If the devs cared as much as the players
Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..
Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..
You have a short memory.
D/D ele was more cancer than anything currently in the game, and it was way harder to kill than an auramancer, partly because of the stupid mobility it had and the fact that it actually was able to pressure you quite nicely so you couldn’t play so agressive.
But I mean, it’s Ele we’re talking about, so it’s always been aids, we’re just arguing about the level of aids it was at, of course.
Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..
You have a short memory.
D/D ele was more cancer than anything currently in the game, and it was way harder to kill than an auramancer, partly because of the stupid mobility it had and the fact that it actually was able to pressure you quite nicely so you couldn’t play so agressive.
But I mean, it’s Ele we’re talking about, so it’s always been aids, we’re just arguing about the level of aids it was at, of course.
At least he had to leave a point to survive and could be killed if on point.
Right now I feel like hitting a wall without success
As far as Ele always being Aids, I remember it was pretty bad before signet rework
I do miss my shatter mesmer :<
Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..
You have a short memory.
D/D ele was more cancer than anything currently in the game, and it was way harder to kill than an auramancer, partly because of the stupid mobility it had and the fact that it actually was able to pressure you quite nicely so you couldn’t play so agressive.
But I mean, it’s Ele we’re talking about, so it’s always been aids, we’re just arguing about the level of aids it was at, of course.
At least he had to leave a point to survive and could be killed if on point.
Right now I feel like hitting a wall without success
As far as Ele always being Aids, I remember it was pretty bad before signet reworkI do miss my shatter mesmer :<
Yeah it was bad of a while, but everytime he’s meta (and it’s probably the class that has been meta for the longest time), it’s pure cancer, and it’s systematically the best or at least one of the best class.
Tbh tempest are a lot more killable in a 2v1 scenario, I can even kill bad tempest 1v1 with my warrior. Would have been impossible with D/D ele since he’d kite you, and could disengage to heal back to full (in about 5s max) very easily.
Agreed! At least D/D ele was mechanically interesting to play with its rotation and not downright impossible to kill… it just had too much sustain with it’s power and it was too easy to solo stack might..
You have a short memory.
D/D ele was more cancer than anything currently in the game, and it was way harder to kill than an auramancer, partly because of the stupid mobility it had and the fact that it actually was able to pressure you quite nicely so you couldn’t play so agressive.
But I mean, it’s Ele we’re talking about, so it’s always been aids, we’re just arguing about the level of aids it was at, of course.
At least he had to leave a point to survive and could be killed if on point.
Right now I feel like hitting a wall without success
As far as Ele always being Aids, I remember it was pretty bad before signet reworkI do miss my shatter mesmer :<
No need to worry. Ele has been OP for about 2 years and continues to be OP now with the auramancer. I’m willing to bet that will still be the case after the next failed balance patch.