In Game Voice Communication Needed
I really don’t want to hear some parent with a crying child in the background yell at me for not simultaneously being on all three points at once. Nor do I need to hear any number of inappropriate comments the moment a female voice comes through the comm. Nor do I really need to be subjected to any comments I might just find disturbing or disgusting. Nor do I need to hear some 12 year old blow up at me for not ressing them in a poison field/heavy cleave situation, or making one arguably poor play.
I get this enough in text as it is, and if you reduce the ability for players to say what’s on their mind to a single key press, the amount of abuse will skyrocket and you’ll realize you never really wanted to communicate with those super quiet people.
And why does Overwatch get away with it?
They started with the feature. Their community is built around it from the start.
And finally, because of the nature of this game, coherent team comms are reduced to inane babble like “waterwaterwaterwaterwater bombbombomb”. It’s too fast, too indecipherable, and too overwhelming.
(If voice comms were purely for premades, whether it be duoq or ATs, I’d be open to that. But not soloq.)
As stated earlier, there us absolutly nothing wrong with voice comms and it WILL increase gameplay quality.
OW is one of the worst fps games ever made. There is no carrying nd the skill cieling is 2 inches off the ground, the game is completely u playable without voice comms.
Le toxicity doesnt matter at all, use the mute function if you have too. Im not asking anet to remove the open world because im triggered by how boring it is. Thatd just make the game worse.
(edited by duster.7013)
game needs a chat wheel at the very least with standard messages.
OW is a fantastic game.
One thing I’ve noticed is that you don’t get too many people speaking on voice comma in OW nor do you listen to ragers often. They mainly are keyboard warriors.
Voice would probably help pvp but it’s not going to save or reinvigorate pvp. We have other massive issues that take precedence and that’s balance and matchmaking.
The map/team chat during spvp can get really toxic, as in any game. Adding voice chat will further enhance that level, at the same time as it will also bring much positive/good in cases where you have “the right” people.
I used to be a power ranger, now not sure anymore
I really don’t want to hear some parent with a crying child in the background yell at me for not simultaneously being on all three points at once. Nor do I need to hear any number of inappropriate comments the moment a female voice comes through the comm. Nor do I really need to be subjected to any comments I might just find disturbing or disgusting. Nor do I need to hear some 12 year old blow up at me for not ressing them in a poison field/heavy cleave situation, or making one arguably poor play.
I get this enough in text as it is, and if you reduce the ability for players to say what’s on their mind to a single key press, the amount of abuse will skyrocket and you’ll realize you never really wanted to communicate with those super quiet people.
And why does Overwatch get away with it?
They started with the feature. Their community is built around it from the start.
And finally, because of the nature of this game, coherent team comms are reduced to inane babble like “waterwaterwaterwaterwater bombbombomb”. It’s too fast, too indecipherable, and too overwhelming.
(If voice comms were purely for premades, whether it be duoq or ATs, I’d be open to that. But not soloq.)
I introduce you.. The one.. The only.. MUTE BUTTON!
fireworks clap invention of the century
+1
Voice communication was asked many times, by strong competitive teams, and by PvE and WvW guilds. It was a very interesting idea, but I don’t think it matters anymore:
1. there is no content for Path of Fire, reducing PvP community even further, making voice communication redundant.
2. Voice communication would only increase costs, because of bandwidth requirements, server requirements, design requirements.
I will stop playing PvP. There is a PvE expansion coming, and 2 days ago (in latest patch) they already nuked down PvP builds in preparation for PoF. Path of Fire will not have any PvP content, so that you can understand the official thinking of how important it is.
Voice communication was asked many times, by strong competitive teams, and by PvE and WvW guilds. It was a very interesting idea, but I don’t think it matters anymore:
1. there is no content for Path of Fire, reducing PvP community even further, making voice communication redundant.
2. Voice communication would only increase costs, because of bandwidth requirements, server requirements, design requirements.
I will stop playing PvP. There is a PvE expansion coming, and 2 days ago (in latest patch) they already nuked down PvP builds in preparation for PoF. Path of Fire will not have any PvP content, so that you can understand the official thinking of how important it is.
Although you may be right about no new content for pvp coming out in terms of POF, I wouldn’t count it out just yet. Theres proof in the gw2 dat file (datamined) that there are a few unreleased spvp maps. Hopefully they come out either along side the new living story releases or in another spvp/wvw content update.
In Game Voice Comm is NEEDED.
Guild Wars PvP is extremely complex- much more so than nearly every other game in the market. Similar to various other games that already do have voice comms, Guild Wars is a team based game where no 1 person can truly carry. I believe that with the implementation of a VC (mute option available of course), the toxicity in this game can largely be converted into players helping other players.
Many people have complained that GW2 PvP is a team based game. Why is there only solo and duo que? Why can’t teams que together now? It’s because people have complained that team qs are OP and unfair. With the implementation of a VC, team ques WILL BE viable. The only upperhand team Qs have over solo/duoqs is that they use TS/Discord to voice chat. If the game implements this option, (which is optional, of course, since you can mute people or mute yourself and stay silent) Team Qs can be a thing.
Honestly, the implementation of a VC will revive the PvP community.
Not among the Pros, but among the general population that wants to que with friends. The benefit to newer players, along with the increased intensity and enjoyment originating from complex strategies through voice communications will undoubtedly bring GW2’s PvP to a new level.