In my opinion, current nerfing method will hurt the game

In my opinion, current nerfing method will hurt the game

in PvP

Posted by: stefanplc.5234

stefanplc.5234

Nerfing weapon damage in order to town down builds that do too much damage, while it helps in that sense, it actually does more damage than good to go the game. When you’re reducing a weapon damage by a percentage, sure, those builds that were over the top will now do less damage but at the same time, the rest of the builds that were doing ok and even the ones that were struggling also got nerfed even though they didn’t need to. This will basically push people to aim more towards offensive stats if they want to kill anyone in a decent stretch of time.

I think the main problem where more attention should be focused is how damage gets scaled. Changing the scaling from linear to a curve, could push people to turn towards some defensive stats instead of all offensive once they hit a certain point. Damage stats need to have a diminishing return so the more power/crit you stack, the less effective it becomes point for point. Distributing damage through out all the weapon skills is also something that needs a little bit of attention so that people can use a more complex and rewarding play style and not just spam 1-2 skills to win.

This patch didn’t really hurt my build that much but I know several other popular builds that were doing ok and now are kind of struggling and those people are also giving up on them. Reducing weapon damage by a percentage is just a lazy and wrong way to fix things that will hurt this game more and more in the long run.

Matale & Sohpital – Warrior & Thief PvP
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