@$20 an hour! It’s worth it!
Immob now stacks in duration...
@$20 an hour! It’s worth it!
Stuns and Knockdowns should stack too.
Hue.
yep they live in their own small world …….
instead of nerfing mindless playing like perma stun , perma fear ,they buff it and make perma immoblize …….make Moa now for 20 seconds and buff mindless warrior builds more
Hahaha!
This is NOT a good idea :P
It’s pretty stupid and pulls away from coordination— it’s literally not good for the game in any way. it feels like they did it simply for pistol 2 for thief. it feels like things are being balanced by a few devs that play the game casually and only think about what they think is cool.
Just for laughs, run 5 venom share/expertise thieves. That’s enough to perma immob the entire enemy team. You’d still lose horribly because 5 thieves and bad builds but kitten it would be funny.
(edited by Mammoth.1975)
http://www.twitch.tv/guildwars2/c/3084216?t=34m26s
Still if you use a condi cleanse it will clear the entire stack, the entire thing.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
As an engi I am glad for the re-apply making my condi removal removing immobile but that isnt in every situation. The idea/change was still stupid.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
I don’t get why immobilize (and fear, for that matter) aren’t control effects to begin with.
… they buffed mantras; now we (mesmers) can AoE-remove conditions. I am genuinely worried, that the two things are connected. I really really hope I am wrong … it would be so sad.
Just take Leg Specialist as an example. First we had tank-warriors doing silly dmg due to UF, and now they an lock down an entire team … repeatedly. The remedy is not to buff other classes to deal with this root-spam … it is to remove the root-spam.
Anet is going about this in the wrong way! Instead of buffing and buffing, they should be nerfing and nerfing! Every single little thing is getting beyond unbalanced in an OP way. Lets go back to where warriors were a couple of months ago before they got that ridicolous zerk stance and a healing signet buff. Warrior back then was the most balanced any class has been and that is where all classes should be heading! But whatever, the devs clearly have no idea of what they are doing!
I don’t get why immobilize (and fear, for that matter) aren’t control effects to begin with.
Fear is both a control effect and condition, it can be removed with either. Anet even nerfed the melandru rune because it halved fear time.
They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.
Phaatonn, London UK
They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.
1:No.. its a 1sec cripple does help
2:make leg specialist worthless again?? so why not just delete it if you want to make it worthless..
Just relax.. they will fix leg specialist back (with 5sec internal cooldown)
The cripple on sword AA has nothing to do with this immob stacking.. its the leg specialist.
immobilize should not be part of any autoatack like this it is far too powerful. a 5 sec cooldown is not enough in this case. id say 10 and up
[AVTR]
Isle of Kickaspenwood
Hahahaha. Maybe they will have the guts to address this change.
venom share thief new meta
Devourer venom 6 secs+ of immo by yourself, imagine it chained.
I mean lol.
Thieves have a new super OP build, at least this one requires skill.
Immob doesnt control you.
You heard it here first folks.
don’t let the immob control you. Control the immob!
They need to remove the cripple from the sword AA. I hope they just do it, and don’t instead make leg specialist worthless again. Nobody cares about some spammy melee range cripple.
1:No.. its a 1sec cripple does help
2:make leg specialist worthless again?? so why not just delete it if you want to make it worthless..
Just relax.. they will fix leg specialist back (with 5sec internal cooldown)
The cripple on sword AA has nothing to do with this immob stacking.. its the leg specialist.
1. Only if you struggle to move and press 1 at the same time.
2. Putting an ICD on leg specialist makes it worthless. It’s a cool trait that got shafted when they put a cripple on the sword AA in the summer.
Do you get what I’m saying now? I don’t want them to change it back; as I’m sure anyone who used it pre-nerf would agree.
Phaatonn, London UK
I think immobilize should get the fear treatment (count both as a stun and a condition). Yes, it would be the first cc effect that doesn’t disables skills, but it would fix it, in my opinion, because a stronger effect would get countered by a higher amount of tools. It would make immobilize a bit more high risk/ high reward.
I think immobilize should get the fear treatment (count both as a stun and a condition). Yes, it would be the first cc effect that doesn’t disables skills, but it would fix it, in my opinion, because a stronger effect would get countered by a higher amount of tools. It would make immobilize a bit more high risk/ high reward.
I would personally love being able to stunbreak immobilizes. It’s frustrating sometimes to get 100-0’d by multiple people despite blowing blocks or an invuln, and having two useless stunbreaks do nothing to help you regain control of your movement.
Twitch.tv/chaithh
New Twitter: @chaithhh
Keep cool.
Immobilize shouldn’t stack not stack for the same reason that hard CC does not stack. You want untimed CC to be reduced in effectivity not increased. I would say the same for cripple and slow but I feel GW2’s pacing allows you to keep it as it is.
It’s pretty stupid and pulls away from coordination— it’s literally not good for the game in any way. it feels like they did it simply for pistol 2 for thief. it feels like things are being balanced by a few devs that play the game casually and only think about what they think is cool.
Oh seems how you notice how in the podcast, every change was justified by ‘because we thought it would be cool’.
I think immobilize should get the fear treatment (count both as a stun and a condition). Yes, it would be the first cc effect that doesn’t disables skills, but it would fix it, in my opinion, because a stronger effect would get countered by a higher amount of tools. It would make immobilize a bit more high risk/ high reward.
Make it not prevent dodging.
Fixed.
It was that way in beta.
But they changed it.
For no kittening reason.
I think immobilize should get the fear treatment (count both as a stun and a condition). Yes, it would be the first cc effect that doesn’t disables skills, but it would fix it, in my opinion, because a stronger effect would get countered by a higher amount of tools. It would make immobilize a bit more high risk/ high reward.
I would personally love being able to stunbreak immobilizes. It’s frustrating sometimes to get 100-0’d by multiple people despite blowing blocks or an invuln, and having two useless stunbreaks do nothing to help you regain control of your movement.
I also think that’s a good idea.
I also think it’s time to add a 1-second stability to stunbreaks. It might be nice to make it prevent incoming immobilizes for one second as well. Honestly, against good teams, I will expect to get hit with 2-4 immobilizes per second when being focused. It’s just a matter of time before teams start really using this change to their full advantage—not some silly AA-spamming sword warrior just out for laughs, real teams landing real 15-second immobilizes.
It might be better to just revert the change.
I think immobilize should get the fear treatment (count both as a stun and a condition). Yes, it would be the first cc effect that doesn’t disables skills, but it would fix it, in my opinion, because a stronger effect would get countered by a higher amount of tools. It would make immobilize a bit more high risk/ high reward.
I would personally love being able to stunbreak immobilizes. It’s frustrating sometimes to get 100-0’d by multiple people despite blowing blocks or an invuln, and having two useless stunbreaks do nothing to help you regain control of your movement.
It’d empower stability even more.
It is never good to make tough to counter things even more uncounterable.
Just make it not prevent dodging.
That’s how the game was initially designed, maybe make it so you take some bonus dmg when hit, while immobilized, so it still can have an added supporty/teamwork effect.
What support teammate effect? It is CC. It has all the teamwork it needs within its effect. Making it stack is counter productive to healthy team play because chaining immobilize is less (but still is ) important when it stacks so that you don’t “waste” any immobilization from poor synchronization.
Mhhmmmm dat skill ceiling in gw2 pvp
Venomshare still sucks, 360 radius is still incredibly hard to coordinate with your members unless you all run in a zerg. In a real teamfight everyone breaks away so that they don’t get AOE bombed together…Realistically it would have to be at least 600-900r for it to be meta.
Aside from the initial break at the start of the match, it’s very hard to share your venoms unless you keep telling your teammates to come near you all the time.
Undercoverism [UC]
(edited by Amaterasu.6280)
Get 5+ warriors in wvw to run condi duration gear + power trait line with throw bolas. that’s about 8 sec immobilize per bola! in total, you could have one necro go epidemic and give nearby enemies that 40 sec immob
I called it…
Metric ton of QQ about immob stacking only took 24 hours to start flooding the forums.
Condi clear utility skills are calling your names and waving at you
I called it…
Metric ton of QQ about immob stacking only took 24 hours to start flooding the forums.
Condi clear utility skills are calling your names and waving at you
Makes for a pretty bland game if everyone is forced into that one build that’s really really good at removing conditions.
Twitch.tv/chaithh
New Twitter: @chaithhh
I don’t like this idea either (haven’t played much though, so not field tested the change).
The real problem is:
If this proves to be a bad idea ultimately, will they have the humility to change the condition back to its previous state?
The problem with many big businesses who have a large user base is that – by fear of saying the word “mistake” publicly – they will offer an unconditional support to their own decisions (even the bad one) to save face.
Venomshare still sucks, 360 radius is still incredibly hard to coordinate with your members unless you all run in a zerg. In a real teamfight everyone breaks away so that they don’t get AOE bombed together…Realistically it would have to be at least 600-900r for it to be meta.
Aside from the initial break at the start of the match, it’s very hard to share your venoms unless you keep telling your teammates to come near you all the time.
Now it can be done at least. If you play with S/P you can easily jump in the middle of the fight, share, port away.
Venom share is OP Kuro, just practice and it will be the new meta. Just like DPS guards, whose are really ridicolous right now.
I called it…
Metric ton of QQ about immob stacking only took 24 hours to start flooding the forums.
Condi clear utility skills are calling your names and waving at you
Makes for a pretty bland game if everyone is forced into that one build that’s really really good at removing conditions.
Or just taking a different trait and maybe changing one of your utilities. For example, Protection Injection vs. Cleaning Formula 409. What’s the point of having protection on CC if you get more defensive return from dodging and not being immob’d?
New meta folks… it’s time to adapt
I called it…
Metric ton of QQ about immob stacking only took 24 hours to start flooding the forums.
Condi clear utility skills are calling your names and waving at you
Makes for a pretty bland game if everyone is forced into that one build that’s really really good at removing conditions.
Or just taking a different trait and maybe changing one of your utilities. For example, Protection Injection vs. Cleaning Formula 409. What’s the point of having protection on CC if you get more defensive return from dodging and not being immob’d?
New meta folks… it’s time to adapt
Because then it’s a kitten ed if you do, kitten ed if you don’t situation. There’s strengths and weaknesses, then there is binary gameplay.
Why don’t we revert Para Sigil back to it’s broken state? Just adapt and bring more stunbreakers bro, L2P right? Mhm..
Hype hype hype #conditionagecontinues
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
I don’t get why immobilize (and fear, for that matter) aren’t control effects to begin with.
Fear is both a control effect and condition, it can be removed with either. Anet even nerfed the melandru rune because it halved fear time.
Right; I meant exclusively a control effect.
I feel that immobilize should deny evasion frames. Maybe this change was a precursor to it?
I called it…
Metric ton of QQ about immob stacking only took 24 hours to start flooding the forums.
Condi clear utility skills are calling your names and waving at you
Makes for a pretty bland game if everyone is forced into that one build that’s really really good at removing conditions.
Or just taking a different trait and maybe changing one of your utilities. For example, Protection Injection vs. Cleaning Formula 409. What’s the point of having protection on CC if you get more defensive return from dodging and not being immob’d?
New meta folks… it’s time to adapt
Because then it’s a kitten ed if you do, kitten ed if you don’t situation. There’s strengths and weaknesses, then there is binary gameplay.
Why don’t we revert Para Sigil back to it’s broken state? Just adapt and bring more stunbreakers bro, L2P right? Mhm..
LOL
You could, you know, build some immob in your build since so many classes have the ability to. It’s not like Fear where only two classes can really use it without depending on a rune set.
Every single class in the game can immobilize people to varying degrees. This isn’t like stun locking or OP Necro where one class rules them all anymore.
If you run a burst ele with Earth sigil, for example, and stay out of 1v1s, immob stack a called target, and dump your burst there isn’t an armor level or HPS combination in this game that can handle that if your teammate(s) have any idea what they’re doing.
I called it…
Metric ton of QQ about immob stacking only took 24 hours to start flooding the forums.
Condi clear utility skills are calling your names and waving at you
Makes for a pretty bland game if everyone is forced into that one build that’s really really good at removing conditions.
Or just taking a different trait and maybe changing one of your utilities. For example, Protection Injection vs. Cleaning Formula 409. What’s the point of having protection on CC if you get more defensive return from dodging and not being immob’d?
New meta folks… it’s time to adapt
Because then it’s a kitten ed if you do, kitten ed if you don’t situation. There’s strengths and weaknesses, then there is binary gameplay.
Why don’t we revert Para Sigil back to it’s broken state? Just adapt and bring more stunbreakers bro, L2P right? Mhm..
LOL
You could, you know, build some immob in your build since so many classes have the ability to. It’s not like Fear where only two classes can really use it without depending on a rune set.
Every single class in the game can immobilize people to varying degrees. This isn’t like stun locking or OP Necro where one class rules them all anymore.
If you run a burst ele with Earth sigil, for example, and stay out of 1v1s, immob stack a called target, and dump your burst there isn’t an armor level or HPS combination in this game that can handle that if your teammate(s) have any idea what they’re doing.
You really aren’t getting it are you..
Take some time to objectively analyze the situation and stop getting all worked up so you can find a solution to your problem(s)
Take some time to objectively analyze the situation and stop getting all worked up so you can find a solution to your problem(s)
Yes you can counter immobilizes.
No empowering immobilizes doesn’t make the game play better.
No one likes being immobilized for long durations.
This change punishes builds without allot of condi removal by allowing prolonged (4+ second) imob locks.
Builds were already REALLY punished for not having allot of condi removal.
GW2’s condi removal setup is made to deal with conditions being a sidenote, conditions being minor debuffs not full fledged dps sources and CC’lock sources….
They are niche traits and utilities that you have to play one of a few specs to actually get.
If GW2 was setup differently, where specs innately had some condi removal and anti-dps/imob traits/utils/weapon attacks where scattered through every spec… sure… this would be fine.
But that isn’t GW2.
This is a bad change.
It somewhat makes it easier for builds without a lot of cleanse (but some cleanse)
due to player thinking. Throwing all your immobilize on a target makes it easier to cleanse all your immobilize, Chaining your immobilize consecutively makes it harder to cleanse.
If you have no condi removal at all, it’ll definitely suck but at the same time a teammate can also cleanse you and end up reducing all their effort.
It does make the use of immobilize easier, but with how people are in love with this change it sounds like they’re throwing all their eggs in one basket.
it’s bad for the game because it removes coordination of immobs
it’s bad for the game because it removes coordination of immobs
exactly.
one more strategic/skill-based wrinkle ironed out of the game. the dumbing down of GW2 continues…
I’ve stayed at this party entirely too long
How does stacking up to 20s of immob (as a team) remove team coordination?
Anet pls…
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IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
Stacks was a really bad idea for immobilize just because the way it works. Immobilize is always the last condition to get removed. It doesn’t matter when it’s applied. So it doesn’t matter how many condition removers you have. If you could prioritizes which conditions you remove it would be fine, but you can’t.
Heavens Rage
How does stacking up to 20s of immob (as a team) remove team coordination?
Anet pls…
Can’t tell if.. dark sarcasm or.. you think it’s actually teamwork for multiple people to hit all their immobilizes on an immobilized enemy without thought, compared to coordinating immobilizes so there is no wasted overlap (much more difficult, and previously rewarding.)
Twitch.tv/chaithh
New Twitter: @chaithhh
Definitely being sarcastic. Anets reasoning behind making immob stack is, we can condi cleanse the entire stack. So it has counters, but it still shafts team coordination with the condition.
A thief can get 15s of immob by himself with devourer venom, surprise shot and pistol 2 spam.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock