Improving sPvP - my point of view

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Posted by: fonvitale.9621

fonvitale.9621

Hi fellow pvpers!

First of all, I want to say that I don’t consider myself a pro player or an expert on every class in the game. I’m only a player who enjoy playing PvP and have some ideas which could improve the sPvP experience (imho).

Well, as everybody knows, we have now 2 modes of arenas: unranked and ranked. I see many posts in this forum talking about people who don’t know how to play sPvP arenas in detriment of experienced players. I think that everybody knows what I’m talking about:

- People don’t stomp when they should
- People stomp when they shouldn’t
- People don’t ress
- People don’t fight on base points
- People only care about make kill points
- People don’t read the map

And much more.

I know that some of these things are learned by playing, but the situation is getting a weird point to experienced players who feel that they are wasting their time.

I think that the way the conquest mode works doesn’t help to play the mode as it has to be played. I purpose two action lines:

1 – Remove personal score from sPvP

2 – Reward people for playing in conquest mode. Maybe something like earning personal points while your team keep the bases instead og earning when cap/decap.

Well, that’s what I think. What do you think my fellows?

PS: My grammar sucks… I’m sorry

Zere We – Necromancer

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Posted by: Exedore.6320

Exedore.6320

In conquest, it’s hard to determine whether an individual choice was good or bad. As a result, it’s hard to score players and hard to reward them (reward used to be based on score long ago).

For example, a center node bunker that stays and there doesn’t get attack might be doing the right thing. But they could also be doing the wrong thing by not moving to another point to assist and letting someone watch for enemy movements to that node.

Is holding a node in an outnumbered fight so that it doesn’t go neutral good or bad? You could have chosen to go to a different node and caused an out-manned fight there, rather than eventually dying and letting your enemies cap the node you’re currently on.

Is assisting a rally a good idea? That person may just die again and the damage you took to get them up may not have been worth the contribution they added. It’s better to let a rally bot die quickly so they don’t rally enemies at a bad time.

Kirrena Rosenkreutz

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Posted by: Phil.8901

Phil.8901

I think we all agree the actual score system is more fon a TDM game mode than a Conquest Game mode.

But honestly a lot of decisions in conquest are really situational, there isn’t an unique way for every situations, many times it really depends on what you have in front of you.

So using a score system to calculate the player performance is not really easy for conquest.

Maybe an MVP system (only in a positive way to avoid troll) at the end of the match with a vote system would be more usefull than the actual score but another problem is A LOT (and sadly it’s the majority) of people don’t have a complete conquest vision.

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Posted by: Mogar.9216

Mogar.9216

It’s not hard for Anet to make a tutorial for each pvp map and explain some basics like
don’t got stright for beast
don’t 2x cap
don’t zerg
watch mini map
what the buffs do in temple

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Posted by: fonvitale.9621

fonvitale.9621

It’s not hard for Anet to make a tutorial for each pvp map and explain some basics like
don’t got stright for beast
don’t 2x cap
don’t zerg
watch mini map
what the buffs do in temple

A tutorial would be fine… But I think that the way the people is rewarded is important as well. Instead of rewarding the “solo style”, better reward situations that favor the situation of the whole team. Yes, capping is important, but it’s more a solo reward imho. The same for killing. I’m talking about personal points in the final score.

In spite of all this, I think that the best solution is removing personal score from sPvP…

Zere We – Necromancer

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Posted by: TheGuy.3568

TheGuy.3568

I think op might have a point. I think pints are the problem or at least how they are rewarded. Players who have been around a while know not everything that gets you points means you were actually contributing to the win. Anet basically says, “This is pvp and these things give you points!”. If you look at t from that perspective there is an ingrained idea that these things are good to do though it may be the opposite.

Kor The Cold Heart War
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