(edited by GrandHaven.1052)
If you insist on conditions staying as is
Just let ppl set condition cleanse priority in pvp spec menu while being outside match (Exactly like traits and gear)…easy and simple
But that makes too much sense for anet to actually consider it…not gonna happpen cause all braindead condispammers are gonna qq too much for not being able to kill ppl just throwing random skills around as soon as other players start beign able to actively counter them
(edited by Archaon.9524)
Just let ppl set condition cleanse priority in pvp spec menu while being outside match (Exactly like traits and gear)…easy and simple
But that makes too much sense for anet to actually consider it…not gonna happpen
There are reason as to why it doesn’t “make too much sense”
As for the OP condition removal skills will always remove the condition that was last applied to you unless the skill states otherwise. LastInFirstOut. The only thing that is random is skills that convert conditions to boons and boons to conditions. If you use skills that convert conditions to boons, it will do so randomly.
The only thing i am unsure of is stack priority. If you get hit in this order :
bleed>poison>chill>vuln>torment>bleed
Technically it should remove all the stacks of bleed from you because bleed was the last condition in.
There are reason as to why it doesn’t “make too much sense”
As for the OP condition removal skills will always remove the condition that was last applied to you unless the skill states otherwise. LastInFirstOut.
Nope, this was changed months ago.
There are reason as to why it doesn’t “make too much sense”
As for the OP condition removal skills will always remove the condition that was last applied to you unless the skill states otherwise. LastInFirstOut.
Nope, this was changed months ago.
Boon and Condition Conversion
Boon to condition conversion and condition to boon conversion has been standardized and is functionality changed. Skills that convert boons and conditions now randomly select from all boons and conditions on the target.
Afaik at no no point has the last in first out been changed.
I’m pretty sure that Sigmoid is right. I hope this new knowledge will help you with your condition removal issues.
Conditions are NOT removed last-in-first-out or right-to-left. It may have been that way at launch, but hasn’t for a long time.
I haven’t seen much research on it since the June 23rd patch, but before that patch, the priority was fixed for each skill. Most were similar, but a few were different. After the patch, it’s either maintained the pre-patch system or gone to the random system.
Conditions are NOT removed last-in-first-out or right-to-left. It may have been that way at launch, but hasn’t for a long time.
I haven’t seen much research on it since the June 23rd patch, but before that patch, the priority was fixed for each skill. Most were similar, but a few were different. After the patch, it’s either maintained the pre-patch system or gone to the random system.
For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 250 stacks of bleeding are equivalent when considering condition removal.
Just tested this and it holds true. Easy enough to do a test on a ncero with corruptions. So unless a skill states other wise or has priority its last in first out. It also works down the list of conditions applied by a skill and applying another stack of a stacking condition moves it to the top of the list.
(edited by Sigmoid.7082)