Implement somewhat a ground point for elites?
I fully trust that the engie elite skills are going to reworked. The supply drop is a useful elite skill, it does a little bit of a lot of different things, which is great.
The very idea behind the other two I think are going to keep them out of use, unless if they both get massive gamebreaking buffs.
The mortar is a neat skill, which seems to be reasonably popular in WvWvW, but in PvP it’s effectively useless. The skills themselves aren’t that great,and they’re even overshadowed by the non-elite grenade skills. Furthermore, staying in one spot is a massive weakness, that in PvP will never make the mortar viable even with buffs to it’s skills.
The Elixir X…Random is good when it’s a relatively small effect over a long period of time (critical hits, runes (in Dota 2), these things will never win or lose a game, but they can create moments that the players can either capitalize upon, or try to lessen the impact of, the. Which can make for very exciting moments, while still relying on player skill. But a 50/50 chance, on an elite skill, with each of the skills behaving in very different fashions, and you can easily win or lose the fight depending solely on which effect you get. It’s simply not worth. In this case, the random is not good, and for such a powerful skill it’s never going to be a good thing.
My addmitedly inexpert opinions would be to make the mortar into a turret, and to make the elixir X have a single effect, or have two very similar effects (example: transform into a powerful whirlwind crippling and bleeding nearby foes OR transform into a freezing blizzard chilling and damaging nearby foes), and boom, you have skills that somebody might actually use.
Anyways. I imagine they’re going to fix many of the bugs before they start reworking some of these elite skills.