Perish [FLEE]
Gandara
Thought I’d post on this as I hear so much negative feedback about specific classes and builds.
Most of this is to nerf the Thief or nerf the Warrior – nerf 100 blades, pistol whip, heart seeker etc. This makes me cringe because if there are nerfs to the base damage or abilities of -any- class its going to be a mess.
The problem, I believe, is in damage modifier stacking and the results of building for this. I strongly feel that 1-second win setups have no place in the game but rather than nerfing the base things which would hurt -all- builds, perhaps a cap on max modifier percentage needs to be looked at.
This keeps the base damage in a reasonable field but stops those ridiculous 1-shot spikes that make people so understandably frustrated. If base-damage of abilities etc is nerfed it will -force- people to pile on more modifiers and become a bit of a trap spec-wise.
Apologies if this has been discussed before and I would dearly like to hear your thoughts on the matter.
Dodging, immunities, condition clearing, timing, teamwork, and knowing the game keeps you from being instagibbed and stomped. People that are specced for instagibs are just as susceptible to the same. People without successful tournament experience (Ie: Winning substantially more than losing) have no place calling for nerfs of anything. The catch is that people who win and understand the competitive environment understand that this game is well balanced (albeit not perfect.)
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