If you're going to keep downed state...

If you're going to keep downed state...

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Posted by: seraphenslaved.6235

seraphenslaved.6235

for the love of Kittens, remove Haste/Invis/Stability stomps….kinda makes the whole thing worthless.

Dinky Zero-Necromancer
Rumbles-Engineer
Simma Down Meow-Ranger

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Posted by: denyitbattle.2609

denyitbattle.2609

I’m sorry, but this topic makes no sense at all.

What you are saying is “I don’t like the downed state, but these darned things that allow people to use skill in leveraging the mechanic better than I do, well, please remove them.”

Part of the strategy in team-based PvP in this game is choosing how and when to utilize your haste/invis/stability (arguably the three most powerful things in the game). Do you use them in the middle of team fights? Do you wait to use them exclusively for downed teammates? Each has their particular advantages and disadvantages, personally I have found a lot of enjoyment in executing great revives and stomping out another’s attempt at a great revive.

I wrote another topic talking about the “holy trinity” you referenced and the pros/cons if you are interested:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Here-s-your-Holy-Trinity/first#post623913

If you're going to keep downed state...

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Posted by: seraphenslaved.6235

seraphenslaved.6235

You are correct. I was just frustrated and on this specific death ye old loading screen of eternity popped up. My apologies and thanks for that link. Good discussion there about those abilities.

Dinky Zero-Necromancer
Rumbles-Engineer
Simma Down Meow-Ranger

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Posted by: treyalsup.4627

treyalsup.4627

I would buy your argument denyit if it were limited to stability/haste because if someone wants to “spend” a skill to make a stomp more effective then thats within the realm of balance.

This is not the case with stealth. Stealth is too available to thieves with no real cost. Any d/d thief just hits Cloak and Dagger and their stomp becomes unstoppable to many professions.

As a warrior for example, your interrupt is meaningless against the thief. The fight is already over, begging the question of why downed state is even there.

Personally I like the downed state mechanic, I just don’t think you should be able to stealth stomp.

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Posted by: denyitbattle.2609

denyitbattle.2609

I agree with you statement in the context of the chaos of a 8v8 pub. However, if you are paying attention, a stealth’d thief that is just standing in one place defenseless is begging to get bursted down in under the time it takes them to stomp.

Stealth does nothing to mitigate dmg and the classes that can stealth the easiest also tend to be the most glass cannons. I have found myself almost baiting thieves to go for a stealth stomp/revive and then getting two kills for the price of one.

That being said, stealth + quickness makes it really difficult to punish or counter the stomp/rez, but then again, those are two very powerful abilities that just got blown on a stomp or rez. Also, I’ll agree that shadow refuging a guardian for a rez might be a bit too hard to deal with, but hey, gotta reward coordination like that, right?