(edited by NonToxic.9185)
Yeah, I don’t know of a more eloquent way to put that. Essentially, attacking from behind a short wall (like the destroyed wall of the clock tower in Kyhlo) or below some stairs (keep of Niflhel) onto a platform at a different height is advantageous for some reason. It seems that attacks originate from higher up on a character’s model than where an enemy’s attack would be received, so the player behind the wall can attack anything without being Obstructed but cannot be attacked.
It happens with some rocks and other props as well. Not normally a problem, but every once in a while you get a ranger sitting behind a short wall, totally immune to your ranged attacks. In my view, this should be a two way street. Either the player behind the wall is Obstructed to other players and other players are Obstructed to them, or both should be able to attack.
I might accept that being on a higher elevation is supposed to be advantageous, but on the keep stairs, it is the player who simply hides his knees below a couple of stairs that is lower and advantaged.
(edited by NonToxic.9185)
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