Immobilize and Skill Interrputs
Congratulation, you have moved up in the pvp skill level ladder! A few more levels and you’ll be unstoppable.
That tactic is called “shafting” and is borrowed from many other mmos I shall not name. The tactic works by moving to the left or right in a circle around your opponent, (or through if you’re a risk taker) to get behind them, to cause LoS against enemies who uses exclusively range skills. Immobilize helps makes this easier to do against range targets and “makes it possible to do against melee targets” because it keeps your target from “turning”. This is the disadvantage of range skills.
Why does this work?
Because range skills have a longer cast and channel time, which allows it to be easier to interrupt by shafting. Melee skills have a shorter cast and channeling time allowing the enemy to correct themselves before landing the hit.
(edited by Lite.3819)
I’m aware of the los concept, but I see inconsistencies with certain skills (specifically ground targeted aoe). Also, sometimes my character will pivot at the waist to hit a target, but other times, my character won’t.
Just wanted to see if other people noticed the same.
I’m aware of the los concept, but I see inconsistencies with certain skills (specifically ground targeted aoe). Also, sometimes my character will pivot at the waist to hit a target, but other times, my character won’t.
Just wanted to see if other people noticed the same.
That must be class skill based. Most GTaoe does not require you to be looking at your target to land. (I haven’t played all the classes on all weapons and utilities, so I can’t confirm that all GTaoe does it. But realistically it should…)
(edited by Lite.3819)
I’ve only played necro and mesmer in spvp, so it may not be a widespread problem. I haven’t had any noticable problems with my mesmer though…so take that for what it’s worth.