Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
Mark my words, with the imminent Weakness buff as a whole across the board, and pets may or may not be taking a hit, I will just revert to regen trapper, and I will use sb and axe/torch or axe/dagger and still lay waste to kids.
You heard it here first. Complain about pet all you want, nerf it’s damage and your’e going to be eating traps for 5x the amount of dmg my pet inflicts.
Well now you got me scared.
Ranger pet damage does require adjusting but I think it is being approached in an incorrect manner. The problem is that rangers only fully scale well with defensive traits, this is due to low multipliers on their abilities. I believe out of all their abilities 24 of them have a coefficient of .5 or lower. This means that stacking power will not give you much of a difference for them. The only option a ranger has for self dps is conditions which wins by default, due to power not being a thing. This can however be fixed by migrating over player stats to the pets to equalize the shortcomings they get while spec’n into physical damage. If it is being balanced based on the fact a bunker can do damage with a pet, what happens to every other spec then? There is no way to properly balance the direction that was taken with pets, and I think moving into a system where stats are migrated would be in the game’s balances best interest.
meh, I started rambling.
I know a few gents that run power/gs/regen builds quite effectively and do amazing damage given the right build, most run a minimum of 25BM, but the pet makes up for the loss of burst dps.
I know a few gents that run power/gs/regen builds quite effectively and do amazing damage given the right build, most run a minimum of 25BM, but the pet makes up for the loss of burst dps.
That is the problem portion, When the pet can do the same damage regardless if the ranger itself is Power/Crit, Condition, or Bunker. It makes the scaling of everything much weaker than other classes. The problem itself is having the pet which is a significant portion of ranger DPS be non-scaling with amulet/spec choice, which by default will have to nerf your damage to compensate in order to keep it balanced. But when you do something such as bunker or defensive specs it has to scale equally with the other classes or the ranger is just a really bad class. This is the reason why it needs to be changed.
The DPS of the pet [and hence you] increases with more healing power.
But the more DPS and utilities you spec into for traps the less defense you have.
That said I don’t think BM rangers are OP in comparison to most other competitive builds. If they do get nerfed it should be a tiny one.
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