Incredible Idea For Balancing Stealth

Incredible Idea For Balancing Stealth

in PvP

Posted by: ripshocks.2753

ripshocks.2753

I thought about the idea of creating a rune or replacing one that used the (6) (last buff of rune – by equiping it in all pieces) an ability called “Night Vision” or some variant that would completely see stealth players in sPvP and WvW for the price of needed to have all runes in all armor of the character, because the last “buff” that the armor runes apply to a player by equiping all 6 are always cool. ( some of them ) i thought of this idea to balance overused stealth for backstab / regenaration in mainly sPvP.

Accepting constructive-criticism but i do think it is a nice addition to the game.
For example :
Something called “SUPERIOR RUNE OF THE DARK/NIGHT”
+precision on 1st
+condi? on 2nd

+night vision on 6th.

Ok. Hope this gets some replies. Thanks for reading all this if you did so. And happy new year every1

Incredible Idea For Balancing Stealth

in PvP

Posted by: Stin.9781

Stin.9781

So basicly perfect runes for condition builds that would 100% counter thieves…. yeah right…

Also thief should not be visible for just 1 target, its either visible for all or for none.

Former Devils Inside Thief R43

Incredible Idea For Balancing Stealth

in PvP

Posted by: NaturalPortman.9562

NaturalPortman.9562

That would hurt thieves too much, balancing thief is a touchy subject.

(im a girl btw)

Incredible Idea For Balancing Stealth

in PvP

Posted by: HPLT.7132

HPLT.7132

Incredible stupid idea….
Even me as a ranger which also uses builds which are prone to burst must say that this is waaaaaaay to overpowered. Thiefs would disappear from pvp because necros, rangers, engenieers etc. would only equip this rune and you also need just one per team because one can simply reveal where the rouge is located by showing it his teammates by throwing a trap or other aoe.

In my opinion thiefs are not OP anymore in the current meta (Mesmers are much more painful). Deal with them as they are or find another build, which counters them more easily.

(edited by HPLT.7132)

Incredible Idea For Balancing Stealth

in PvP

Posted by: Shukran.4851

Shukran.4851

i understand your PoV OP and in some way i like the idea.

what about make those runes like infiltrator’s ones? (= useless stats 99%) because avoiding a class mechanic is a lot powerfull even if #6 rune.
what about some kind of
#6: critical hit on target(or something else just to say) : put a 3(4-5-6-10 idk) secs revealed debuff on target (30-45-90secs-210 (idk) cd)

nice imput btw

-a thief

Incredible Idea For Balancing Stealth

in PvP

Posted by: MarzAttakz.9608

MarzAttakz.9608

Something needs to be done regarding the revealed debuff in culling and slow rendering situations. Thieves are the class that I actually “play by ear” meaning my queues for an incoming attack come from in game audio instead of vision.

Last night I was ganked many times without seeing the player render, I accept that, no moaning but it’s a part of the game that is broken, not specifically the class itself.

I even heard/sorta saw in a semi-opaque 5% rendered state a thief backstabbing followed up by three heartseekers on a player next to me attempting to res an ally, that thief rendered for about 1.5 seconds before restealthing.

Given time I’m sure Anet will come up with a solution, in the interim those of us partaking in WvW just have to suck it up and accept how it works.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

Incredible Idea For Balancing Stealth

in PvP

Posted by: ripshocks.2753

ripshocks.2753

So basicly perfect runes for condition builds that would 100% counter thieves…. yeah right…

Also thief should not be visible for just 1 target, its either visible for all or for none.

I did not mention “perfect condtion” runes i just gave some examples of different buffs before the last one night vision. the others could be smthng else —’

Incredible Idea For Balancing Stealth

in PvP

Posted by: ripshocks.2753

ripshocks.2753

Incredible stupid idea….
Even me as a ranger which also uses builds which are prone to burst must say that this is waaaaaaay to overpowered. Thiefs would disappear from pvp because necros, rangers, engenieers etc. would only equip this rune and you also need just one per team because one can simply reveal where the rouge is located by showing it his teammates by throwing a trap or other aoe.

In my opinion thiefs are not OP anymore in the current meta (Mesmers are much more painful). Deal with them as they are or find another build, which counters them more easily.

It would be basically another way to balance the overusage of stealth. Using it as the last rune buff would not make it ovrpower and even less if the other buffs before it like the 2nd or 3rd be not that good or as good as other ones in the rune category. And i expected you to be less offensive in the way you replied. Thanks and as i wrote it was intended to be an idea just give suggestions and not hostile replies.

Incredible Idea For Balancing Stealth

in PvP

Posted by: ripshocks.2753

ripshocks.2753

That would hurt thieves too much, balancing thief is a touchy subject.

I know i was just trying to make them less OP, cause in youtube there are even videos of thieves using stealth to the point where they can be fully stealthed everytime by manipulating the system in an “exploit” way if u see my point.
But thanks for reply friend.

Incredible Idea For Balancing Stealth

in PvP

Posted by: NaturalPortman.9562

NaturalPortman.9562

That would hurt thieves too much, balancing thief is a touchy subject.

I know i was just trying to make them less OP, cause in youtube there are even videos of thieves using stealth to the point where they can be fully stealthed everytime by manipulating the system in an “exploit” way if u see my point.
But thanks for reply friend.

I wouldn’t exactly call it OP, i would call it a broken mechanic. Thieves who can perma stealth usually can’t kill you either.

(im a girl btw)

Incredible Idea For Balancing Stealth

in PvP

Posted by: possante.8310

possante.8310

the biggest problem with thief stealth is the shadow refuge, this skill shouldnt grant a huge stealth bonus in the end of skill.
just grant stealth if you are inside if you leave of skill end no MORE stealth, the most stupid thing is when a almost dead thief use shadow refuge and you use some AoE and you know he died but because he die inside shadow refuge now you need wait a huge amount of time to wait the stealth dissapear to actually kill the thief.

you cant kill him because he will teleport so you need to be very lucky to spam random skill and hit him until he die before stealth end.

(edited by possante.8310)

Incredible Idea For Balancing Stealth

in PvP

Posted by: felivear.1536

felivear.1536

I think the best solution is to have some sort of class be able to use a ground targeting skill that reveals anyone inside of the ground target that is Stealth.

feLIVEar: Your resident forum king.

Incredible Idea For Balancing Stealth

in PvP

Posted by: Sprawl.3891

Sprawl.3891

they need to do something like “gives x% chance to unstealth” so your aoe or whatever has % to de stealth the player if it lands.

Sprawl – Necro – Eredon Terrace

Incredible Idea For Balancing Stealth

in PvP

Posted by: possante.8310

possante.8310

they need to do something like “gives x% chance to unstealth” so your aoe or whatever has % to de stealth the player if it lands.

stealth is only a problem on thief because is the onbly class that can use it offensive (with insane damage). the other class is mainly for defensive use

Incredible Idea For Balancing Stealth

in PvP

Posted by: neithan.9750

neithan.9750

When you’re troubleshooting something, it’s best to focus on one variable at a time.

In this case, culling is causing the most issues with stealth since player’s don’t appear right away after leaving stealth.

So, first fix culling then observe if stealth still has issues. Increasing the Revealed debuff , having stealth break on damage, or any skill/rune that reveals stealthed players is completely game changing and potentially game breaking.

Having played several classes to 80 in WvW, PVE, and sPvP, including thief, I personally don’t have any issues with stealth.

Unfortunately, a lot of folks in this thread are drifting towards whining. The biggest issue with stealth is culling, that’s it really. Killing thieves that use stealth often involves timed dodges and CCs such as immobilize, snares, fears, and stuns. Essentially, smart play, which is what it takes to kill other classes, too.

Neithan Turambar
Level 80 Guardian, Thief
Minions of Grenth, Jade Quarry

Incredible Idea For Balancing Stealth

in PvP

Posted by: possante.8310

possante.8310

When you’re troubleshooting something, it’s best to focus on one variable at a time.

In this case, culling is causing the most issues with stealth since player’s don’t appear right away after leaving stealth.

So, first fix culling then observe if stealth still has issues. Increasing the Revealed debuff , having stealth break on damage, or any skill/rune that reveals stealthed players is completely game changing and potentially game breaking.

Having played several classes to 80 in WvW, PVE, and sPvP, including thief, I personally don’t have any issues with stealth.

Unfortunately, a lot of folks in this thread are drifting towards whining. The biggest issue with stealth is culling, that’s it really. Killing thieves that use stealth often involves timed dodges and CCs such as immobilize, snares, fears, and stuns. Essentially, smart play, which is what it takes to kill other classes, too.

totally agree but arenanet take so much time to change anything on sPvP. at this rate this part of game will die before they make any significant changes

(edited by possante.8310)

Incredible Idea For Balancing Stealth

in PvP

Posted by: typingofthedead.5614

typingofthedead.5614

i would be happy if it didnt take 2-3 seconds for me to see someone coming out of stealth (hears noises. watches half health drop. looks around, looks around, oh there the thief is thats hitting me)

edit: as well as it dropping target. esp if theres a lot of clones/pets/whatever on the screen. it turns a 1s stealth into 3-4 secs of not getting hit because of it

(edited by typingofthedead.5614)

Incredible Idea For Balancing Stealth

in PvP

Posted by: Lavexis.5360

Lavexis.5360

maybe give all classes or some classes a utility skill that give a reveal debuff for 5 second

(edited by Lavexis.5360)

Incredible Idea For Balancing Stealth

in PvP

Posted by: Stiv.1820

Stiv.1820

maybe give all classes or some classes a utility skill that give a reveal debuff for 5 second

That wouldn’t do anything to the small scale. All it would do is destroy the Thieves ability to 1vN in WvW. Anyone taking that utility would be gimping themselves but scrubs in zergs would run it.

They should just let damage done to stealth players show and be in the combat log and fix rendering (even if it’s a stick figure, the unstelath swirl is instant so it’s possible). That’s about it. That will give players feedback instead of random swinging and will reduce the propergation of stealth = invuln myth

Incredible Idea For Balancing Stealth

in PvP

Posted by: DaliIndica.9041

DaliIndica.9041

I dont know why the thief taking damage whilst in stealth doesnt break stealth. That would at least allow for some type of counter. Instead its perma stealth over and over again.

Incredible Idea For Balancing Stealth

in PvP

Posted by: Air Rage.4870

Air Rage.4870

There’s balance and then there is over-correction.

I’d like a nerf on the stealth duration but I don’t want to remove it entirely from the thieves arsenal.

Incredible Idea For Balancing Stealth

in PvP

Posted by: Zenith.7301

Zenith.7301

Remove stealth stacking. They did it with mesmer skills. All they need to do is make stealth skills not renew the duration when used in unison.

Shadow Refuge stealth should end when you come out of it or it ends.

Stealth should not last more than 5-7 seconds. And if thieves keep the amount of damage they currently have, stealth should not be healing for the amount it currently does and on top of it remove conditions.

Incredible Idea For Balancing Stealth

in PvP

Posted by: Archaon.6245

Archaon.6245

Night vision runes? Well now i want my star-wars laser gs for guardian and a tracked nuclear powered rail-gun as a pet for ranger..oh and long range radar on weapon sigil, so i can see every enemy on the mini map…with name, class, hp, cd’s and so on of course…

/sarcasm off

The only serious answer to night vision runes is….lol

(edited by Archaon.6245)

Incredible Idea For Balancing Stealth

in PvP

Posted by: Sincore.5076

Sincore.5076

Why not allow people who are stealthed to see enemies who are stealthed? You wouldn’t be able to damage them without breaking your own stealth but you could at least cast 1 ability on them, or be able to follow them until stealth breaks. Offers abit of counterplay which would be nice in this instance.