pet will do more damage than kill shot. Thanks. Come again.

(edited by Gabriell.4856)

If 30% of Ranger stats is in the pet

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Lol is this really a nerf rapid fire thread?
What year is it!?

Also known as Puck when my account isn’t suspended
LGN

If 30% of Ranger stats is in the pet

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

Ranger LB has only one real (burst) damage skill – rapid fire
Warrior Rifle has two real damage skills – volley and killshot (killshot is not only a class mechanic, but also a weapon skill) – both together deal way more dmg than rapid fire. And because it is easier to 100% crit (int sigil says hi) with killshot than with rapidfire + warrior has better acess to dmg modifier, the actual average killshot burst is higher than rapidfire burst. So nope, rangers longbow does not deal more dmg than warriors rifle.

If 30% of Ranger stats is in the pet

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Posted by: Scrimschaw.5784

Scrimschaw.5784

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

Because killshot hits harder than pets! And it hits moving targets …

Btw, why didn’t you compare rangers greatsword with other greatswords?

Any here I thought Killshot was a class mechanic…we are comparing base weapon skill so stay on topic please.

We are actually discussing pets, as well. After all, your premise is that base ranger damage should be additionally nerfed to compensate for pet damage. Pets are the ranger mechanic, if you didn’t know.

And since when Warrior don’t have to manually activate or build resource to use burst skill? Anways, wver 10 secs a pet will do more damage than kill shot. Thanks. Come again.

And, since Ranger’s base damage is lower than Warrior’s, they become equivalent once more when accounting for class mechanics. My friend, I’m beginning to think you’re being deliberately obtuse.

If 30% of Ranger stats is in the pet

in PvP

Posted by: infantrydiv.1620

infantrydiv.1620

How come the ranger don’t have reduced stats?

Compare any equivalent Ranger weapon to other classes similar weapons and you will see that this is true —>

Compare:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage

Ranger Sword auto to Warrior Axe

Ranger GS auto to Guardian GS auto

Etc,etc…. what is the point of this thread again?

Wow this is so bad man!

Lets add my opinion:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage
These are 2 complete different weapons! axe is also a condi weapon where shortbow thief is not.. omg bad bad bad

Ranger Sword auto to Warrior Axe
sword and axe are not even the same! and sword gives many mobility and axe on warrior does not!

Ranger GS auto to Guardian GS auto
Ranger Auto gives a EVADE thats huge compared to guardian or even warrior GS

I agree with OP here.. many ranger weapon dont even have that much less dmg.. and even if they do they bring often also mobility or CC.

This comparing is so bad

Oh, you mean the 5 bleeds on axe 2? because otherwise it’s a power weapon and bleeds do very little damage. Thief shortbow 2 also does bleeds, and 4 does poison aoe, so is it a condi weapon? Get real.

And Ranger sword auto also prevents you from breaking the chain to dodge, meaning it can get you killed. I’ll trade it for Warrior mace or axe auto any day.

Yes, and we all know how reliable and effective weaponset chain attack evades are to use right? Check the power coefficient of maul compared to other skills btw, it’s extremely low.

You basically don’t know what you’re talking about.

Ranger//Necro

If 30% of Ranger stats is in the pet

in PvP

Posted by: glaphen.5230

glaphen.5230

How come the ranger don’t have reduced stats?

Compare any equivalent Ranger weapon to other classes similar weapons and you will see that this is true —>

Compare:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage

Ranger Sword auto to Warrior Axe

Ranger GS auto to Guardian GS auto

Etc,etc…. what is the point of this thread again?

Wow this is so bad man!

Lets add my opinion:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage
These are 2 complete different weapons! axe is also a condi weapon where shortbow thief is not.. omg bad bad bad

Ranger Sword auto to Warrior Axe
sword and axe are not even the same! and sword gives many mobility and axe on warrior does not!

Ranger GS auto to Guardian GS auto
Ranger Auto gives a EVADE thats huge compared to guardian or even warrior GS

I agree with OP here.. many ranger weapon dont even have that much less dmg.. and even if they do they bring often also mobility or CC.

This comparing is so bad

Oh, you mean the 5 bleeds on axe 2? because otherwise it’s a power weapon and bleeds do very little damage. Thief shortbow 2 also does bleeds, and 4 does poison aoe, so is it a condi weapon? Get real.

And Ranger sword auto also prevents you from breaking the chain to dodge, meaning it can get you killed. I’ll trade it for Warrior mace or axe auto any day.

Yes, and we all know how reliable and effective weaponset chain attack evades are to use right? Check the power coefficient of maul compared to other skills btw, it’s extremely low.

You basically don’t know what you’re talking about.

Ranger axe does slightly less base damage and has .05 less power scaling but keeps up 9 stacks of might.

Ranger sword does 4.2 power scaling vs axe 5 in the same time it takes to complete the axe but Ranger sword cripples and 2nd hit goes 300 range while having 2 evades on weapon while axe has 2 useless a kitten skills.

Greatsword does 1.75 power scaling per chain in the same time Guardian does 2.8 but Ranger is evading for 1 seconds out of 2.5. Also Ranger greatsword has 150 range compared to normal 130.

(edited by glaphen.5230)

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

Because killshot hits harder than pets! And it hits moving targets …

Btw, why didn’t you compare rangers greatsword with other greatswords?

Any here I thought Killshot was a class mechanic…we are comparing base weapon skill so stay on topic please.

We are actually discussing pets, as well. After all, your premise is that base ranger damage should be additionally nerfed to compensate for pet damage. Pets are the ranger mechanic, if you didn’t know.

And since when Warrior don’t have to manually activate or build resource to use burst skill? Anways, wver 10 secs a pet will do more damage than kill shot. Thanks. Come again.

And, since Ranger’s base damage is lower than Warrior’s, they become equivalent once more when accounting for class mechanics. My friend, I’m beginning to think you’re being deliberately obtuse.

My friend, I don’t think you did the match. Compare LB ranger + pet vs warrior + burst. You’re wrong. Remember they have two pets. Lolz.

If 30% of Ranger stats is in the pet

in PvP

Posted by: Scrimschaw.5784

Scrimschaw.5784

Again, why should any ranger ability hit harder than any other classes when 30% of its stats is suppose to be given to the pet?

Because killshot hits harder than pets! And it hits moving targets …

Btw, why didn’t you compare rangers greatsword with other greatswords?

Any here I thought Killshot was a class mechanic…we are comparing base weapon skill so stay on topic please.

We are actually discussing pets, as well. After all, your premise is that base ranger damage should be additionally nerfed to compensate for pet damage. Pets are the ranger mechanic, if you didn’t know.

And since when Warrior don’t have to manually activate or build resource to use burst skill? Anways, wver 10 secs a pet will do more damage than kill shot. Thanks. Come again.

And, since Ranger’s base damage is lower than Warrior’s, they become equivalent once more when accounting for class mechanics. My friend, I’m beginning to think you’re being deliberately obtuse.

My friend, I don’t think you did the match. Compare LB ranger + pet vs warrior + burst. You’re wrong. Remember they have two pets. Lolz.

If you are directly comparing damage, I would suggest checking out actual damage calculations. There are guilds dedicated to this, like the guild I suggested earlier, [DnT]. You can compare actual numbers, including pet damage. It seems awfully silly to compare Ranger’s very best burst power weapon against one of Warrior’s worst, but perhaps others will see merit in this comparison. Again, if you would like to petition for Warrior’s rifle to do more damage, I would go to the Warrior forums and start a petition. Currently, you are just complaining about Rangers rather than providing helpful and constructive feedback.

(edited by Scrimschaw.5784)

If 30% of Ranger stats is in the pet

in PvP

Posted by: Scrimschaw.5784

Scrimschaw.5784

How come the ranger don’t have reduced stats?

Compare any equivalent Ranger weapon to other classes similar weapons and you will see that this is true —>

Compare:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage

Ranger Sword auto to Warrior Axe

Ranger GS auto to Guardian GS auto

Etc,etc…. what is the point of this thread again?

Wow this is so bad man!

Lets add my opinion:

Ranger Axe auto to Thief Shortbow Auto: Wayyy less damage
These are 2 complete different weapons! axe is also a condi weapon where shortbow thief is not.. omg bad bad bad

Ranger Sword auto to Warrior Axe
sword and axe are not even the same! and sword gives many mobility and axe on warrior does not!

Ranger GS auto to Guardian GS auto
Ranger Auto gives a EVADE thats huge compared to guardian or even warrior GS

I agree with OP here.. many ranger weapon dont even have that much less dmg.. and even if they do they bring often also mobility or CC.

This comparing is so bad

Oh, you mean the 5 bleeds on axe 2? because otherwise it’s a power weapon and bleeds do very little damage. Thief shortbow 2 also does bleeds, and 4 does poison aoe, so is it a condi weapon? Get real.

Me: lol!! well if you think its a power weapon good luck with it cause it is a condi weapon but whatever right? your the pro here.. go ahead use axe in power build

And Ranger sword auto also prevents you from breaking the chain to dodge, meaning it can get you killed. I’ll trade it for Warrior mace or axe auto any day.
Me: yeah well too bad you cant pick the skills.. its the TOTAL PACKAGE you get.. so unlike maby for some a annoying Auto attack (pretty good in 1v1) the sword does provide nice other leap option UNLIKE axe that does only 1 thing and thats Auto attack and Evi wich is a Class skill so it doesnt count

Yes, and we all know how reliable and effective weaponset chain attack evades are to use right? Check the power coefficient of maul compared to other skills btw, it’s extremely low.
ME: chain? wow if your smart enough you can even use the evade of auto attack 2 times!! thats pretty good man! but all you think about is DMG DMG lol!

You basically don’t know what you’re talking about.

see my replies above in bold

I dont know what i am talking about? seems like you dont!
Maby i am talking against a PVE player here.. all he thinks about is DMG.. nothing more.
Well nomather how you look at it, the rangers weapon skills are very good with or without the pet. too bad you cant see that.

Well, if you aren’t talking about damage on weapon skills, what are you talking about?

If 30% of Ranger stats is in the pet

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Posted by: mtpelion.4562

mtpelion.4562

Edit:
You are implying that Warrior’s rifle does the same dps than Ranger’s LB….which isn’t true duel to RF and Barrage and Long Range Shot…..

That was not at all implied.

Warrior Rifle is the lowest DPS weapon for the profession while Ranger Longbow is one of the highest for the profession. The fact that they are both ranged does not mean that they can be compared to each other for balance purposes.

Server: Devona’s Rest

If 30% of Ranger stats is in the pet

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Posted by: Zalani.9827

Zalani.9827

To summarize this thread, Op wants Ranger nerfs due to the fact he/she refuses to learn how to counter rapid fire/LB of all things.
Guess its the in thing now to complain until a dev kneejerks a nerf to it. Seems to be working regardless…

Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand

If 30% of Ranger stats is in the pet

in PvP

Posted by: glaphen.5230

glaphen.5230

To summarize this thread, Op wants Ranger nerfs due to the fact he/she refuses to learn how to counter rapid fire of all things.
Guess its the in thing now to complain until a dev kneejerks a nerf to it. Seems to be working regardless…

Not OP but I do not have a problem with Ranger damage and am just here to post facts.

If 30% of Ranger stats is in the pet

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Posted by: Gabriell.4856

Gabriell.4856

Edit:
You are implying that Warrior’s rifle does the same dps than Ranger’s LB….which isn’t true duel to RF and Barrage and Long Range Shot…..

That was not at all implied.

Warrior Rifle is the lowest DPS weapon for the profession while Ranger Longbow is one of the highest for the profession. The fact that they are both ranged does not mean that they can be compared to each other for balance purposes.

For balance purposes, the purpose it serve is to apply pressure from long range so therefore the two are comparable.

If 30% of Ranger stats is in the pet

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Posted by: Zalani.9827

Zalani.9827

To summarize this thread, Op wants Ranger nerfs due to the fact he/she refuses to learn how to counter rapid fire of all things.
Guess its the in thing now to complain until a dev kneejerks a nerf to it. Seems to be working regardless…

Not OP but I do not have a problem with Ranger damage and am just here to post facts.

Rangers are already bad enough in other modes for years now, gotta nerf them in PvP too to keep with the status. Even though we are barely in the meta as it is with few viable builds. Not even considering our bad pet A.I and multiple bugs. And have been getting continuous nerfs since expack release.
But nope, gotta keep nerfing till we are dead and gone as a class.
Lol, lets not even get into how the community views Rangers as a whole. Bearbow much..

Jadis Narnia-Sylvari Ranger of [EDGE]
Dragonbrand

(edited by Zalani.9827)

If 30% of Ranger stats is in the pet

in PvP

Posted by: Gabriell.4856

Gabriell.4856

To summarize this thread, Op wants Ranger nerfs due to the fact he/she refuses to learn how to counter rapid fire of all things.
Guess its the in thing now to complain until a dev kneejerks a nerf to it. Seems to be working regardless…

Not OP but I do not have a problem with Ranger damage and am just here to post facts.

Rangers are already bad enough in other modes for years now, gotta nerf them in PvP too to keep with the status. Even though we are barely in the meta as it is with few viable builds. Not even considering our bad pet A.I and multiple bugs. And have been getting continuous nerfs since release.
But nope, gotta keep nerfing till we are dead and gone as a class.
Lol, lets not even get into how the community views Rangers as a whole. Bearbow much..

Then Anet needs to address pet AI. Not add damage to pet or weapon skill to cover their laziness.

If 30% of Ranger stats is in the pet

in PvP

Posted by: Scrimschaw.5784

Scrimschaw.5784

To summarize this thread, Op wants Ranger nerfs due to the fact he/she refuses to learn how to counter rapid fire of all things.
Guess its the in thing now to complain until a dev kneejerks a nerf to it. Seems to be working regardless…

Not OP but I do not have a problem with Ranger damage and am just here to post facts.

Rangers are already bad enough in other modes for years now, gotta nerf them in PvP too to keep with the status. Even though we are barely in the meta as it is with few viable builds. Not even considering our bad pet A.I and multiple bugs. And have been getting continuous nerfs since release.
But nope, gotta keep nerfing till we are dead and gone as a class.
Lol, lets not even get into how the community views Rangers as a whole. Bearbow much..

Then Anet needs to address pet AI. Not add damage to pet or weapon skill to cover their laziness.

Rangers have been asking for this for years. It’s unlikely to happen at this point. We deal with what we have.