In-combat Run Speed Too Slow?
I’ve noticed every time I get into combat and try to peel to rotate I move super slow and I don’t get out of combat in any timely manner.
Is SPVP in the state where this in combat speed matters because I keep getting out ran by the majority of professions that have swiftness as well as traits/runes movement bonus.
Chill and Cripple also seem to be over tuned with this in-combat speed because limping for 8 seconds or walking for 8+ seconds is really starting to waste my condition cleanses. It gets really bad when you’re trying to move while casting and interrupt your skills cause you’re playing in the quicksand.
All in all, I don’t think this mechanic is intended no more because of all the power creep I doubt anyone would care if you threw it out, not like 50% cripple or 66% chill wouldn’t do more than enough soft crowd control.
It wouldn’t change the problem you’re having though. Sure you’d run faster, but so would your opponents and then we’re back to your original problem.
Guessing a stealther that gets run down and uses double tap to dodge.
Well, it would make rotating to other points a little faster if you’re still in combat. Not sure if that’s good or bad though. Personally, I’d rather have enemies be slower to walk out of my aoe. I just hate when I’m on the receiving end.
Speed is fine from my point of view. I think otherwise the maps are too small if the fights rotate faster.