Q:
Am I missing something or did Anet really implement a really weird system?
As far as I can tell, the rankings on the leaderboards are based on accumulated Qualifying Points instead of the more common relative ladder ranking in some sort of ELO manner or variant.
In my opinion this is stupid. Really stupid. It is like the now old and forgotten WoW PvP Warlord or whatever it was called 24/7, 7 days a week grind kind of stupid.
In essence this means that grind and time invested wins over relative skill.
Lets make an example of what I mean:
Say you have a team called “Top Dogs”. It is a perfect team, they always win, against anyone. They are clearly superior to any other team and would win any competition. It is a team of Michael Jordan’s. But. They only play three nights a week and 2 tournaments a night.
Say you have this other team that are called “The Realistic”. They are also a good team. The second best team actually. The can beat any team they face on a good day except for the “Top Dogs”. When they run a paid tournament they win the whole thing 1/2 times and always makes it to the finals. The play a decent amount. 4 times a week, 3 runs per night,
Then there is this third team. “College Drop-Outs”. The big thing about this team is that they play a lot. 5 nights a week. 4 runs per night. They are not as good tough (still decent). They get to the finals half of the time and wins half of the times they get there (so 1/4), the rest of the games they get 3th or 4th place. Btw, they always lose against both “Top Dogs” and “The Realistic”
So what happens?
Team Top Dogs gets 6×5 = 30 Qualifying Points per week.
Team The Realistic gets 6×5 + 6×3 = 48 Points per week.
Team College Drop-Outs gets 5×5 + 5×3 + 12×1 = 50 Points a week.
So…. …. … Is this how it works? Team “College Drop-Outs” would actually win the rankings?
If it is, anyone should be able to see it is a rather stupid system. If it only works on accumulated points real skill isn’t represented at all. Any gamer interested in competitive PvP (regardless if you just spectate or play yourself) should in this case be upset and questions this.
Edit:
Before anyone asks, a better solution in every way in my opinion would be a laddered based ranking system that uses any kind of ELO variant or a modern ranking system based on the same principles of relative skill. To avoid the in some systems theoretical scenario of “Quitting when on top” and becoming unreachable a simple decay of ranking can be implemented for inactivity and/or a minimum amount of games played before you’re eligible for an official ranking.
Edit2:
I still like the game and will continue to play it for sPvP. I will never compete in the rankings anyways so it doesn’t matter for me personally. But in the long run this hurts any decent PvP community and eventually will make the large portion of the kind of PvP gamers you want to have around in your game move on to other things. Taking away that solid base of players and “buz” any successful game needs.