Incentive to get a high score

Incentive to get a high score

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Posted by: Sardath.8524

Sardath.8524

Last season, you could’ve potentially gotten pips if you scored high enough. People don’t seem to understand the old system isn’t possible anymore, due to the fact that MMR is no longer used, so you can’t determine win chance. Matches are based on a pip range now.

However, you could implement a similar system in the current league quite easily:

Award one pip for every three high score lost matches.

There are a few points to consider:
- the threshold should be 450, so the system won’t be abused(ex: the winning team letting the other cap until it has the necessary points). If the threshold is this high, the system won’t be abused due to the risk of letting the other team win.
- the old system was unreliable and unpredictable, sometimes you got 2 pips, other times you lost one or nothing. This system will have a guarantee that even if you are on a losing streak, you could at least cut a little on your losses
- I think every three matches is a fair number. Lower this and you will get bad players who will slowly grind their way out of their league, mainly due to being carried. Increasing this will give players little incentive(even though winning should be incentive enough)

Let me know what you think.

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Posted by: Jourdelune.7456

Jourdelune.7456

" Alder_Lebarge[TC] The Allured sPvP
Under the old system, where your team was either “favored” or “un-favored” to win a match by a certain percentage, you could avoid pip loss by trying to at least gain as many team points as possible. If you lost a game 400-500, there was still the chance that you would not lose any pips; in some cases you might even gain a pip for that loss. For many players, this change might mean there is no longer an incentive to keep fighting once a match is “seemingly lost” early on (such as from a 25-150 start). Sure, you might argue that the new “improvements” to matchmaking will fix this, but if history has shown us anything, it is that ANet cannot make a properly-functioning matchmaking system. I have a strong feeling that this change will ultimately cause a huge boost in AFK-ers."

https://www.reddit.com/r/Guildwars2/comments/46gqmj/the_upcoming_pvp_changes_seem_to_encourage_afkers/?ref=search_posts

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
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Posted by: Fivedawgs.4267

Fivedawgs.4267

There is no such thing as CUTTING YOUR LOSSES … you either win or loses its simple. That’s life so stop trying to SJF your logic into this game. And at the second poster, it won’t increase the amount of afk’er. You know what?? Because you get time out everytime you afk, like who want to get a 1 hour time out during league?

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Posted by: Sardath.8524

Sardath.8524

There is no such thing as CUTTING YOUR LOSSES … you either win or loses its simple. That’s life so stop trying to SJF your logic into this game. And at the second poster, it won’t increase the amount of afk’er. You know what?? Because you get time out everytime you afk, like who want to get a 1 hour time out during league?

Salty much? I already said winning should be incentive enough, so this wasn’t necessarily for me, but for players who will give up easy. Staying afk isn’t the only way of throwing a match, they can purposely play bad or fight off points, so any incentive to keep people playing till the last minute is welcome in my book.

Pips aren’t the only way to incentivize this. You could get PvP potions or track progress. This way you reward the player without artificially climbing him up the ladder.

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Posted by: JayAction.9056

JayAction.9056

There is no such thing as CUTTING YOUR LOSSES … you either win or loses its simple. That’s life so stop trying to SJF your logic into this game. And at the second poster, it won’t increase the amount of afk’er. You know what?? Because you get time out everytime you afk, like who want to get a 1 hour time out during league?

Salty much? I already said winning should be incentive enough, so this wasn’t necessarily for me, but for players who will give up easy. Staying afk isn’t the only way of throwing a match, they can purposely play bad or fight off points, so any incentive to keep people playing till the last minute is welcome in my book.

Pips aren’t the only way to incentivize this. You could get PvP potions or track progress. This way you reward the player without artificially climbing him up the ladder.

So now were going around catering to sore losers? That’s what we’re doing now? Ok thanks for info.

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Posted by: Soul.9280

Soul.9280

How about instead of giving people pips for losing a close match, we instead just don’t take away pips for losing a close match. That way, people don’t get artificially boosted for losing, but they don’t get penalized for being competitive and completing a very tight match (which suggests that they are in the right division).

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Posted by: skillze.7689

skillze.7689

im glad this feature is removed as it was to easy for people to just stack points and still not help the team get a win many times i see groups of people stood on 1 point waiting for the cap just to gain more points in hope they get a pip.

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Posted by: Israel.7056

Israel.7056

This assumes that the only way to quit a game is to completely afk it. I can effectively quit a game while still running around the map.

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Posted by: insanemaniac.2456

insanemaniac.2456

mmr is used, it will be used to find your teammates

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Posted by: Cynz.9437

Cynz.9437

I think rewarding players for trying was a good thing. Now most people will just afk. And this is a problem because i actually won a lot of matches (even silly like 500-499) that seemed to be pretty lost only because people were still trying to get higher score so they don’t lose pips.

I understand that matchmaking changed a bit but i think if your team reached certain threshold (e.g. 450) you at least shouldn’t lose pip. Then again i guess it depends on how close matches will be. problem with past 3.5 years was that most matches were lopsided.

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Posted by: Archon.6480

Archon.6480

Yeah, please add something. Like if you score 400, you don’t loose a pip.

Or, if the community thinks that’s too much then maybe reward bags with crafting materials or something. The higher you score, the more bags you get. This will also help PvP players be a little less poor. Best players in the game…worst gear :-)

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Posted by: Kicker.8203

Kicker.8203

Add /resign or /giveup /forfeit

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Posted by: Fivedawgs.4267

Fivedawgs.4267

Add /resign or /giveup /forfeit

Nope, I am totally against this. The only thing they should add is Afking in the report section.

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

Agree with OP completely.

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