Immune Immune Immune
Were you fighting a guardian? Were you popping all your bursts during his blocks. Like Healing Shelter and Renewed Focus.
How is 30 seconds of pure immunity a L2P issue? Is there some way to remove immunity that I don’t know about? Most fights only last 15-20 seconds…
i really want to play this class!
40 seconds you say?
thats even more than hambow!
but yeah, in seriousness it does sound like a condi necro spamming away at a diamond skin ele, not sure about the “40 seconds of blocking” though :P
i really want to play this class!
40 seconds you say?
thats even more than hambow!but yeah, in seriousness it does sound like a condi necro spamming away at a diamond skin ele, not sure about the “40 seconds of blocking” though :P
diamond skin ele’s are pretty much indestructible, but I can at least use my flesh golem to remove their immunity, that has a counter, so no complaints there.
It is warriors and guardians that seem to be the problem in my encounters. I have yet to see anyone actually offer any suggestions on this, just insults and belittling… I suspect you are probably playing warriors and guardians, so no surprise there I guess.
Warrior:
Endure Pain: 4 seconds
Endure Pain Trait: 4 seconds
Berserker stance: 8 seconds
Shield Stance: 3 seconds
Defiant stance: 3 seconds
That’s 22 seconds of pure immunity from damage if used back to back. It works out to closer to 40 seconds of effective immunity if they play well.
I’m unfamiliar with Guardian, but they seem similar.
Please go elsewhere if you wish to insult or troll, further posts like that will be reported. If you have an actual suggestion on how to fix this problem you are more than welcome to post.
Diamond Skin stays where it is until the ease of facerolling your keyboard and applying all the conditions in an AoE is gone.
i really want to play this class!
40 seconds you say?
thats even more than hambow!but yeah, in seriousness it does sound like a condi necro spamming away at a diamond skin ele, not sure about the “40 seconds of blocking” though :P
diamond skin ele’s are pretty much indestructible, but I can at least use my flesh golem to remove their immunity, that has a counter, so no complaints there.
It is warriors and guardians that seem to be the problem in my encounters. I have yet to see anyone actually offer any suggestions on this, just insults and belittling… I suspect you are probably playing warriors and guardians, so no surprise there I guess.
Warrior:
Endure Pain: 4 seconds
Endure Pain Trait: 4 seconds
Berserker stance: 8 seconds
Shield Stance: 3 seconds
Defiant stance: 3 secondsThat’s 22 seconds of pure immunity from damage if used back to back. It works out to closer to 40 seconds of effective immunity if they play well.
I’m unfamiliar with Guardian, but they seem similar.
Please go elsewhere if you wish to insult or troll, further posts like that will be reported. If you have an actual suggestion on how to fix this problem you are more than welcome to post.
The only suggestions people will be able to make is “use your abilities at the right time” or “if the warrior has a counter build to yours don’t fight him alone.” It’ll usually be the first suggestion that is most important.
i really want to play this class!
40 seconds you say?
thats even more than hambow!but yeah, in seriousness it does sound like a condi necro spamming away at a diamond skin ele, not sure about the “40 seconds of blocking” though :P
diamond skin ele’s are pretty much indestructible, but I can at least use my flesh golem to remove their immunity, that has a counter, so no complaints there.
It is warriors and guardians that seem to be the problem in my encounters. I have yet to see anyone actually offer any suggestions on this, just insults and belittling… I suspect you are probably playing warriors and guardians, so no surprise there I guess.
Warrior:
Endure Pain: 4 seconds
Endure Pain Trait: 4 seconds
Berserker stance: 8 seconds
Shield Stance: 3 seconds
Defiant stance: 3 secondsThat’s 22 seconds of pure immunity from damage if used back to back. It works out to closer to 40 seconds of effective immunity if they play well.
I’m unfamiliar with Guardian, but they seem similar.
Please go elsewhere if you wish to insult or troll, further posts like that will be reported. If you have an actual suggestion on how to fix this problem you are more than welcome to post.
That is actually only 15 seconds and then all their cooldowns are blown. Endure Pain is only direct damage, Zerker Stance is only condition damage, so for full immune he’d have to use them together. And if you are playing necro, then warhorn breaks shield blocks (very useful for guardian heal) and marks from staff can be traited to be unblockable. You are getting troll replies simply because your post was put in the form of an uneducated rant and did not encourage legitimate feedback.
You are getting troll replies simply because your post was put in the form of an uneducated rant and did not encourage legitimate feedback.
^this
though i did point out that diamond skin gives condition immunity too,
incase he was new.
and since he called them “indestructible” i’m thinking it might have been an ele,
they do have quite afew immunities, especially with focus.
so i’ll give him a serious response:
the ele (with focus):
Swirling Winds: destroys projectiles
Magnetic Wave: reflects projectiles
Earth Shield: Invulnerable (if anyone ever uses it)
Obsidean Flesh: Invulnerable
Mist Form: Invulnerable
Arcane Shield: block
plus traits and runes can add in afew more but i got bored. :P
If you’re playing necro just swap to 0/6/4/0/4. Its a solid build and if you really need that unblockable application there you go. Necros actually have a crapload of unblockable stuff. Not sure how it compares to other classes, but you can almost have a full bar of unblockable skills, minus elite/staff auto.
i really want to play this class!
40 seconds you say?
thats even more than hambow!but yeah, in seriousness it does sound like a condi necro spamming away at a diamond skin ele, not sure about the “40 seconds of blocking” though :P
diamond skin ele’s are pretty much indestructible, but I can at least use my flesh golem to remove their immunity, that has a counter, so no complaints there.
It is warriors and guardians that seem to be the problem in my encounters. I have yet to see anyone actually offer any suggestions on this, just insults and belittling… I suspect you are probably playing warriors and guardians, so no surprise there I guess.
Warrior:
Endure Pain: 4 seconds
Endure Pain Trait: 4 seconds
Berserker stance: 8 seconds
Shield Stance: 3 seconds
Defiant stance: 3 secondsThat’s 22 seconds of pure immunity from damage if used back to back. It works out to closer to 40 seconds of effective immunity if they play well.
I’m unfamiliar with Guardian, but they seem similar.
Please go elsewhere if you wish to insult or troll, further posts like that will be reported. If you have an actual suggestion on how to fix this problem you are more than welcome to post.
That is actually only 15 seconds and then all their cooldowns are blown. Endure Pain is only direct damage, Zerker Stance is only condition damage, so for full immune he’d have to use them together. And if you are playing necro, then warhorn breaks shield blocks (very useful for guardian heal) and marks from staff can be traited to be unblockable. You are getting troll replies simply because your post was put in the form of an uneducated rant and did not encourage legitimate feedback.
Unfortunately the direct damage immunity seems to stop my hits from being registered as actually hitting a warrior so endure pain also prevents the application of new conditions. Current conditions stay on but I can’t add new conditions while it is active.
I guess I could try out a hybrid build to get a mix of power/condition as that would allow me to do something during berserker stance.
I did not know that warhorn breaks blocks, however all staff abilities lost the unblockable component in this latest round of necro nerfs so that is no longer an option.
I still do not think that any immunity for any class, with no counter is a very engaging or competitive form of PvP. Blocks are slightly better since there are a few unblockable attacks in the game, but those seem to be getting phased out.
Wouldn’t PvP be more skillful and engaging if there were dispells or if the immunities had some sort of counter? Since people like talking about diamond skin wouldn’t it be better if applied conditions were reduced in duration by 100% of base duration so people specced for conditions would have reduced effectiveness but not worthlessness?
Do people really think PvP is more fun and competitive with all these immunities floating around?
Staff marks were not nerfed to be unblockable, it always has been a trait, the only nerf (which was like a year ago) was to move it up to Master instead of Adept.
the various “immunities” have a very, very short duration and very long recharge time.
it is balanced.
Warriors don’t really have much immunity. Only time you’ll see immunity on a warrior is for 10s if they’re traited. If you procing their trait then you’re obviously doing enough damage to get them to 25% so I don’t see any problems. Just save your cooldowns for when there stances drop.
Stormbluff Isle
defiant stance lol. conditions can still be applied with EP on lol. go back to pve if its 2 hard for you.