Insight on MMR and MM

Insight on MMR and MM

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Posted by: FLIMP.8172

FLIMP.8172

Not promoting the game but this was a very well written piece on MMR/MM:

http://us.battle.net/forums/en/overwatch/topic/20745504371#post-3

This in particular was quite interesting:

If I were to summarize match results into 5 broad buckets it would be these:

1. My team won. We beat the other team by a long shot.

2. My team barely won.

3. My team barely lost.

4. My team lost. We lost by a long shot. It wasn’t even close

5. It was a broken match somehow. Maybe someone disconnected,
was screwing around or we played with fewer than 12 people.

(of course there are more cases than this – I am overly simplifying here)

Most players will say that they want a match to be either type 2 or type 3 as I described above. Those sound even. Barely win or barely lose. But I believe when psychology comes into play, most players actually expect type 1 or type 2 to be the result. Even an amazingly close type 3 match can turn into a highly negative experience for a lot of players. And if you keep “barely losing” it’s not a very fun night. Winning is fun and good. Losing is less fun than winning.

So waiting a really long time to lose by a long shot is obviously not good. But waiting a really long time to barely lose is also a negative experience. And if we assume that your chances of winning are 50%, that means that even waiting a really long time for a “better” match means that you’re going to wait a really long time to probably lose half the time… If your expectation was that you were going to wait a really long time for an awesome match where you either 1) Won by a long shot or 2) Barely won… but still won nonetheless, your expectations for what the system can or should do are in the wrong place.

(edited by FLIMP.8172)

Insight on MMR and MM

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Not promoting the game but this was a very well written piece on MMR/MM:

http://us.battle.net/forums/en/overwatch/topic/20745504371#post-3

Food for thought…

Anet would never do this. If ANet did this all their self proclaimed pros would leave GW2 to find the next easymode non competitive MMO to exploit. Meaning even more less players. The time of GW2’s sPvP is in the past now people just need to come to terms with that fact. Soon as ANet started to push for super cheep advertisement, sorry I mean 200k eSports competitions, and throw innocent solo queing customers under the bus as farm animals for easy wins for try hard pre made teams, not only GW2 but ANet’s image as a whole in the competitive PvP world has been completely tarnished to all degrees.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Agemnon.4608

Agemnon.4608

This in particular was telling,

“Even an amazingly close type 3 match can turn into a highly negative experience for a lot of players.”

The highly negative experience only comes into play if it’s zero sum with stakes. This could mean pips or ranking for example.

Insight on MMR and MM

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Posted by: FLIMP.8172

FLIMP.8172

Another reason could be bad team mates? Something along the lines of:

“OMFG, I played so well and carried the team but I got scrubs on my team so we couldn’t win. If only <insert reason>”.

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Posted by: Flumek.9043

Flumek.9043

Not promoting the game but this was a very well written piece on MMR/MM:

http://us.battle.net/forums/en/overwatch/topic/20745504371#post-3

Food for thought…

Anet would never do this. If ANet did this all their self proclaimed pros would leave GW2 to find the next easymode non competitive MMO to exploit. Meaning even more less players. The time of GW2’s sPvP is in the past now people just need to come to terms with that fact. Soon as ANet started to push for super cheep advertisement, sorry I mean 200k eSports competitions, and throw innocent solo queing customers under the bus as farm animals for easy wins for try hard pre made teams, not only GW2 but ANet’s image as a whole in the competitive PvP world has been completely tarnished to all degrees.

Youre completely mixing seperate topics.

The veterans are leaving gw after years with no rewards because the gameplay after xpac got unbearably boring and because of tournament organization rules, where even slightest budge changes outcome of a bo3 match (cheating included).

The topic wasnt pro level money tournaments which are commonly run by an outside tournament organization with its own rulesets.
It was ingame pvp system, how its matchmaking should work and how Higher rated player should shier their high mmr and probably get more ingame rewards (gold ir skins, not real money).
This the main still present system flaw of gw2 pvp, but casualnet is sticking to its casualistic mentality of everyone gets something equall.

The premade vs solo
Is just a subproblem in not having a soloq. Even if we had soloq, it would not fix pros ditching gw or poeple complaining about worthless skillles pip system. Same for teamq players.

Also blizzards OW will use same one que to rule them all. They do have a much higher playerbase and anet even penalises the premades with tougher enemies for bigger parties, something i havent heard blizzard mention yet in their matchmaker

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