Implement somewhat a ground point for elites?

Implement somewhat a ground point for elites?

in PvP

Posted by: SmackMyBird.2386

SmackMyBird.2386

I can’t be the only one who feels like the “balance” of elite skills inbetween proffesions is completely off?

And yes, i am well aware of the fact that the proff is not balanced around how strong the elite spell is, or anything like that.

But some of the elites in GW2 are just absurd in comparison to others. Here’s an example;

Mesmers – an allround very powerful proffesion, nobody could say that their utilities/weapon sets are lackluster. (tbh they have some of the most gamebreaking utilities in the game but oh well – Portals is a perfect example) and inspite of their really strong overall appearance, they have the absolutely most broken elite spells in the game. Timewarp… 10 seconds of quickness to everyone in the (kittenING HUUUUUGE) area. Without ANY consequense that almost any other quickness spell in the game tosses at you. And those are usually for like.. 3 seconds, on yourself? It can turn a teamclash around in an instant. Same goes for Moa, being the longest disable in the game, by far.

Compare this to engineers.
Engineer – Pretty strong overall aswell in my opinion, alot of ups and downs, but in the end the ups are ontop. No really gamebreaking utility spells, just a pretty solid, well balanced proffesion in my opinion.
And then the elite spells… what the kitten? Mortar – Complete kittening kitten in sPvP, i really can’t think of any scenario on any map where anyone would use this elite. It’s basicly a slightly longer ranged grenade kit with the same damage.
Elixir? Gain a random kitteny form? Tornado is rarely ever used since it’s tbh pretty kitten, and the juggernaut thing i dont even want to get into.

The only one with some kind of reliable use is the Supply Kit, which is very very underwhelming compared to the ultimates of Mesmers, guardians, Thiefs.
1 sec stun, ok.. that’s.. somewhat useful i suppose?
You can run around grabbing the small medkits, for like a 4 k heal, ok that’s nice. Some random immobilizes, small amounts of burning..

I mean it has a use, but it’s the only elite out of three that has any kind of actual use in sPvP, and it’s still a complete lackluster compared to the three mentioned above. Same goes for Eles/Rangers.

Mesmers/Guardians/thiefs elite spells can easily turn the tide of a fight, or even a big team clash at say graveyard. But Supply Drop is just.. meh. Nobody is going to run around saving Supply Drop for “that elite popping moment”, i just drop it for a 1 second breather and a little extra healing.

Seriously, can we please adjust some of the proffesions ultimates?
Either tweak/nerf the obviously 3x as strong ones that some proffs have, or buff the others. Cause now it’s just silly.

Implement somewhat a ground point for elites?

in PvP

Posted by: Byuu.2308

Byuu.2308

I fully trust that the engie elite skills are going to reworked. The supply drop is a useful elite skill, it does a little bit of a lot of different things, which is great.

The very idea behind the other two I think are going to keep them out of use, unless if they both get massive gamebreaking buffs.

The mortar is a neat skill, which seems to be reasonably popular in WvWvW, but in PvP it’s effectively useless. The skills themselves aren’t that great,and they’re even overshadowed by the non-elite grenade skills. Furthermore, staying in one spot is a massive weakness, that in PvP will never make the mortar viable even with buffs to it’s skills.

The Elixir X…Random is good when it’s a relatively small effect over a long period of time (critical hits, runes (in Dota 2), these things will never win or lose a game, but they can create moments that the players can either capitalize upon, or try to lessen the impact of, the. Which can make for very exciting moments, while still relying on player skill. But a 50/50 chance, on an elite skill, with each of the skills behaving in very different fashions, and you can easily win or lose the fight depending solely on which effect you get. It’s simply not worth. In this case, the random is not good, and for such a powerful skill it’s never going to be a good thing.

My addmitedly inexpert opinions would be to make the mortar into a turret, and to make the elixir X have a single effect, or have two very similar effects (example: transform into a powerful whirlwind crippling and bleeding nearby foes OR transform into a freezing blizzard chilling and damaging nearby foes), and boom, you have skills that somebody might actually use.

Anyways. I imagine they’re going to fix many of the bugs before they start reworking some of these elite skills.