Improve Confusion Scaling From 7.5% to 10%
no, pls
What? No. Just no. Confusion is devastating with even moderate to high stacks. Sure 1 stack of confusion doesn’t do much, but that coupled with the damage output of mesmers anyway is just icing on the cake. Buffing confusion damage is just plain silly.
What? No. Just no. Confusion is devastating with even moderate to high stacks. Sure 1 stack of confusion doesn’t do much, but that coupled with the damage output of mesmers anyway is just icing on the cake. Buffing confusion damage is just plain silly.
It always amuses me when people believe that a build can be good at both direct and condition damage. Not to mention this isn’t a Mesmer change, it is also an Engineer change.
Really though, if you die because of Confusion from a Power Mesmer (a.k.a. Shatter or Phantasm), you probably deserved to lose.
(edited by Embolism.8106)
It always amuses me when people believe that a build can be good at both direct and condition damage. Not to mention this isn’t a Mesmer change, it is also an Engineer change.
Really though, if you die because of Confusion from a Power Mesmer (a.k.a. Shatter or Phantasm), you probably deserved to lose.
Yes. of course thats the reason because some of the best shatter mesmers choose the trait from 33% more confusion duration, they are trolling, in a duel aganist mesmer you can’t evade mind wrack you gona die from direct damage confusion do nothing.
PD: no
Confusion scaling better with condition damage should only affect condition mesmers, so it seems like a fine change. The current power mesmers wouldn’t benefit from this change.
This is a really good idea. And indeed, Diogo is right. Power mesmers or engineer won’t benefit from this, only condition ones too. You know something is underpowered if it doesn’t get used a lot and right now, confusion is a secondary choice for a lot of people.
Quickblade Vince – Thief
The Asurnator – Elementalist
Yes. of course thats the reason because some of the best shatter mesmers choose the trait from 33% more confusion duration, they are trolling, in a duel aganist mesmer you can’t evade mind wrack you gona die from direct damage confusion do nothing.
PD: no
Oh the ignorance. No Shatter Mesmer worth their salt takes Master of Misdirection (there are too many other important traits to take: Illusionary Invigoration, Compounding Power, Illusionary Persona), and the Confusion damage a Shatter Mesmer could deal is low: hence why I said if you lose because of Confusion from a Shatter Mesmer, you deserved it.
Confusion scaling better with condition damage should only affect condition mesmers, so it seems like a fine change. The current power mesmers wouldn’t benefit from this change.
Exactly. Improving scaling of Confusion to the Condition Damage stat means that Power Mesmers, which do not invest in Condition Damage apart from the compulsory 30 into Illusions, gain almost no benefit.
As I expected, opposition comes only from those who have no idea what they’re talking about.
I’m well aware of the difference between power and condi builds. My point was that if you buff the damage of confusion you are buffing it across the board. Engi’s already put out more condi damage than a necro. Hybrid builds would benefit from both.
Confusion from a shatter mesmer may not tick for as much as a condi build but its still going to tick for something and it’s not hard to land 8+ stacks of confusion from a full shatter combo. This still ticks for a large amount. Moderate to high stacks of confusion are already one of the more powerful conditions in the game, buffing them even more serves no purpose. Mesmers are not in a bad spot for their damage output, why ask for more damage?
If you want condi mesmers to be more effective then just wait for the patch. They will have access to torment. You don’t need to buff confusion.
That’s just the opinion of someone who doesn’t know what they are talking about though.
No Confusion is plenty powerful as it is now.
Confusion from a shatter mesmer may not tick for as much as a condi build but its still going to tick for something and it’s not hard to land 8+ stacks of confusion from a full shatter combo. This still ticks for a large amount. Moderate to high stacks of confusion are already one of the more powerful conditions in the game, buffing them even more serves no purpose. Mesmers are not in a bad spot for their damage output, why ask for more damage?
Confusion scaling better with condition damage should only affect condition mesmers, so it seems like a fine change. The current power mesmers wouldn’t benefit from this change.
Exactly. Improving scaling of Confusion to the Condition Damage stat means that Power Mesmers, which do not invest in Condition Damage apart from the compulsory 30 into Illusions, gain almost no benefit.
You understand what we’re pointing out, yes? To spell it out, changing the scaling of Confusion to Condition Damage from 7.5% to 10% would improve the Confusion damage dealt by Shatter Mesmers by 7.
Confusion is only powerful, to be blunt, if you’re stupid. If you do not proc it every 1.5 seconds then it deals less damage than the same amount and duration of Bleeding. It is also impossible to maintain (unlike Bleeding) and generally lasts for much shorter durations than Bleeding.
(edited by Embolism.8106)
Confusion is only powerful, to be blunt, if you’re stupid. If you do not proc it every 1.5 seconds then it deals less damage than the same amount and duration of Bleeding.
No, confusion is powerful due to bugs that have existed since beta. Ele’s know this very well. Those "leaked " patch notes mentioned “Fixed Confusion to no longer fire extra times on skills due to hidden script actions.” so hopefully the days of procing confusion 5 times for one action is over.
Confusion is only powerful, to be blunt, if you’re stupid. If you do not proc it every 1.5 seconds then it deals less damage than the same amount and duration of Bleeding.
No, confusion is powerful due to bugs that have existed since beta. Ele’s know this very well. Those "leaked " patch notes mentioned “Fixed Confusion to no longer fire extra times on skills due to hidden script actions.” so hopefully the days of procing confusion 5 times for one action is over.
Yes, I recall there was a bug that made Confusion proc on key presses instead of just skill activation, which resulted in people who just spammed a key to no tomorrow kill themselves despite only activating the skill once. Think this one was fixed now though.
In any case? Balancing around bugs is a huge no no.
Yes confusion only hurts if you are spamming skills through it. So when you get caught by a mesmer, and have 8 stacks of confusion on you you have exactly 2 options: either stop attacking and wait for it to wear off, or you cleanse it off (thus hurting yourself from a skill activation).
Again, mesmers are fine. Confusion is fine. It doesn’t need a buff. That’s like asking them to buff phantasm damage on the iDuelist, or sword damage on a thief. Why ask for buffs to something that doesn’t need it?
You compare confusion to bleeding, yet bleeds need to be over the 10 stack mark to do significant damage and unless you are an engi who can apply every condition in the world easily, bleeds are usually cleansed very quickly with no negative side effects. Plain and simple, confusion is fine where it is.
Condi mesmers are about to get a huge buff with torment. Now stacking torment AND confusion you’ve just shut down someone completely. Can’t activate skills and can’t move around. Better stand still and twiddle my thumbs while this mesmer destroys me.
In before L2P and L2dodge.
Confusion is only powerful, to be blunt, if you’re stupid. If you do not proc it every 1.5 seconds then it deals less damage than the same amount and duration of Bleeding.
No, confusion is powerful due to bugs that have existed since beta. Ele’s know this very well. Those "leaked " patch notes mentioned “Fixed Confusion to no longer fire extra times on skills due to hidden script actions.” so hopefully the days of procing confusion 5 times for one action is over.
Yes, I recall there was a bug that made Confusion proc on key presses instead of just skill activation, which resulted in people who just spammed a key to no tomorrow kill themselves despite only activating the skill once. Think this one was fixed now though.
In any case? Balancing around bugs is a huge no no.
No, I think they are talking about 1 press, multi procs. Like hurl. Maybe trait activations like Evasive Arcana what will proc the confusion as well as the dodge.
Confusion is only powerful, to be blunt, if you’re stupid. If you do not proc it every 1.5 seconds then it deals less damage than the same amount and duration of Bleeding.
No, confusion is powerful due to bugs that have existed since beta. Ele’s know this very well. Those "leaked " patch notes mentioned “Fixed Confusion to no longer fire extra times on skills due to hidden script actions.” so hopefully the days of procing confusion 5 times for one action is over.
Yes, I recall there was a bug that made Confusion proc on key presses instead of just skill activation, which resulted in people who just spammed a key to no tomorrow kill themselves despite only activating the skill once. Think this one was fixed now though.
In any case? Balancing around bugs is a huge no no.
No, I think they are talking about 1 press, multi procs. Like hurl. Maybe trait activations like Evasive Arcana what will proc the confusion as well as the dodge.
I was talking about a different bug. And yeah, trait activations proc Confusion too.
I was talking about a different bug. And yeah, trait activations proc Confusion too.
Yes…. Just said that. I think you’ve missed the point of my posts. You said along the lines of “if you die to confusion your bad, dont hit buttons”. Then I pointed out that currently there are bugs that cause confusion to do a lot more damage then intended and maybe it will be fixed soon. Then you talked about another bug for some reason. I tried to clarify what I meant. You restated what I said.
Here’s what you could have responded with:
“Yes, those bugs are pretty terrible, I hope they fix it soon. But at the same time, without those bugs confusion damage will be weak in spvp so maybe they should increase the coefficient at the same time.”
Yes confusion only hurts if you are spamming skills through it. So when you get caught by a mesmer, and have 8 stacks of confusion on you you have exactly 2 options: either stop attacking and wait for it to wear off, or you cleanse it off (thus hurting yourself from a skill activation).
For a Shatter Mesmer those stacks of Confusion lasts a grand total of 3 seconds. Also, you’re unlikely to get hit by 8 stacks from a Shatter Mesmer as they usually don’t waste Illusions on Cry of Frustration, the most you’re likely to get is 6 stacks from Diversion and Mind Wrack back-to-back. Possibly more if they use a Shatter recharger, but those are all on 90s CDs.
Again, mesmers are fine. Confusion is fine. It doesn’t need a buff. That’s like asking them to buff phantasm damage on the iDuelist, or sword damage on a thief. Why ask for buffs to something that doesn’t need it?
Except Confusion does need it. It is by no means a strong condition against any decent opponent that knows not to proc it repeatedly, and if you think it’s strong then I’m sorry; you do need to L2P.
You compare confusion to bleeding, yet bleeds need to be over the 10 stack mark to do significant damage and unless you are an engi who can apply every condition in the world easily, bleeds are usually cleansed very quickly with no negative side effects. Plain and simple, confusion is fine where it is.
And Confusion doesn’t need huge stacks to do significant damage? In any case facts are facts. One tick of Confusion does 1.5x the damage of one tick of Bleeding. Bleeding ticks every second, so you need to proc Confusion faster than once per 1.5 seconds to make it stronger than Bleeding.
Condi mesmers are about to get a huge buff with torment. Now stacking torment AND confusion you’ve just shut down someone completely. Can’t activate skills and can’t move around. Better stand still and twiddle my thumbs while this mesmer destroys me.
The only skill getting Torment is Illusionary Counter on the Mesmer’s weakest weapon, Sceptre; and to compensate it lost 75% of its damage. Currently Condition Mesmers don’t use Confusion very much at all, preferring Bleeding and Burning from the Staff. Do you know why?
(edited by Embolism.8106)
It always amuses me when people believe that a build can be good at both direct and condition damage. Not to mention this isn’t a Mesmer change, it is also an Engineer change.
Really though, if you die because of Confusion from a Power Mesmer (a.k.a. Shatter or Phantasm), you probably deserved to lose.
Yes. of course thats the reason because some of the best shatter mesmers choose the trait from 33% more confusion duration, they are trolling, in a duel aganist mesmer you can’t evade mind wrack you gona die from direct damage confusion do nothing.
PD: no
Power mesmers that take that trait? Just LOL… Really? Precise wrack and or compounding power are much better to take. Master of misdirection is taken if mesmer is using a scepter and or a torch, they are a confusion build (very hard to pull a viable one of these off in pvp especially). Beyond that as a mesmer player when i have even 10 stacks of confusion on me from a power mesmer I just keep doing what I do because I know that those 5 stacks of bleeding are scarier than 10 stacks of confusion especially considering how long bleeding can last compared to confusion.
The fact that when WvW Confusion damage was changed to match PvP Confusion damage, Confusion Glamour Mesmers disappeared should be proof enough that PvP Confusion is too weak.
Then I pointed out that currently there are bugs that cause confusion to do a lot more damage then intended and maybe it will be fixed soon.
To be honest I don’t see this bug very often at all, it’s hardly something that plagues every profession all the time so I don’t really accept this as why some people here consider Confusion overpowered, especially given their woefully inadequate knowledge of how Confusion works.