Instant revives won't fully revive allies

Instant revives won't fully revive allies

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Posted by: Death Stroke.9875

Death Stroke.9875

I have seen multiple times with various “instant revive” skills that the amount they will revive a player is capped similar to the “full heal” skills.
There is nothing I have found more annoying in PvP than using a Battle Standard or Signet of Undeath to revive a almost dead downed ally and they are only bright part of the way up. Just a little while ago I used Signet of Undeath on my rabid Mesmer buddy and it only brought him up about 80% and then an enemy proceed to finish him essentially wasting my signet for 3 minutes after that.
It seems that these skills have the same healing cap of 50,000 hp as the “full heals” which is unfair since downed health scales with vitality that means this glitch is far more likely to occur to a high vitality tank warrior than a zerker thief. If it was percentile and the skills said the percent like “revives downed allies by up to 75%” that would be one thing but no the skills all say revive downed allies and it doesn’t always do that.

Instant revives won't fully revive allies

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Posted by: Exedore.6320

Exedore.6320

Poison affects revive.

The revive skills heal a percent of health each tick, usually 100% over the course of their effect. If your ally is low on health and poisoned, they only get healed by 67%, which isn’t enough to rally them.

Kirrena Rosenkreutz

Instant revives won't fully revive allies

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Posted by: Therodin.2970

Therodin.2970

Poison affects revive.

The revive skills heal a percent of health each tick, usually 100% over the course of their effect. If your ally is low on health and poisoned, they only get healed by 67%, which isn’t enough to rally them.

This is also true with agony from fractals.