Implementing Comms into Matchmaking.

Implementing Comms into Matchmaking.

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Posted by: Dartanian.9623

Dartanian.9623

People use voice comms all the time in competitive pvp, it’s a requirement. How hard would it be for Anet to implement that in just causal ques?

In The Division you can randomly que an instance and most of the players will be on comms that are built into the game-it helps immensely. Now that’s apples to oranges: that’s a MULTI-PLATFORM, next-gen game…but it can’t be that hard, can it?

It would be a QoL improvement that would have multiplicative factors to it, being that one improvement can help additional elements of the game. Randomly teamed players can communicate better; thus they have a more cohesive play, thus their experience is less toxic and more enjoyable, thus more teams form, thus the community grows, and etc.

IGN: Mycasa Ackrman

Implementing Comms into Matchmaking.

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Posted by: Helly.2597

Helly.2597

I do want ANET to put in voice comms into the queues. A system similar to Dota where you can bring up the scoreboard and mute if you want would be wonders I believe. Its not like you have to speak anyways.

If they can’t do that, the other option would be to implement a chat wheel (again like Dota), where you can put on certain phrases so you can quickly say them. Phrases like “Going home/far/mid”, “enemies home/far/mid”, or whatever would be awesome, even better if you could choose which phrases your wheel has.

People call me Hobo.
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Implementing Comms into Matchmaking.

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Posted by: Spartacus.3192

Spartacus.3192

Even the iOS MMO game i played years ago had ingame Voice COMMS for pvp. You can just change your settings to mute if you dont want to talk/listen but at least you could listen to team mates.

IM sometimes in situations where i dont want an active mic but i would love to hear teammates call for help etc without having to resort to map chats.

Your typical average gamer -
“Buff my main class, nerf everything else. "